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Post by Forte on Apr 26, 2006 3:00:41 GMT -5
EDITED FOR YOUNG BLOOD
Player: Forte
Name: Serena Thompson
Alias: Crash, Crash-Boom-Ba, Kinetix
Age: 16
Gender: Female
Birthplace: New Jersey
Powers: Crash is capable of controlling and manipulating kinetic energy, where it is present. She can amplify or diminish it, allowing her to increase the speed of a target, or slow something to a crawl. However, lack of a proper education has limited her knowledge of the power, and she is grossly unaware of the full potential of this power.
She also has a subconsciously control kinetic field around her body, that absorbs a large amount of kinetic impact from crashes or physical blows, which makes her appear much more physically tough than she really is. She as yet is unaware of this power, and thus cannot control it, so it only forms when she is about to be hit or crash. Because of this, it can't fully blunt the impact, and can only diminish the effect by a percent of the full force. Sufficent kinetic force can still kill her. This field automatically extends temporarily to other objects or people she speeds up, to protect them from the negative affects of this speed, but there was one case it did not.
She has a limited ability to process the world around her faster than others do, which allows her to retain precise control at even high speeds. This ability only works when she herself is sped up by her powers, but only to a point.
Weapons/Equipment: Crash wears dark purple skating equipment, including a visor for eye protection, padding, helmet, and boots that can retract a pair of in-line skates.
Abilities: Crash is a highly skilled skater, and has to be to weave around obstacles at the speeds she can achieve. She also has intimate knowledge of gang life.
Race: Mutagenic Human
Affiliation: Young Blood (Evil/Misguided)
Weaknesses: Crash is otherwise human. Any attack that does not use kinetic energy (Energy attacks, sound blasts) Is completely unaffected by her field. Also, some kinetic-using attacks are also unaffected, due to special circumstances (Gunshots are too fast for her field to react. Swords' edges focus kinetic energy on the blade, and overcome the field.)
When she's skating, she has a harder time getting up from falls, and it's easier for her to fall if someone forces her down.
Strengths: She's street-wise, and very hard to trick. She also knows much of matters pretaining to gang life.
History: Serena was born into one of several gangs around New Jersey, one called "North Side". As a result, a fair education was never truly possible without fear of a drive by shooting at the school, so her family taught her at home. Despite this, she managed to learn at a strong pace, due to a naturally inquisitive nature, and a willingness to learn.
She did, however, stay out of the actual gang activity though, opting to at least TRY to lead a normal life with her brother. However, a rival gang had the nerve to try to gun the two down as a warning to the Northside gang. Serena's prior exposure to the mutagenic gases that made many of the Lost Children metahuman also affected her, but her mind was blank with fear at the time, so instead of a psychologically based power, her power was instead formed as it went, initially being a force field that protected her. This is one of the rare times a mutagenic's powers changed after receiving them.
Her brother, however, was not so fortunate. He was lungshot, and dying, and the hospital was on the other side of town. This made her powers change immediately from a basic force field, into what they are now, as kinetic control allowed to defend herself, and granted the speed she needed. Out of confusion and pure drive to save her brother, she carried him to the hospital, skating there, her power giving her the speed to get him there. But even with her powers, it was too late. He died on the operating table. When she was told this, her misery and confusion caused her to accuse the all-white hospital staff of murdering him in an act of prejudice, and flee the city, never wanting to see anyone in the city again.
She did eventually calm down after leaving, but she still had some resent. She despised her parents for endangering them in the first place as part of a gang, she hated the people of New Jersey entirely, because they were either part of a gang, or judged everyone whose family was part of one as heartless, retarded killers. Her despair over what happened had muddled her views, and made her resent them all.
It was during her wandering after fleeing, that Jack's connections got him in touch with her to lure her to them, with Jack blackmailing her into the team by saying he could implicate HER in her brother's death. She went there intending to kill Jack for even DARING to say such a thing, but Chaos was the one to save Jack. Chaos convinced her that she wasn't the only one to lose a loved one because of others, and that Jack had made up the story of evidence just so she'd come and they could explain the nature of the team to her. She calmed, and joined the team, though later learned that Chaos had known what Jack REALLY meant by implicating her in her brother's death. She demanded to know what Jack meant, but Chaos informed her that Jack had already disposed of the record he had of it, and it was circumstancial anyway, and thus, didn't mean a thing.
In fact, Jack still has this record, but it's the one file he doesn't keep on his computer. The record is of the autopsy of Crash's brother. The report states that excessive trauma to his organs, and not the bullet wounds, is what killed him. Crash's speed had unwittingly done more damage than the bullets had, because at the time, her mind was still confused from what happened, so her subconsciously controlled field didn't automatically extend to him then. However, Jack agrees with Chaos that Crash is better off never learning this, and thus keeps the file in a place Crash will never, ever find it - folded up, and hidden inside of his computer's monitor.
Family: Kevin Thompson (Brother - Deceased), James and Veronica Thompson (Parents)
Description: Crash is 5'2", with black hair and skin color, and green eyes. She normally wears her skating gear, shorts, and a Shirt she has emblemed with the words "North Side" on it, mainly as a way to be sure others know where she came from.
Personality: Crash is impulsive, quick to act before thinking, but otherwise carefree. She is still hateful of what happened to her brother, and unaware of the fact her powers accidentally caused his demise.
She is very hot-tempered about racism and being judged by her history, however, and tends to lash out in anger.
Quote: "Don't judge me because of my skin, I'm still a force to be reckoned with!" "Don't make me give ya' a fat lip to go with that inflated ego!" "This foot's going to go up your-" (She was stopped there, thankfully, by Jack, before she could give a deserving jerk a swift kick in the rear. To Crash's pleasure, Jack exposed him to hallucinagens as a better pay-back.)
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Post by Forte on Apr 26, 2006 16:24:02 GMT -5
EDITED FOR YOUNG BLOOD
Player: Forte
Name: Angelica Adams
Alias: Metalore
Age: 18
Gender: Female
Birthplace: Arkansas
Powers: All the organic matter inside Angelica's body has been replaced by metal-like material, giving her absurdly high durability and strength. She also does not need to eat or breath, though she still requires rest. She is also completely immune to toxic matters, and she cannot rust under any condition, and resistant to magnets. However, due to how her body conducts signals from her brain now, electricity is VERY effective in stunning her.
Weapons/Equipment: Aside from fingerless gloves she uses to protect her hands, none. Weapons, however, include anything she can lift and smash someone with.
Abilities: Angelica is skilled in hand-to-hand.
Race: Mutagenic Human
Affiliation: Young Blood
Weaknesses: She has no powers beyond superhuman physique, which limits where she can get to. She can't fly, for instance, although she sure can jump.
She's really not one to accept having weakness, and thus avoids falling into having them.
The exception is an intolerance of male behaviors and dominance. She could easily be a poster girl for Women's Lib. The other exception is her strong desire to be normal again.
Strengths: Angelica is a determined woman, and has few character flaws aside from being somewhat intolerant of being treated as weak because she's a woman, and for excessive male behavior.
History: Angelica is one of many young women who were kidnapped for the personal experimentation of an obsessed mad scientist, otherwise having lived a normal life in her hometown. Her experimentation was mainly to see if a metal-based organic matter could be used to replace that in living beings. Like the trio, Angelica was lucky to survive, though each type of bodily material that composes her body has changed to take on the appearance and texture of various kinds of metal.
Like the Trio, Angelica was saved by Jack in his raid for members, and due to her new body, she felt like an outcast, joining them under his promise to try to fix it, possibly leaving her powers intact. She just wanted to be normal.
Jack, however, had bad news. Since her body has completely metallized, he can't possibly fix it, since it makes virtually any form of chemical or compound ineffective against her. Hurt and angry, Angelica remained with the team to lash out in anger at others. While she's calmed down and understands she can't get normal that way, she's now resigned to her fate.
More than once, as a joke, Jack has hit on her since he doesn't count her as either human or demon, the two races he despises furiously. While she is well aware that he knows he can't possibly make out with her, she still takes offense, and clobbers him each time he makes this joke. She isn't aware of WHY he makes it, nor are the others. For Jack, it's partly due to his noticing he seems to be "married to technology and metalwork", and a bit of self-ridicule on his part.
Family: Not known.
Description: Angelica is at 6'2", and has a lovely shape and form. However, her entire body is composed of metallic matter, and shines. Her hair is copper, her skin is platinum, her eyes are silver with gold irises, her fingernails are steel, her teeth are aluminum, and her tongue is titanium. It's not known what the rest of her is like in form, since surgery is impossible with her body indestructible for most purposes. It IS known, however, she lost part of the human physiology, for while she wears clothes, she can do without and remain decent.
Personality: Angelica is the strong, silent type. She doesn't speak much on matters, but prefers to let her actions speak for her. She is also quite likely the least unbalanced of the team, as compared to the others, she has had few to no influential events on her psyche. She does, however, wish to make it known to men she should be treated at least as equal to them, if not better, and doesn't hesitate in using force to respond to unwelcome affections. She also joined in hopes of returning to normal, but has given up hope on it now, but continues to work with Jack since she sees crime as the most likely way to find a cure, since they don't have to have morality hinder scientific progress to fix it.
Quote: "Before you even say it Jack, you DO realize I'm next to a couch, right?" "A couch that fits as a large, blunt object." "Not going to hit on me now? Thought not."
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Post by Forte on Apr 30, 2006 15:29:30 GMT -5
EDITED RECENTLY FOR ACCURACY! Player: Forte Name: Gordon Alias: Croconaw, Big Blue, Richie Rich of the Pokemon world, Wide Load Age: Less than 5, though Pokemon mature much much faster than humans. Gender: Male Birthplace: Unknown, possibly near the Flying Dreams Studio Powers: Countable in powers is the fact he manages to even move at his size, the fact he has before eaten large amounts of food in one chomp, and the fact he still retains a sense of being cool despite his physical condition. This last one is possible to write-off as using his money to help. In Pokemon, evolution is usually not Darwinian in nature, but there is evidence it happens, and Gordon is one of those cases. The bad news is one of his parent pokemon was a Snorlax. As a result, he got a mix of traits that result in his size, and ability to function at it. Weapons/Equipment: N/a, although he owns a lot of stuff. Abilities: He's been called a bottomless pit, and that might be accurate in some belief. He also is abnormally nimble for his size, but it takes incentive (Usually relating to food) for him to actually show the extent of this. Also a good cook, with help of sensitive senses of taste and smell. Race: Pokemon/Croconaw Race Pic: Affiliation: Flying Dreams Studio/Vito (Good) Weaknesses: Due mainly to his being a bit like his Snorlax father, he's got an insatiable appetite, which wasn't as strong as a Snorlax at first, but he never hibernates, so he's had time to boost that. However, due to the odd mix of traits, it IS dangerous for him to try to lose too much of the weight, because his metabolism makes it so he'll sooner die then give up too much of it to exercise or diets. Since he is a Water-Type pokemon, he is vulnerable to electricity and plant based attacks. He is also described as greedy, mainly from his food mongering, though this better fits his money mongering. Strengths: As a Water-Type Pokemon, he is particularly useful against Earth and Fire based forces. He is also abnormally strong, but again, doesn't show the full extent of this unless enticed into it. Emotionally, he's a little rough, but generally a nice being. And despite his reputation as a gluttonous miser, he DOES share freely with others, even food. He also shares in the advantages of his relatively hedonistic lifestyle with others, especially Vito. History: Croconaw started off as a Poke-egg like any other Totodile, but with a difference. While rare, Darwinian style evolution does occur in Pokemon, and Gordon got stuck with it when a Trainer tried to breed a Feraligator and a Snorlax for the Egg moves. The egg, however, got lost and wound up at the studio, where Vito found it. Totodile hatched to Vito, and imprinted on him. THANKFULLY for Vito, the Totodile learned fast. With a little help from the studio's resources, VERY fast, even learning English. However, with that blessing came a bit of a curse, as Totodile ATE. More than Totodile do, acting like a Munchlax in that regard. EVERYONE noticed, since among other things, he bit through a table. However, with a little coaxing Vito into it, he got the notion to turn it into a money-maker by duping an eating contest into letting him enter. It was thought evolving Totodile, who had gotten named Gordon, would help, but this just made things WORSE, as his evolution was skewed by his odd heritage, as he's a "freak" Croconaw, in that he's the height of an adult human instead of 3 feet tall, and weight about 7 times as much. Intimidating indeed, but Gordon could still move oddly, though he facepalmed at how blindingly obvious AND stupid the reason seemed to be when he found out he had a Snorlax for a father pokemon. However, he did manage to turn the money won from the contest into investments, and quickly became rich, partly from Pokemon battles and contest winnings, as his weight had an edge in both: In battles, the weight was perfect for letting him release tremendously powerful water blasts without being thrown around by them himself, and there were always suckers with Snorlaxes who thought they could beat him in other eating contests. Gordon took them to the cleaners. Despite seeming greedy and selfish, he does care about others, particularly considering himself good friends with Vito, since he's still imprinted on by him from his time as a Totodile. Because of this, Croconaw likes to share a dorm with Vito at the studio, and since few others would put up with his habits (Constant snacking) or girth, it's rarely challenged. Croconaw can be considered a sort of pseudo-replacement for Sumo, as in the Vito realm he's in, Sumo has long been wiped away in the history. Other replacement efforts emerged, but Croconaw is the only one to stick, in part due to his unique charisma and attitude. Despite his size, he tends to act like a mixture of Richie Rich and Fonzie, with, possibly, a bit of Wolverine thrown in. After all, he DOES imbibe a beer or too like the Canadian. You can argue legal age, but the fact stands it'd take a few BARRELS of beer to get him drunk at that size. He'd get woozy fast if he drinks on an empty stomach, but those who know him know that's as common as a moonbow. Family: Not known. Description: Croconaw is like normal Croconaw's in appearance, but is human height, and much much MUCH fatter. He's also partial to wearing sunglasses and custom T-shirts, usually tropically themed. The reason for this is he tries to pull people's attention off of his habits so they'll try to know him better before judging. Lately he's tried to find custom pants, though he feels silly for it. Personality: Croconaw is a little rough around the edges, but means well. Despite his girth and wealth, he shares freely with others, and isn't uncommon to invite friends to parties of his, or cruises on a luxury liner he personally owns. He also is suprisingly unfazed by jokes about his size, and in particular, promotes the nickname Big Blue, since he happens to know some people call Superman that. He also, oddly, makes little to no effort to inform people the real reason for his size, and actually gets some laughs hearing their theories. However, he can only be patient so far with the intolerance. Despite his play at being a cool character, he is still a bit immature and childish, and does resort to temper tantrums occasionally. Usually these tantrums are aimed towards jerks who refuse to quit teasing, taunting, and insulting him. His usual response to the latter is to sit on them. Quote: "Hey, I like to indulge a little. So?" "What's wrong with kicking back and having fun? I'm set for life anyway." "Besides, don't you think I'd have fixed it by now to shut you stupid 'OMG You're a freak, you fat piece of crap!' people up if I could?" "You had your chance." (This followed by a mini-quake, and a guy shrieking.)
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Post by Forte on May 13, 2006 22:02:34 GMT -5
Player: Forte Name: Pyramid Head Alias: Red Pyramid, Red Devil, "Jim" for the reprogrammed one at the Studio. Age: Unknown, possibly determined by who encounters it. Gender: Male Birthplace: Silent Hill Powers: The exact nature, limit, and variety of powers is undefined and vague. It is possible, even likely, however, it is only at full power within the boundaries of Silent Hill, as it is an abberation of the town itself. Pyramid Head seems to be completely indestructible while in Silent Hill, and also impossible to budge if it doesn't want to. Gunfire and attack can slow it down, but it cannot cause it to flinch or otherwise react. It also has incredible strength to match, and never needs rest. Pyramid Head is also capable of sight and hearing despite the hulking helmet on it's head, but apparently lacks the need to breath, eat, or drink. Within Silent Hill, it is perpetually under the thrall of the town's power, meaning it acts upon the psyche of those victim to it, and it's capability to kill the victim is entirely up to the victim themself. Outside of Silent Hill, it may be subject to the loss of some or all of it's powers, as well as mindless without a guiding force to give it purpose. Weapons/Equipment: Penance - The helmet, named by me. This helmet represents self-torment, as the helmet is agonizing to wear, being heavy and cutting off most of the senses. There is no apparent way for one to see or hear out of it, although there seems to be an opening for a tongue-like projection to emerge to stab a victim. Great Knife - The name of his sword, which represents punishment, both to others and itself. The sword seems to be afflicted with magic that alters it's weight, so it is always just barely usable by whose holding it, but incredibly heavy, and forces the user to drag it behind them if they carry it, judging by the fact James Sunderland can wield it, even though Pyramid Head and his monsterous strength has to drag it. Pyramid Head drags it and wields it with one hand, while James had to use both hands. Judgment - The pike, named by me. Represents judgment of itself and others. Pyramid Head wields it with one hand. Also the weapon the executioners in Silent Hill's past used, the same executioners Pyramid Head's form was based on. The pike is not as damaging as the Great Knife, but still deadly, as Pyramid Head could skewer a victim. Abilities: It seems to intimidate those who are it's victims by sheer presence, although this seems to be more a natural reaction, as James overcame this to take on TWO Pyramid Head beasts. Race: Silent Hill Abberation Affiliation: Silent Hill Nightmares (Dependant on victim's Psyche) Weaknesses: As before stated, as it is a creation of Silent Hill, it's power is reliant on being IN Silent Hill, and on the purpose it was conjured for. It also depends on the victim's ability to change themselves, overcome their own flaws, and conquer their need of Pyramid Head. When this need is sated/conquered, Pyramid Head will instinctively kill itself. The Studio reprogrammed one has been magically and scientifically reformed - literally as well as figuratively - as manual labor, and has been stripped of it's immortality and much of it's power. As a side-effect, it can remove it's helmet to reveal it is now a true human, although a powerful one. Despite this, it actually wears a blindfold under the helmet, and is still apparently able to see despite this. Strengths: Pyramid Head is a relentless, merciless, and unfeeling foe. If it is against someone, nothing will deter it from it's task. The Studio one is much faster, as a result of being able to remove the helmet, and can move without the limp. History: Dependant on the victim. It's first appearance was to torment James Sunderland, as he needed someone to punish him for his sins. Pyramid Head took on this task, as well as the repressed part of James' persona, which it vented without mercy on it's fellow monsters. Pyramid Head repeatedly killed (and possibly revived) Maria as well, to agonize James, since Maria not only resembled James' deceased wife, but was also the only woman in Silent Hill James could be with during the nightmare. A second Pyramid Head appeared after James was forced to kill Eddie in self-defense, possibly implying Pyramid Head appears to murderers, regardless of the reason, or other parts of the psyche. The Studio Pyramid Head arrived thanks to the Door-Dimension corrupted Blues being, but was safely and effortlessly stopped by Magus, who replaced the magic in Pyramid Head with his own. Lucca then worked to alter this Pyramid Head through science, collecting it's energies into a true physical form, as opposed to the construction of magic. With help from others, she has given it a true mind, a peaceful one, but one aware of why it existed before. This Pyramid Head is human under the helmet, and willingly washed it's garments, body, and equipment to remove the blood and stains. It currently works several manual labor jobs in the studio, getting the most problems from working in the Cafe, where the Mettaur in charge constantly yells at it for forgetting to remove the helmet while on the job. When it first removed it's helmet in the Cafe area, which was also the first time anyone SAW it remove it, not ONE being who saw this did not faint/pass out/collapse/otherwise fall over from sheer shock it COULD remove it, let alone was HANDSOME under the helmet. Family: N/a Description: Taller than average humans, usually bloody, but the studio one is clean. Personality: A monstrous, cold, ruthless force of the psyche, that does not speak, does not rest, and does not show mercy to ANY-thing, even if it is a fellow nightmare of Silent Hill. The Studio one, however, is a lot more friendly, though still mute, and known to constantly sweatdrop due to recognizing the sheer awkwardness of it's even BEING in the studio, let alone getting in the situations it's in. This earned it the nickname "Sweatdrop Head". He sweatdropped at the name. Quote: No quote. Not even the Studio one speaks.
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Post by Forte on May 18, 2006 5:55:27 GMT -5
Player: Forte
Name: Kanil Sawyer
Alias: Formerly known as K'auos. Law
Age: Unknown, appears in absolute physical prime.
Gender: Male
Birthplace: Unknown
Powers: Kanil possesses the somewhat unique trait of having a natural affinity to both Light and Dark aspects. This reflects in having a mastery of Light and Dark magics, as well as related magics such as White & Black, and Holy & Chaos. These powers are especially potent when channeled though a sword first. Something that catches virtually any opponent off guard is that he can safely mix the energies used, at nearly any mixture balance he pleases, as well as control how they mix. A sorceror has before put up a barrier to block Dark magic, to block what appeared to be a dark magic blast, only for a Light magic bolt inside it to be filtered out by the barrier and hit the sorceror.
Latent, but active, he also retains a slight form of telepathy and empathy from his time as a Watcher. These allow him to sense the emotion one currently is in, and gives him a vague idea why. Both are especially sensitive to picking up on if one is good or evil, in part due to "training" it to do so.
Weapons/Equipment: Kanil keeps a basic design broadsword with him used for combat, that can change form to other sword type when used in specific techniques. The forms known are Katana, Rapier, Kodachi, Reverse Blade, and several others.
While not actually beneficial, he also keeps a red cloak on him, usually draped over his left arm, which is his non-sword hand. In a past incarnation, this had a purpose, but currently, he just likes the look.
Abilities: Kanil is a highly skilled swordsman, talented in all aspects of sword-fighting, including evasive tactics and use of the body in the techniques.
Race: Human
Affiliation: No current allegiance (Unknown)
Weaknesses: While Kanil's apptitude for Light and Dark does branch into Final Fantasy style White and Black magic, he cannot actually use any element that is not Light or Dark, or an extension of it. He cannot use Fire, Ice, or Lightning, for instance, and his Curative magic is sorely limited.
Without his sword, his power is reduced considerably, as much of his fighting power relies around it's use.
Strengths: Kanil is noted for keeping his word, and maintaining a sense of order and justice. However, he has before ignored the law to enact justice, which leads one to wonder what his priorities are.
Kanil is also noted for a sense of honor, and a drive to master the sword, so he can adapt to the styles, and make his own techniques, so that he is known for them, and not for purely copying others.
History: Kanil is the reincarnated form of what was previously known as K'auos, a Watcher of the Oblivion. The Watchers are the elite of the Oblivion, because they alone maintained a sense of individuality and sanity despite the mind-link, and developed a way to shut out the droning of the hive-mind by psychically severing the link's incoming thoughts. Most Watchers, however, were still partially linked to the Oblivion. K'auos was different. He completely cut his link, and for the most part disregarded the race's goal of erasing existence. In fact, his fighting style and actions would lead one to believe he treated the Oblivion as little more than a thorn in his side, or as a "meat shield", as he healed damage to his form by taking mass from the Oblivion to replace it.
In a final showdown against Emerl, K'auos surprisingly held his own, despite Emerl's potential for omnipotence. It was in midst of this fight that it was found Emerl's blows did more damage than appeared. K'auos admitted he had just been shunting the damage off to the Oblivion to take it instead, thereby revealing the major flaw in the Oblivion's apparently unstoppable quest - their link could destroy the entire race if one of them were killed with enough force. The Watchers, however, could sever their link, making this hope useless on them...except K'auos wittingly and willingly opted to instead, force the link whole at the climax, using his death to terminate the Oblivion entirely. This, and the fact he only sought to become his own being, not something others wanted him to be, allowed him to be reincarnated as a human, the only part of the Oblivion to have done so.
As Kanil, however, it was quickly learned he had still retained much of the power he wielded as K'auos. While he no longer could stand against Emerl and hope to win, he could still decimate certain powerful opponents. Also, despite loss of memories as K'auos, he retains full knowledge of his sword skills, including advanced skills few humans can perform.
He has taken the path of maintaining order and justice, mainly out of seeing a symbolic link between his powers and the balance of Chaos and Order. He acts in favor of Order, despite wielding what one can call Chaos to do it at times.
Family: Unknown
Description: Kanil is at 5'9", with snow white hair, amber eyes, white skin, and typical outfit is white, baggy cloth pants, leather boots, a blue-gray T-shirt with a red-brown vest over it, and a red cloak usually worn over the left arm. He also wears black gloves designed for holding a sword, which do resemble modern fingerless gloves, as the holes are present to allow the hands to "breath", so they don't sweat or overheat.
Personality: Kanil can be considered cold or bitter, and typically has a "Mightier than thou" attitude to his opponents, but he does respect his opponents, by refraining from excessively deceptive or underhanded tactics, opting to fight one-on-one. He also does care about others, but has problems showing it, as he has little experience actually interacting with others. While he may not act like he would, he has before fought for the underdog in a situation, even fighting the law to do so. He has before fought to force a criminal to confess to their crime when another had been wrongly accused, but he has also struck down those such as judges, when he feels the criminal is being unfairly oppressed or sentenced.
Kanil does still bear traits of his past self, including sometimes being heavy-handed in his actions, or giving no sympathy to another. However, these are also a result of his lack of experience interacting with others. Sometimes, he does acknowledge he was wrong in these matters, though at other times, he is unrepentant.
It is still noted he seeks to stand out as unique, commonly seen practicing new skills.
Quote: "Admit your guilt, or face Divine Judgment after I kill you." "Why am I the only one to see how absurd it is a petty thief is to be executed?" "Hmph, think you can keep up with me?" "Just try me. I've cut down wretches like you before."
Notable Techniques: Instant Heaven Murderer - A skill learned while a Watcher. Originates from the Kenshin universe. The pinnacle of this skill is to move at a speed so great, the opponent cannot register anything, even a blur, from the user's movement, then use this speed to kill the victim. The speed from this attack can possibly damage the surfaces one runs on, depending on if the optimum speed is met or not. The attack is instantaneously lethal when used correctly, killing the victim before they can register pain. Kanil, like the attack's original user, has used lesser forms of it.
Instant Hell Murderer - An attack made by Kanil, while a Watcher. This is a sword-based variation on Akuma's Shun Goku Satsu, which when translated, literally means Instant Hell Murderer. Similar to the story version of Akuma's attack, Kanil's version is stronger with the more evil the target has, and can be defended against if the target can clear their mind of all evil things. Unlike Akuma's, Kanil's works by causing a sudden and intense amplification of the evils inside the victim, via massive overload of Dark Energy, and thus, can do absolutely nothing if defended against properly.
Verdict Blade - An attack with the blade, that appears like a normal hit, but is actually charged with energy. The energy charge is not visible until the sword connects, making predicting this hard, especially since he can charge it with either Light or Dark energy. However, if he actually hits the victim, he'll follow through with a chain of slashes, carving a Kanji, before leaping back. The Kanji he carves relates to which energy he used. Innocent is used when he used Light. Guilty is present when Dark energy was used.
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Post by Scyer on May 22, 2006 23:05:37 GMT -5
Player: Tyler Name: Treble.EXE Mugshot: Alias: Treble Operator: N/A Gender Form: Female Navi Type: Self-Sufficient/Super-Multibug-Organism Navi Element: Glitch Navi Image Data: !This image is not mine, it is a slightly altered image from DeviantArt!Treble.EXEBuster/Weapons: TailBuster- The end of her tail can open in a "bloom" fashion, revealing a high-speed & high-power buster weapon. However, without modifications, it's high-speed component prevents charging. Claws- She is armed with large claws capable of tearing through other navis if she gets a direct hit. Abilities: BattleChip Overdrive- Due to her glitched nature, any battle chip she uses will glitch with unpredictable outcomes. This can range from a Barrier200 jumping to a Barrier1000, or a cannon gaining a spread attack pattern and a huge boost in attack power. DarkChips become extremely overpowered, and due to her glitching, they do not effect her/make her dark. BugRevive- she is impossible to delete, the bugfrags she is made up of causing instant revival upon deletion. Although she revives weak and must recharge, it is guessed she can revive an infinite number of times. GodMode- Due to being made up of bugfrags, it has been found that if Treble is temporarily infused with enough bugfrags in a short amount of time by an attacker, she goes into a sort of "God-Mode". During this time she is invincible, hypersonic, ultra strong, and can recycle chips at will. Program Overdrive- Because of her glitched nature, programs used in a navi customizer with her get more powerful when assembled incorrectly. Of course, incorrect assembling also allows for a higher number of programs to be ran at once. This creates huge possible stat boosts via navi customizer. DarkChip Immunity- She is immune to the effects of Darkchips, once more due to her glitched nature. The BattleChip overdrive seems to severely overpower darkchips, leading to massive damage counts, and various errors in the chip, preventing navi corruption which normally comes with their use. Affiliation: Unkown Weaknesses: Being a glitch/error-ed program she is naturally weak against error correcting or anti-glitch weapons software. Although this is rare and currently seems to only be available to Officials. She has been noted to be overconfident in her abilities during certain situations. Aside from that she has virtually no apparent weaknesses aside from the fact she has virtually no control over some abilities granted by the glitches in her programming. Strengths: She is an extremely powerful navi due to aiding from her glitches as explained in the abilities section. She is a virtually impossible to defeat navi when fought without anti-glitch weaponry. History: Originally a secondary experimental self-sufficient navi designed after the original which had been "lost" long before (Forte.EXE). She was kidnapped by Nebula agents during a test run of her abilities, and thrown into a data recycle device for reprogramming to serve Nebula. However, the reprogramming was interrupted by the Navis Protoman.EXE and Megaman.EXE, who proceeded to attempt to rescue Treble.EXE (known simply as BetaTest.EXE at that point). However, due to an error on Protoman.EXE's part, a glitched data pylon was introduced to the reprogramming chamber. This apparently caused BetaTest.EXE to glitch up and reform slightly. However, it isn't much known but the bugs completely overwrote the original Navi, using the Navi's Frame and base programing to form into a Super-Multibug-Organism similar to Gospel.EXE, however due to the navi frame and sheer number of bugs making her up, the new being, who would change her name to Treble.EXE later, possessed an intelligence far higher than Gospel.EXE. In fact her intelligence is equal to or perhaps even higher than most other navis, which hides the fact she isn't a true "Navi" in the normal sense. Another hiding fact is that she runs off the original Navis Frame entirely, including memories, so not even she is yet completely aware of exactly what she is. After the failed reprogramming attempt, Nebula decided to attempt again immediately after, sending a wave of 100+ navis in an attempt to drive off the officials and recapture the navi. This failed when Treble.EXE was knocked off the edge of the Internet path and fell. She landed in a homepage located in Black Earth far below. Oddly enough, it's right there she ran into the original Self-Sufficient Navi which her navi frame had been designed to replace. Forte.EXE. After a short battle between the two, Treble.EXE's self-reviving capabilities were discovered. As a result, Forte.EXE no longer cares to attempt fighting Treble.EXE. According to last known info, Forte.EXE split his homepage between them, giving one full side to Treble.EXE. There are multiple stated reasons for this, but which is true isn't known. Description: A tall, red eyed Navi, apparently made of bug fragments from right below the waist and down, as well as her tail and shoulders down and her face.. Her "feet" and "hands" sport relatively huge claws, capable of tearing through most navis and network blocks with ease. It's noted he possess a spiked collar around her neck, also composed of bugfragments. Her main weapon, her tail buster, is hidden inside the end of her tail, which opens up for attacks. Her main body and "headfins", similar to Forte's, are blackish in color. A last noticeable feature is her wings. She sports 2 relatively medium sized wings. Capable mainly for aiding in extended jumps and glides. They also grant the ability to hover above broken tiles in battle. Personality: A rather intelligent, but quick to anger navi. She tends to show off and display overconfidence in certain situations. And although she is extremely quick to battle other navis to collect their battlechips, it's thought she'll treat most other navis fairly if she's with them longer. She's quick to fear at the sound of anti-glitch and anti-bug equipment. She can also be relatively competitive. Quote: "I swear if you try that again, you'll know more suffering than you thought was possible..."
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Post by Forte on Jun 21, 2006 18:34:25 GMT -5
Player: Forte
Name: Robo Tyrantus
Alias: Techno Tyrantus, The King of Machines
Age: 47, appears younger in part due to "self-enhancements"
Gender: Male (Though part of his enhancement effectively removed gender)
Birthplace: Unknown
Powers: Prior to "enhancing" himself, he was a normal human, albeit an insane one. After enhancement, part of his brain has been replaced with a wireless link to his master computers, artificially boosted his physical ability, and built his tools of trade into his cyborg body.
Weapons/Equipment: Anything you can use to work on machines, computers, anything technological. Also his robots and devices.
Abilities: Even before his "upgrade", he had an inhuman skill with machines, a trait Jack of the Teen Terrors shares with him. It has been found they are related, and share the skill of photographic memory with Total Recall.
Race: Cyborg Human
Affiliation: Evil (Wants to rule the world and put machines in charge)
Weaknesses: His machine parts can work as a conductor for electrical attacks, and even though they're insulated from it, high enough electrical levels can burn out the workings of them, possibly killing him as he's replaced his heart and other vital organs with machines.
His insanity is a great handicap for him, as he cannot tell living creatures apart from machines now.
Strengths: His work with machines goes beyond even the legendary skills of Dr. Doom, though the first and foremost reason is that even Dr. Doom had some sense of moral restraint in his experiments, where Robo Tyrantus does not, since he cannot recognize people as living things anymore, and has no qualms about butchering people to further his studies in living machines.
His intellect is artificially enhanced, and his brain works at speeds much faster than the human mind, allowing him to be a match for even some of the more brilliant minds.
Likes: Robots, Computers, Power Tools, Electronics
Dislikes: Rust, Rain, Computer Viruses, Jack
History: His name no longer known to him, Robo Tyrantus is a megalomaniac type, solely to ensure his robots will lead well protected lives. His ability with technology seems to have fogged his mind, due to being untrusting of people, and his isolating himself from them led to insanity, in the form of confusing living creatures for robots, and robots for living creatures.
It has finally been proven that the Teen Terror Jack, has living relatives in this man, though Jack is quite disgusted as how "pathetic" Tyrantus is for so easily losing his sense of self and becoming a shell of his former self. In return, Tyrantus dislikes Jack, because not only is he one of the few beings he can still recognize for what they are, but in fact, he seems to hallucinate Jack as what he pretends to be - a supernatural force of mischief and malicious nature. The two frequently get at each other's throats when they can, Jack usually the victor despite being a normal human and being outnumbered by robots, mostly because he packs EMP weapons whenever he suspects Tyrantus to be nearby. Their relation to each other is about the only history for either of them that has been confirmed as true, thanks in part to Jack's manipulations in falsifying countless contradicting files on his past.
Family: Jack (Related by DNA. Likely Jack's Uncle.)
Description: When fully human, he was average human height, with brown hair and green eyes. Now, he has replaced a large portion of his body with machine, to be more like his "friends", including machine arms and lower half, a mechanical eye, and a large portion of his brain.
Personality: Robo-Tyrantus tries to keep a calm, alluring, persuasive manner to his actions, regardless of who or what he's talking to, and with a smooth voice to back it up, he can be nearly the charming type his alleged nephew is. However, he loses points because he tends to regard people as machines.
When enraged, he can be quite erratic, and may upload his mind into animal-based robotic combat shells, including one fitting his name, a T-Rex form.
With Jack present, he actually exhibits fear, for some reason believing Jack's hype of being kin to the supernatural. Why he believes it, is anyone's guess. Jack himself doesn't know, but he suspects Tyrantus is hiding something.
Quote: "Well my friends, shall we go paint the town red and indulge on some memory upgrades?"
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Post by Forte on Jul 13, 2006 1:43:15 GMT -5
All right, here's a classic one. However, those familiar with the original history for the character.....are gonna notice a difference. Especially with Crush's data on page one still being unchanged. But I've been trying to de-hybridize several of my Hybrid characters. And I think I did well this time.
Player: Forte
Name: King
Alias: King of Combat
Age: Form of physical prime, around 21. Actual age is in the thousands...
Gender: Male
Birthplace: Earth, ancient civilization.
Powers: King, through intense physical and spiritual training, has attained absolute mastery over his body and essence, including the Chi, Magical, and Spiritual auras of his body. As a direct result of this, combined with around 10,000 years of being in a meditative state where his auras, mind, and soul were united with the essence of the planet itself, has led to becoming virtually omnipotent, as he has exercised every aspect of himself to the absolute pinnacle possible, and has emerged from his meditation with his abilities incredibly heightened beyond normal human limit.
King can, for instance, use his Chi by channeling and focusing it, and thanks to his awareness of events all over the planet during his meditation, is aware of modern concepts of it, including those depicted in fiction (Dragonball Z). This has inspired him in using his Chi in a similar, if not identical fashion.
King also has immense psychic and magical power, however, he normally does not use either of these. His range of power in either, however, is just as high as his other powers. Typically, he will use only a small portion of these, if at all, but he can mix them into using his Chi or spirit power.
Weapons/Equipment: N/A. King despises the use of weapons, and has little need for any form of equipment.
Abilities: King is an excellent combatant in hand-to-hand combat, and has been even before his millenia of meditation, practicing martial arts as a focus for clarity. Even without his power, he is a dangerous opponent to face.
With his powers, he is for all intents and purposes nigh unbeatable in direct combat. Furthermore, he has photographic memory, and can use it to mimic combat moves to add to his own vast list, and can alter the moves to work with his own ability, if there is some reason he himself cannot use the move directly (Such as using an energy form he does not control/using an attack based on a non-human biology, such as Superman's heat vision).
Race: Human, Ascended
Affiliation: Wandering Hero (Good)
Weaknesses: While King lacks any real weakness that can be exploited, he does have strong feelings of hope, justice, and compassion. He is not naive, but he does believe that beings can be redeemed from evil, as he is fully aware that perfect good and evil are not possible in normal beings. He is an example of this, as while he is a force of good, he will kill or attack evil forces, or those who cause him great anger.
King is generally limited to operating on the Earth. While his power would not diminish away from it, he is most at home fighting while on it. He also does not possess much knowledge of worlds, events, or races off of Earth.
Strengths: King's connection to the essence of the planet itself gives him, among his great power, insight on it's life, as well as a wide knowledge of it's cultures. While he's not omniscent in intelligence, since his knowledge is limited to that on Earth, and he does not know EVERY-thing on Earth (He won't read just anyone's mind, and his connection doesn't delve too deep into the workings of technology or certain aspects of modern living), he is highly intelligent.
Likes: Participating in various modern cultures/traditions, nature, science (Likes some aspects, hates others)
Dislikes: Pollution, Injustice, Racism, Terrorism, overly artificial food (Such as excessive preservatives, or an ingredient list that has chemical names), science (Likes some aspects, hates others)
History: Long before recorded history, there was a civilization of humankind that reached a sense of peace, living ordinary lives as farmers and hunters, while working towards a better understanding of the Earth itself. These people, while not advanced in the sense of science, were far beyond their time in understanding of the world around them, that peace must be met with all humanity and the world, and that a balance had to be maintained between humans and nature. However, this didn't deter one man from practicing forms of combat, for the sake of protecting that peace from those who would not understand, and those who sought personal gain off of inflicting harm on others. This man ascended beyond mere human form in the process, entering into a secluded region within what would become the wilderness of China, for the final step of his self-imposed training. For this step, he entered deep meditation, with the intent of acting as an avatar for the planet itself, to protect it, and peace, on the planet.
However, this event had an unexpected turn, as he actually succeeded in this very difficult task, and his essence became part of the world's essence. However, once one with it, his meditative focus was lost due to his newfound awareness of the entire world, preventing him from coming out of his trace. Instead of dying, or even aging, his body was protected by the planet's aura, completely halting his body's aging or deterioration in any form. This lasted for nearly 10,000 years, in which time, he watched his people fade into history, their vision dying with them, as empires rose and fell, witnessed senseless wars waged, and watched as science advanced, while people brought pain and suffering unto themselves because they failed to cooperate with or even try to understand nature for so long. While he was glad when human kind, in the modern times, finally began to respect nature and work towards preserving it, the damages were done, and these damages were ultimately what shocked him out of his ages long trace.
Newly awake and alive in this age, he set off to try to aid this new civilization, to set it on the right path towards bringing itself back from the brink of causing an unstoppable devastation of Earth and all life on it. It was in this time he earned his current name, appearing at the battlegrounds for what would've been World War III, between the United States and the rest of the world, and single-handedly halting all armies present. Some called him a god, others a secret weapon, but one faction refered to him as "The Kaizer of War". When an American soldier relayed this message onto others, but generalized the statement as "King of Combat", that was when King took the word King as his name, though specifically stated he meant no arrogance or declaration of taking over any nation by it. He then warped all the armies back to their home countries, and left, to try to help with more down to earth matters, while trying to guide humanity into being a better race, without the need to force them to.
Family: All deceased ages ago. Has a number of modern day descendants.
Description: King stands at 6'2", with green eyes that give off a soft glow to the color, and brown spiky hair with blonde ends to the spike tufts. He has well-toned white skin, and a muscular build, and opts to wear his old time white tunic, brown baggy pants, and leather cloth boots, though he has worn modern clothes before.
Personality: King stands for Justice and Hope, acting as Superman in a sense, though unlike Superman himself, he rarely bothers with hiding his identity, as he does not quite understand why one would need to. He does befriend people, and he does check back on those he helps, but he does not normally make a regular friendship with others, save for other heroes. He despises people who display traits like prejudice or a nature of not caring about the impact of their actions on others, but he tries more to get them to become better people than to stop them for good.
He does not, however, settle for merely imprisoning the truly dispicable, however, but either kills them or renders them unable to bring harm to anyone ever again. This includes the psychotically evil, those beyond saving, or those who don't learn, although he reserves these drastic measures for those he feels actually deserve them. Repeat thieves, for instance, are more likely to receive a good thrashing and jail, over serious steps. Arsonists or rapists, however, he has no qualms with inflicting serious injury to, even going so far as to leave then quadrapalegic for the rest of their natural lives if he sees fit.
King does not see himself as above the law, or as the law, however, and will break laws only for the sake of bringing justice to those who try to escape it or slip between the cracks of the system. He does not, however, serve sentence for the laws he does break. This is primarily due to his feeling there is too much for him to do all over, for him to just sit idle in jail, or to stand for execution for the death of the criminals he has killed. Also a strong reason for this, he feels that his crimes are mainly trivial, especially since he uses his powers to right them when possible (With exception to the damage done to the criminals themselves). Despite the fact he is technically a vigilante, he isn't terribly fond of other people becoming such, and will either guide them into reform, or bring them in as criminals. He does make exception to this for those such as Spider-Man, who like King, do it to protect others, rather than merely in revenge, though for those like The Punisher or Batman, King has mixed feelings, as they are both sides of the matter in one being.
King's feelings toward modern society, culture, and tradition are mixed. While he does find the modern world fascinating and a vivid experience, and enjoys how technology has helped protect and save lives, as well as giving people more time to devote towards each other, he hates how people have become overly dependant on technology, the pollution generated by it, and the fact much of nature was destroyed while furthering it. He encourages "green" technology and enviornmentalism, but he doesn't excuse those who resort to fanaticism to promote it. He does interact with others in this age, and keeps up with trends, fads, and pop culture, although he has yet to learn how to work even a phone. While he understands WHY foods have preseratives and chemicals put into them (Such as economics, commercialism, and the need for keeping some foods usable all year round), he is also confounded by such foods, and always makes and eats his own meals, JUST so he can be sure he's not going to eat something that'd turn his skin purple or make his teeth fall out. He also has a bit of a communication error relating to science. He understands basics, and he knows some complex things, like medical supplies, but he has trouble with more complex things (Such as the preservatives and chemicals he avoids in food).
His feelings towards certain modern activities are a bit critical of people. For instance, he encourages outdoor activity mainly, so people will learn to better be tuned to the flow of nature, as well as to better understand the impact their careless treatment of Earth has on their world. He is learning however, why people have become what they are today, as well as to be more understanding of the Human Race, as well as helping them understand the other species of the planet, including some that have come out of hiding now that there is a guardian to protect them from mankind's irrationality caused by fear or lack of understanding.
Quote: "I'm called King, because I'm a King of Combat." "There's a difference between hunting animals, and sapient beings like you or I."
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Post by Scyer on Jul 15, 2006 12:36:03 GMT -5
Player: Tyler Name: Deaus.EXE Alias: Deaus, DeathVirus Operator: N/A Gender Form: Female Navi Type: Viral Navi Element: Varying Navi Image: N/A Buster/Weapons:Twin Shoulder Busters– Twin busters mounted in her “shoulder pods”. They are capable of applying elemental power to their attack capabilities. Only charged shots, however, will have a large effect on weakness. They have both a normal, rapid fire, and spread fire mode, however using any mode other than normal will usually result in quick overheating, after which the busters must take time to cool down. Claws– She’s capable of using her sharp claw-like hand armor as an effective weapon. She’s also capable of adding elemental power to these claw strikes. Virus Summon– She is capable of summoning viruses of the Scuttle family to aid her in netbattles. She may also be able to summon other virus types easily using a program, but this remains untested. Tail– She’s capable of warping the large spike at the end of her tail through the battlefield floor and forcing it through a tile on the opposing side with surprising force. Shattering the tile and causing high damage to a hit navi. She’s capable, as with most attacks, of adding elemental power to these strikes. Abilities:Same-Element Power Booster- If she uses a chip or any weapon (such as a data sword) that has the same element as her current copied element, it's power doubles. Opposing-Element Power Breaker- If she uses a chip or any weapon (such as a data sword) that has an element that opposes her current copied element, it's power is halved. High-Level Data Compression– Her viral systems are more than capable of using advanced high-compression techniques on Navicustomizer programs and other data. Resulting in an ability to not only install a high number of navi customizer programs, but also to store more data in general. This includes battlechip data, allowing for much more powerful chips to be set as regular-type. It does appear, however, that certain data has a high-compression rate, while other data has next-to-none. Data Backup– She’s capable of storing vast amounts of data, such as her battlechip folder, in backup. This allows for emergency recalling of data when the original is lost. Such as if her battlechip folder is stolen, she will still be able to use her battlechips. This also applies to other types of data of course. This ability can be aided by her High-Level Data Compression ability. LifeVirus Infection– Due to being a reincarnation of the LifeVirus by most counts, she is fully in control of and able to access it’s massive network infection. In reality, every network on the planet and every computer has been infected by the LifeVirus infection. Originally meant to destroy all networks at once, the infection is also capable of being used to gather and scan information from any computer system, completely bypass any password protections on any network, and being able to freely access locked down networks. Even computers not directly connected to networks can have their information accessed if they have even a thread of connection at any time. This also gives her the ability to use this massive network infection to instantaneously warp to any point in nearly any network at any time. Although her warping is much more easily blocked than her general access. (Example: She can enter a network with a locked-out warp panel, but is incapable of warping directly inside the network from outside. She is also incapable of warping inside an area only accessible by warp.) She is also capable of spreading this infection to other uninfected systems merely by entering them. The large drawback of this ability is that she's vulnerable to heavy mental backlash and damage if an infected network is damaged or destroyed by another source than herself. Virus Control– It is presumed using certain techniques she can manipulate a large array of viruses. Although the easiest to manipulate are her “kin”, the Scuttle virus family, and also the unrelated and much hated Protector Virus family. Enhanced LifeVirus Barrier– She is able to use a solid-energy barrier like the original LifeVirus and her/it’s kin the Scuttle Viruses. Due to constant exposure to damage, it’s enhanced itself, now able to apply her current copied element to avoid any damage by that element. The barrier is a 100-damage "At Once" type. Over 100 damage must be done to it at one time in order to destroy it. However, if an opposing element that the barrier's current element is weak again hits it, the barrier will be destroyed regardless of damage, and any damage from the attack while directly hit her. However, if the barrier is hit by an attack of the same element she is currently mimicing, the amount of damage neccessary to take the barrier down is increased. Affiliation: Good (Net Official) Weaknesses: Depends on the element she's copying at the timeStrengths: Depends on the element she's copying at the timeHistory: Originally the navi Treble.exe, she was blasted away and recombined with LifeVirus data after battling a semi-revived version of the virus. This damaged LifeVirus used a high-power cannon attack to blast Treble apart, but destroyed itself in the process. This by all means should’ve fully destroyed Treble even with her bug capabilities. However, her systems made up for data loss by absorbing some of the passing LifeVirus data. As a result 25% of her original data was substituted with LifeVirus data. The acquired data greatly increased her abilities, but at the cost that the LifeVirus data inside her was attempting to repair itself using her healing abilities. In an attempt to stop it, she reluctantly removed the data only to learn it had tied itself in with her core data. Without it her programing gradually destabilized, resulting in an HP drop that should have deleted her. In an attempt to prevent this she traveled to the old WWW server were the data she removed had traveled. Once she re-acquired that data, however, the remaining 75% of the LifeVirus’ programing forced itself in her. This should’ve completely destroyed her and allowed the LifeVirus to fully revive. However, being made of glitches, it caused the LifeVirus’ attempt at revival to go horribly wrong. During the following time it was repeatedly damaged by exposure to her glitches. Especially when it sped up it’s adapting her to it’s programing in an attempt to prevent itself from being safely removed from her and left itself exposed to bug damage, heavily fragmenting it’s memory and persona systems. The resulting fragments merged with her existing persona and memory, slightly warping both. As an effect, she remembers herself as always being this way, and harbors some feelings the LifeVirus had such as a hate of Megaman.EXE. Although not nearly at the same level of it. During a recent incident, the Treble.exe half of Deaus was expelled and revived. Resulting in the existance of both navis. Description: Approximately the height of the original Navi (7 feet), her head is very similar to the LifeVirus' but thinning a bit early near the back. Also having a "mask-like" front piece covering the face area with no real visible "mouth". Eyes are a solid red. Also, instead of two rows of spikes, there's two rows of slightly back facing blades. Forehead crystal diamond in design, but the top of the crystal trails back along the head for a few inches. The crystal is red in color. Her body is a dark blue female type. The shoulder areas have cylinder-like placements as with the LifeVirus, however the arms are attached to the bottom. These cylinder placements have 2 thin 3/4ths foot long back pointing spikes on the top, One on top, one on the side, and a slightly longer 1 foot blade in-between the two at a diagonal. The back of the cylinders have small booster ports. This is a trait probably gained from Treble's wings. They're only capable of small bursts of flight, but can also be used to hover just above broken tiles, keeping her ability to travel over broken tiles. Chest has armor similar in design to the LifeVirus' minus some bulk. All armor can be apparently "warped" off or just plain disabled when out of combat. Although most of it is probably still worn. Her arms are slightly thicker than expected and have spikes going down the forearm from the elbow *where the largest is located* to the wrist *where the smallest is located* *The elbow also has an armor piece the first spike points out of*. Her hands sport joint-points similar to the LifeVirus' but dark gray in color. The sharper claw-like ends to these joint markings on her hands incase her finger ends effectively giving her extremely powerful claws. The Shoulder areas, mentioned earlier, are slightly darker blue in color than the rest of the body, and sport the dark gray that the armor has at the end tips. These "covers" can be warped off during combat to reveal two balanced power and speed buster cannons underneath. There is a rapid fire and spread-fire mode that can be engaged, but engaging either causes overheating and creates a "downtime" after each series of shots, not to mention charging is disabled. During this downtime, hidden panels open up on the shoulder areas between the blades and spikes, allowing the busters internal systems to cool quicker. This does compensate for what would otherwise be a long downtime, but only a little. Her legs, also slightly thicker as with her arms, sport slight armoring in the knee area. Her "boots" sport 3-claw-like spiked endings, simulating toe claws, and a claw sticking out the back *similar, you could say, to Megaman’s “Beastouts” with that bird creature if it helps with the visual*. These provide better balance. Her knee armor has it's own small spike sticking out similar to the armor on her elbows. Her chest armor, as mentioned earlier, has energy channels normally inactive and slightly brighter than the other armor areas which stem off from a gray crystal at the center in front of the armor, at a meeting point on the back where the channels again meet there is a gray crystal such as on the front of the armor. During battle these energy channels and crystals glow slightly to indicate her barrier is active, but these are not the source of the barrier, only seemingly reacting to it’s activation. On either side of the back crystal are two large Diagonal spikes pointing in a slightly outward direction and at an angle between upright and flat vertical. These continue onto her normal back, and are dark blue in color as with the other "body spikes". the two rows of spikes get closer until her tail, at which point they are side by side. Her tail is in a diamond-like shape. Each of the two rows goes down a separate one of the two top angles, meeting into a large spike at the end of her tail. Her tail is covered in armor the color of her other body armor, the armor merges with the waist armor at her tail-base. And although it is armor, it appears to still be HIGHLY flexible, although this is probably due to the armor being segmented. Personality: A rather intelligent, but quick to anger navi. She tends to show off and display overconfidence in certain situations. Being of Viral nature, she finds it hard to get along with most navis, and winds up eagerly battling challengers. Due to her systems being tightly tied to the LifeVirus data, she inherited a hatred of Megaman.EXE. Although this hate isn’t nearly as powerful as the Lifevirus’ original hatred, it still exists. Quote: “Hnnnn…”
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Post by Forte on Jul 22, 2006 19:35:14 GMT -5
Player: Forte
Name: V.G.P.
Alias: V.G.P. is short for "Vile Game Player", also called "V" for short
Age: Undetermined, but can take any physical age he pleases, usually based on which personality is in control
Gender: Technically he has no gender, but his personalities are male in behavior. However, physically there is no distinction, and he could technically go naked in either persona, and still be decent, as he is lacking of any sort of gender-related physical parts in any form.
Birthplace: Damien Winford's laboratory
Powers: Basically, V in any form virtually has godhood, as his core power is extreme manipulation and control over reality itself, including himself. Because of this, he can wield incredible power in virtually any aspect he pleases, although there are beings higher in power, whom he cannot directly affect, such as Genocider. In these cases, the beings, evil or not, are important to the existence of reality itself, and thus, V cannot usurp their importance in everything. Depending on which persona is in control, he may or may not have full access to this power. Also, he is not always able to use his power for certain purposes, like bringing the dead back to life. This is normally because higher authorities have plans in mind.
Weapons/Equipment: Whatever they see fit. Usually nothing. Child V has a number of odd items, such as a laptop.
Abilities: Generally, either persona is considered to be absurdly skilled at whatever they please, but this isn't always true. Child V, for instance, is always child-like in mind and behavior, and thus has limited social skills, regardless of his reality bending.
Race: Hybrid-Omni Class (Basically meaning, he's omnipotent because of his hybrid status)
Affiliation: Young V - Good (Despite his antics, he has a pure heart.)
Adult V - Good (In this case, he's harsh about his methods, but he does mean well.)
Weaknesses: Child V - Aside from the weaknesses he may give himself, he is easy to influence. He is also child-like in mind, and may be considered too naive. He also can misinterpret the meaning of phrases or words at times. He also has a poor grasp of life and death, since it is all too easy for him to warp reality, and revive people.
Adult V - Primarily, his mistrust of mortal beings is a major weakness. He is somewhat the intended identity Damien was trying to make, so he sees the dark aspect of humans more easily than the good. However, unintended, this extends to all sapient races. He usually has to have the Young V guide him into seeing that good nature, to keep him in check.
Strengths: Child V - Omnipotence excluded, he is fun-loving and playful, and while his morality may be questionable (Such as incidents he instigates which bring harm to others), he does ultimately mean well.
Adult V - Unlike his young self, he has a clear grasp of life and death, of good and evil, and of serious matters of the world. He also acts as a sort of avenging angel, using his powers to forcibly teach immoral beings harsh lessons in being good, sometimes in the form of posing as a genie, only to warp the wishes asked into punishments for the mortal.
Likes: Child V - Bugs, toys, games, all sorts of childhood stuff. Nearly anything, actually.
Adult V - Very little. He generally doesn't interact with much in the mortal plane.
Dislikes: Child V - Particularly bad people.
Adult V - Corruption, reckless greed, particularly immoral behavior...basically all the wrongs of sapient races.
History: V's history is short, but if you include all his antics, it wouldn't fit on this page. He was a genetic creation of Damien's, intended as the ultimate trump card against humanity. The body's creation was flawless, but the mental programming went haywire due to the unique brain construction of the being. As a result, divergent personalities formed, the core two being Adult and Child V, though there are others. Due to the programming being split and splintered among all the aspects, the being rebelled and very easily defeated Damien when he tried to assert control, turning Damien's castle into ash by will, before warping away.
Not long after this, the child persona asserted main control, having a force of will that only the adult persona could match up to, all others being too weak to gain any measure of control. As a result, two minds and souls occupy one body, using it as a timeshare. The young V considers the adult one his older brother, and both personas can see and interact with an astral form of the other when in control, although few others can see these.
When Damien returned to again try to control his creation, while V was in child form, this V again beat Damien, this time turning Damien himself into little more than a sapient raccoon for no reason other than boredom with the fight. Damien has returned to normal, but he is by no means pleased with the smudge this made in his reputation...
Family: Technically, Damien is his father, as some of Damien's DNA was used in making V.G.P. However, compared to other hybrids Damien created, V is very distantly related by blood.
Description: Child V - Child V is about 4'8", and appears as a human boy with brown hair, albeit one with red eyes, elven ears, and distinct canine teeth. His clothes are pretty random, but they are modern in all cases. V is capable of bending reality to the point anything is possible, so he may actually appear to have cartoonish features, such as anime expressions.
Adult V - Adult V is 6' exactly, with the same color hair and eyes as the young V, and the same ears and teeth, but also has a demon tail and claws, and a less modern taste in clothes. Unlike V, his mindset is more grounded in reality, meaning his appearance is normally more realistic, and he does not emote with cartoon forms of expression.
Personality: Child V - A child at heart, playful and carefree. Also goofy, and a troublemaker. There's no telling what he'll do. Sometimes has a short attention span.
Adult V - Cold, serious, and calculating. He isn't easy to get along with. He's also a determined type, and generally impossible to make change his mind.
Quote: Child V - "Heeheehe, say hi to Mr. Boots!"
Adult V - "You asked for this. You didn't specify how. Still feeling selfish?"
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Post by Forte on Jul 23, 2006 22:11:07 GMT -5
Player: Forte Name: Chemo Alias: Uh.....Chemo. That's all his name is. Age: N/a Gender: N/a, male personality type Birthplace: Laboratory of Ramsey Norton. Powers: Chemo is basically a living plastic container for practically every liquid chemical there is, most if not all of which are toxic to many beings in large enough doses. Due to the abnormal chemic structure of Chemo, it is capable of high-end regeneration, including producing any chemical it has expelled to replenish it's store. If regenerating from larger damage that scatters it's physical composition, the components gather back together to restore itself, draining off the poisons from anything that had been exposed to the chemicals in the process. Weapons/Equipment: It is unknown of the original Chemo has any, but the Chemo that has appeared at the studio has metal boots and gloves, which allow it to touch objects without poisoning them, while being able to choose if it does or not. It also has metal material over it's eyes and mouth, to prevent leaks. Abilities: By nature, Chemo has super strength and durability. Despite being in a plastic shell, the shell is much more durable than normal, due to it's nature. Race: Scientific Abnormality Affiliation: Neutral-Good (Studio Chemo only) Weaknesses: Chemo is unable to speak in English, and is somewhat child-like in behavior. Also, Chemo glows brightly, and is 25 feet tall. This makes any sense of being subtle fairly difficulty, and it also has trouble determining how much force/chemical to use on enemies, without killing them. Strengths: The studio Chemo has been described as "So cute, he could replace PiPi the Hamster in the one Invader Zim Episode". While it is doubtful Chemo was intended to come across as cute, he does appear such. Likes: Toxic enviornments, acting cute Dislikes: Being dropped out of planes, the Dudes of the Vito-Verse. History: Refer to en.wikipedia.org/wiki/Chemo_%28comics%29For DC Comics History. The Chemo that has appeared in the studio is one CD has refined as a misunderstood gentle giant. On creation, Chemo was thrust into the world with an infantile and confused mind, since the chemicals it's made from are not the most effective for simulating a brain. It took Chemo awhile to adjust, and in it's confusion and terror, performed the actions it is known for in the DC universe. Here, however, by magic, it's mind has been made clear of the haze Chemo had possessed, allowing it to recognize the means and benefits of peace. Not to mention amplifying whatever factors in it CD saw as "cute", as Chemo is notorious for behaving in cutesy manner, and only able to vocalize baby-like sounds, with some comical exceptions. Make no mistake however, while this Chemo is comic relief, he is still very dangerous, and more than fond of trampling or poisoning the much-hated Dudes. Family: N/a Description: Personality: Quiet save for monosyllable speech, Chemo likes to both enjoy quiet activities like reading and watching others, and more active things like dancing and parties. As well as chasing off Dudes, as he knows they just cause others misery and are abominations of idiocy. Plus they all make fun of Chemo, hurting his still delicate sense of emotion. Quote: "Oop."
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Post by Forte on Jul 26, 2006 23:05:45 GMT -5
Player: Forte Name: Damien Winford Alias: The Demon Lord, King of the Demon Knights Age: Uncertain, known to have been born in or just prior to the offical time of the Dark Ages. Gender: Male Birthplace: Medieval Europe Powers: Damien has immense magical power, in part due to literally expelling the human blood that once flowed in his veins, and replacing it with demon blood. He has also transcended the limitation of using only a single element or alignment of magic which most beings work under, via an extremely grueling and potentially deadly regime of "innoculating" himself with raw magic of each element, replacing his body's natural presence of it's original element, and attempting to maintain normal activity while this magic saturated his body, eventually duping his essence into being able to generate the new element along with his previous ones. This process is risky and not survivable by normal humans. A by-product of the process, due to the physical strain it causes is roughly equivalent of high gravity training, and subsequently places higher strain on the body for each new element, Damien's physical prowess is legendary even among the realm of the mystical, placing his power well within the upper levels of DBZ power rating. While King is superior to him in raw power, King had roughly 10 times the time to develop his power, and unlike Damien, specialized in less variety. In terms of magical class, like many beings with enough power and experience in magic, he does not need a wand, scroll, book, or other item as a focus to harness it. With only thought or gesture, he can acheive most of his effects, including teleportation, transformation of himself and other matter, and other effects. Weapons/Equipment: Damien is able to fight unarmed, but is proficient with weapons of the medieval era, primarily swords. With time, he has extended his weapon skill into more modern and widespread fields, but still prefers to use swords. He has a large collection of varying magical swords, any of which has a small piece of his own essence in them, insignificant in impacting Damien himself, but allows him to teleport any of them to his need at whim. Abilities: His lengthy existence has given Damien a slew of talents outside his immense power to wield. He was known to have been born with a high apptitude for logic and reason, and a photographic memory, which would have easily ranked him among the Great Masters of the era had he taken a different path. Over time, he has developed other skills, including a high intellect in multiple studies, a mastery of various combat styles and teachings, and is a brilliant tactician and military strategist. Race: High Arch Demon, previously Human Affiliation: Demon Knight Clan (Neutral to all races except Human.) Weaknesses: Damien's greatest weaknesses are psychological ones. Primarily, he has high confidence in his own abilities, which while not unfounded, can lead to overestimating his performance against others, particularly those he has not previously met in combat. Also a weakness is his intense hatred of mankind, one which could be played up to, in order to goad him into action. If taken proper advantage of, this can also be used to gain advantage from him. Strengths: First and foremost, Damien possesses a highly analytical mind, which he has used with great efficiency in the past. Among his acheivements with his reasoning, were the need to eliminate being limited to a single field of magic, the amazing success he led demon kind to in combat during the Dark Ages, and his comprehension of concepts and ideas few other beings can grasp. Also, as Damien has purged any realistic elemental weakness from his body by his training methods, conflict in head to head combat is a proposition best avoided, particularly due to his grasp of the fundamentals of combat, and his ease in going outside the norm for fighting in order to adapt. Likes: His "children", a sense of equillibrium in life and concepts Dislikes: Humanity, prejudice, being incapable of something/anything History: Damien's history begins hundreds of years ago, during the Dark Ages in Europe. Damien was born a normal human to the peasant class, but was gifted with an amazing skill in logic and a photographic memory, both of which allowed him to grow into a highly intelligent young man despite the fact the commoner class was not normally included in higher learning at the time. Like other humans, he was brought up to hate and despise the other sapient races, to fear them because they represented pure evil. This tactic in raising him would prove to have a very different effect than intended... When a demon war party raided the village for needed supplies, Damien saw first hand, that demons, and the other races in general, were also beings who could think, feel, and experience emotion. Damien's sharp reasoning and logic told him this meant he was lied to, that they weren't pure evil, because he knew those who had these abilities were incapable of it. Damien saw the truth, and not the lies he'd been told, quite clearly, and he became hateful of the humans, for refusing to even make any effort at peace or accepting the other races. When the war band fled in fear of a human hunting party, Damien followed the band, and had little remorse for the loss of the humans he'd grown up with, because he could no longer trust any of their actions as being true, unable to discern what of them, if not all, were facades like the stories he'd been told. He was only about 10 at the time. Despite his human heritage, he was able to convince the other races to accept him as offering his help, as well as able to reason with them they were going about fighting back the wrong way. Damien could perceive the imbalance in their new lifestyle, sacrificing their higher learning than even the best human scholars, to focus on brute force to defend themselves with. Damien, despite his age, proven an invaluable resource with his thinking, and turned the tide around by use of strategy and trickery. By using his plans, and using his being human as a trait to trick humans, they repeatedly ransacked even glorious kingdoms, quickly regaining much needed footing for the races to repopulate. However, Damien, in his anger at being "betrayed", took his vendetta further, ultimately using magic to create the Bubonic Plague in an effort to destroy the heart of human civilization. He claims their surviving the plague was due to "underestimating how tenaciously vermin will cling to the notion of surviving, even though their survival will doom us all." This final act was what woke the mythic races to the reality their "savior" needed to be kept in check, and so, they wagered an agreement. Damien would be allowed to prove that humanity deserved this punishment, but not be allowed to act against humanity, or to try to incite the behavior that would justify their termination. To that end, Damien erased the memory of magic and mythic from every single human on the planet. Damien himself was spared, because by this point, he had already drained away much of his human blood, to replace with demon blood. This world followed the same path as our own, with the exception the non-human races with reasoning were hiding in mankind's shadow, some even posing as human themselves, to better observe. During this time, Damien worked to increase his own power, and that of his kingdom. While humanity reached it's current state, Damien's kingdom had technology far beyond it. This world is ahead of ours by the time of one year. This difference has lead to the beginnings of a World War III, after the tensions in the East spiraled out of control, and the nations of the world began blaming each other. In Damien's world, this was the ultimate expression of the corruption Damien said was in humanity, and reluctantly, the other races allowed him to destroy nearly all of humanity. Very few humans escaped this onslaught, most of whom were too pure of heart for the spell to detect. King was one of these humans. In this world, anthromorphic animals have replaced humans as the dominant species, partially because Damien felt the animals of the Earth deserved a turn in the spotlight after many being rooted to extinction by humans. All the magic races have come out of hiding, and there is a United Council, led by representitives of all the race classes, that governs this new world. While most of these beings actually regret allowing Damien to wipe out humanity, they feel that the evidence was overwhelming that he was right. These races do not, however, allow Damien to remove all traces of humans existing from their history, and instead pay respect to their achievements and innovations. In their schools, they are all taught to remember that humans, while the majority were wicked, there were exceptions. They do teach of the visionaries like Martin Luther King Jr., John F. Kennedy, and others who were dedicated to equality and to the hope of peace. However, King took a stand against what happened, single handedly devastating Damien in one-on-one combat, taking retribution over his slaughter of man. King's own words, were "I don't care how you justify this! That was still cold-blooded murder...you can't judge a race by actions of only part of it! All living beings, even you and I, our races have those that define it's nature, and those who go against that nature. There is no living being that is pure good, or pure evil. That includes me. Humanity didn't deserve that. And as much as you deserve to die, just as much as that human despot Hitler, I'm not going to kill you, because unlike YOU, I believe in redemption.." King has single-handedly thrown Damien's long-sought peace without humanity out of whack, and reawakened the concern the other non-humans have for what has been done. Damien's primary reasons for keeping a human body, are that it lacks most weaknesses a demon one has in battle (Such as a weakness to light power), the physical form has fewer weakspots (No horns or spines to catch in the enviornment, no tail to grab), and that a human form allows him to spy on humans first hand without detection. Family: Hugo, Nightshade, Flame, Despair (Artificially created human-demon hybrids, all of whom receive some or much of their DNA from Damien himself.) Description: Personality: Damien, despite his being known as a cold, ruthless being, who wishes nothing more than to eradicate mankind from the pages of history and existence, does have several sides to himself. He is known by demon kind as a savior, the one solely responsible for saving it from being annihilated, and some see him as a god, although Damien himself actually discourages this practice. Other non-human races, while not as zealous in respect, do acknowledge he is the one reason they aren't all long gone. They do, however, question his methods concerning humans. His four "children" see the caring side of him that was long thought to have died. Despite the fact Damien despises humans, he has allowed Hugo to go against him in this belief, and to furthermore, go off and find love with a human being. Damien is actually rather calm and collected concerning most affairs and beings. However, he is very hostile towards perceived threats to his kingdom, the magical races, and EXTREMELY so to threats to his children. He is also known in his kingdom as a preserver of animal life, and has an unrivaled collection of Earth creatures in his kingdom, including revived species that had been extinct. This includes dinosaurs. Quote: "Don't associate me with those parasites! I'm pure demon by blood!"
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Post by Forte on Aug 7, 2006 18:31:46 GMT -5
Player: Forte
Name: Nathaniel Smithwood
Alias: Sebastian Hellborne
Age: 200+ with the permanent appearance of physical prime.
Gender: Male
Birthplace: England, circa 1700's.
Powers: Sebastian is immortal, with eternal youth as well, but aside from a basic knowledge of occult magic tied to his namesake, he lacks other powers, although he will regenerate rapidly from wounds that would cause him to lose bodily function - He will be scarred by a knife wound, unless the wound damaged something important, for instance.
A more minor power, is the wording of the pact he gained this immortality by, is that while he may scar, he can never lose his human shape permanently.
Weapons/Equipment: Sebastian uses all manner of technology and other means to inspire fear in others, though to cause natural fear. He does not chemically or psionically induce fear, like Scarecrow might, although he may use hallucinagens.
Sebastian is also competant about weapon use, and keeps an assortment in his manor.
Abilities: Sebastian is well versed in psychology, enough to know how to manipulate a person's emotions to instill fear. He also has a vast wealth for his ends, used to create his town, and is a skilled manipulator.
Race: Human
Affiliation: Evil
Weaknesses: Despite his being immortal, and knowing a bit about magic, he's still human in ability, and can be outmatched by other humans in physical activity. He also relies heavily on the use of his town for his needs.
The pact which he gained his everlasting life in, came at the expense of being unable to feel joy of any sort, except from tormenting others, physically or otherwise. He generally prefers to terrify them into insanity. He himself has also become insane to a degree, from also losing his sense of fear entirely, thus, unable to feel the pleasant surprise from things such as roller coasters.
Though there may be a way to terrify him...
Strengths: Since he cannot die, he lacks fear of his own for the most part, and thus, a deadly opponent in battle, since he does not need to keep his guard up all the time, although he can be disabled temporarily by injuries such as being sliced apart.
Likes: Tormenting others, bearing a sense of superiority over others
Dislikes: Plans going wrong, those who can't feel fear
History: He started off as a noble named Nathaniel during the period before the Revolutionary War, an aristocratic, wealthy, and influential, but morally corrupt individual. He became obsessed with maintaining this as long as he could, and prior to the major colonization of America, finally worked up the nerve to study into the occult, to make a pact with the Devil.
Nathaniel, however, was also vain and stubborn, and insistant on not parting with his soul, like the typical story. Naturally, the demon was more than annoyed at the arrogance of the noble, and tricked him into a different arrangement - parting with his ability to feel joy as the price, which the foolish human agreed to.
It didn't take long for him to realize how stupid he was to accept, as now he had no point in living without that ability, and he was now incapable of death. Furthermore, the Devil refused any further contact with him, not even for other deals, leaving him trapped as he was. He decided to at least go about keeping himself busy to keep from madness, by traveling to America's colonies.
He also established a new estate for himself there, once seeing the peaceful beauty of the land, possibly in belief it would ward of the evil fiend he'd bartered with, and in effect, his curse. With time, however, he saw this wasn't the case, as the colonies grew into a true nation.
It was during a venture into one of these new cities, where he encountered a mugging. Nathaniel would have intervened, at this point at a crossroads for deciding weather or not to try redeeming himself, when he realized, the fear the victim expressed, their agony, was making him feel happy again. Then not suspecting the trap, he fell for it, and took to inciting this in people himself.
By the time he finally suspected this way of feeling pleasure was, in truth, a ruse to forfeit his soul, he was unredeemable, and helplessly addicted to this need. Realizing he was doomed regardless now, he remade his image into the man now known as Sebastian Hellborne, and devoted himself into this practice of causing senseless horrors upon fellow man, hoping if anything, he could at least brown-nose the one that duped him into this, into sparing Sebastian the full wrath of the realm of evil. To this end, he has constructed a town around his manor, and manipulating the scenes behind it, so he may use it as a "playground" of sorts, to use for terrifying others.
Family: None living
Description: Sebastian stands at 5'7", with a thin though muscled build, as per part of the pact, he can never lose this shape. His natural hair color is brown, and eye color is blue, but he dyes his hair raven black as part of his remade self-image.
Personality: He is usually quiet, calm, and attempts to be cooly intimidating. This does, however, hide his anger, mainly at himself for being so blinded by his desires in the past. He turns this anger out on others.
Quote: "I do this for my own reasons, you understand. It's nothing personal."
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Post by Forte on Aug 9, 2006 2:54:28 GMT -5
Player: Forte
Name: Uber Man
Alias: "Oberstes" - German for "Supereme One" "Perfecte" - Dutch for "Perfect One" Once went by "Gabriel Schmidt" for a human alias on undercover missions
Age: 64 - Ageless
Gender: Male
Birthplace: Chelmno, Germany
Powers: Uber Man is, bluntly, a pseudo-copy of Superman, although he IS his universe's version of Superman. He has every one of Superman's powers, from both the Silver Age of comics, and the modern powers, although like Superman, only the modern age powers are really displayed. This list includes invulnerability, super speed, flight, super strength, laser-like vision (called "Sight of the Flaming Judgment" by some German parties during WWII. Uber Man has himself refused to call it such, prefering the much more mundane and less controversial "heat vision" himself), super breath, and other powers. Also, like Superman, he is capable of physics-defying applications and incredible precision.
However, Uber Man is actually more powerful than Superman, in part from lack of a weakness. However, in current state, his powers are more than a million fold stronger than Superman, but he is not able to control them well enough to be an effective super hero, as even blinking can now cause extreme sonic shockwaves.
Weapons/Equipment: Uber Man refuses to use any weapons, as he promotes peace and the pursuit of a united world. However, he has made use of medical equipment when his powers could not suit for treating other's injuries.
Abilities: Uber Man possesses, like Superman, a heightened intellect, and a scholarly knowledge of all fields of learning. He thus, can be credited as a scientist, doctor, and other fields of expertise.
Race: Artificial Life Form
Affiliation: Omni Force (Good - Leader Status)
Weaknesses: While lacking actual weakness, as he currently is, his powers are vastly too powerful to control for the benefit of others, as even his mere presence can be extremely dangerous. It has been recorded that his speaking can level entire cities, blinking can shatter glass and glass-like material within 1000 yards and blast people off their feet, and his heartbeat is audible from a mile, and can be mistaken for a stampede.
There is one place in the world, the Omni Force's Sanctuary of Hope, which possesses a highly effective power dampening field. When his power levels were normal, he was like an ordinary human within, but currently, it only manages to return his power levels to normal while within.
Strengths: Virtually anything you can think of.
Particularly, despite all effort to brainwash him or condition him by the Nazi party for a propaganda weapon and their champion, he still possesses an unbreakable will and determination for the pursuit of good.
Likes: Protecting the innocent, preserving hope and justice, unity among the world's nations
Dislikes: Current power level, Lyson Benedict for overcharging his powers
History: Uber Man's history begins during World War II. In his universe, super beings didn't exist before he did. Nazi Germany literally wrote the book on creating super-powered humans when creating him, using a hidden laboratory in Chelmno for experiments on perfecting "the ultimate soldier" for enforcing their world regime. Countless "failures" occured, some escaping to return to mankind, some fleeing to become part of mankind, and some not surviving long enough for either of the former. Uber Man, however, they crowned as "mankind having done what only the gods could. Making perfection." However, this actually rang too true for their needs, as despite their only teaching him what they wanted him to learn, his mind was simply too cunning, learning too quickly, and his spirit too pure to corrupt. They hadn't created a monster to carry out their horrors. Far from it, they created the end of their madness. In that universe, Uber Man, even while wearing a costume they had designed, bearing their symbol, single-handedly crushed the Axis forces, and very nearly was driven to killing them despite his spirit, for the Holocaust. Resisting this urge, he stood as a pillar of purity for the masses.
For a time, using the same costume with the emblem turned backwards to show he was the opposite of their beliefs, he quickly abandoned it when he learned it was still too easily mistaken for what he wanted to abandon. He has since, gone with his more traditional uniform.
Being essentially immortal, as he ages near-infinitely slowly, and is impervious to virtually anything in the universe, he has followed the flow of time to the modern age, where the descendants of his "brothers and sisters", the failed experiments, now emerged as this world's first generation of super beings besides Uber Man. From this group, Uber Man has carefully chosen a handful, some once rough edged, and guided them into becoming the world's elite hero team, Omni Force.
Fate would have it that the one being who now could rival Uber Man, a descendant of one of the failures, had become a manipulating and cruel kingpin known as Lyson Benedict. The Omni Force, unaware of Lyson's being a meta-human, fought to take down his criminal syndicate.
Lyson turned the tables on them, revealing he was, of all things, able to manipulate reality itself as his power, easily cutting off their powers to toy with them, revealing he was only bothering with his activities because "If I'd twisted reality to grant my every desire, what would be left? Nothing...I'd be bored, miserable. So I'm using this power to play with you, like pawns on a chess board." While the rest of Omni Force was disheartened, at the apparent impossibility of success, Uber Man remained steadfast, declaring he'd fight Lyson no matter what the circumstances. Lyson was impressed, but then decided to break Uber Man's spirit before he finished Omni Force off. Lyson then used his powers to intensely amplify the powers of the entire Omni Force, and sent them back to the Sanctuary of Hope. Lyson amusingly informed them he wanted to see them be champions for the people, now that they were, in fact, too powerful for their own good.
Uber Man currently acts as an off the field leader for the team, and as a VERY last resort measure, as he is so powerful, he very easily could kill innocent people just being near them, should he blink, speak, or even breath. Lyson, however, is quite perterbed that Uber Man has still not given up, and even moreso to learn by super-charging Uber Man to such power, he has actually drained his own significantly, and is not able to reverse his own handiwork on Omni Force.
Family: N/A (Created life form resembling a human)
Description: Uber Man is exactly 6' tall, 240 pounds, and has blonde hair and blue eyes. His physique is quite muscular, and his costume is much like Superman's, replacing blue with a light blue-green, and red with a pale purple. He bears a stylized U on his chest. He does not, however, wear a cape.
Personality: The archtype of a pure hero, he stands for truth, justice, and hope. While he is, like all people, tempted by the darker side, unlike humans, he never once gives in. He is also not a show-off. If he prolongs a battle or stalls in a fight, he has a good reason. He is, however, prone to berating his own actions if he feels he could have done better, or if he makes a costly mistake. Despite knowing he is beyond anyone else in power, he notes his flaws, more than his accomplishments, primarily due to a very strong sense of modesty.
Quote: "This may be a dark hour for Omni Force, but we're still needed by the world. We'll find a way around this. We have to."
"I'll help yo-" *Notices he's blown the civilian he was speaking to out of the state.* "...stupid....nice one, Uber Man...nice..you had to forget about that..."
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Post by Forte on Aug 9, 2006 3:33:48 GMT -5
Player: Forte
Name: Marietta Evans
Alias: Superheroine name - Mary Contrary
Age: 27
Gender: Female
Birthplace: Seattle, Washington
Powers: Essentially, she was once superhumanly strong and durable, although not nearly on par with Uber Man. She could be injured by gunfire. All of her physical functions were at twice human prime, so as minor powers, she rarely needs to eat, breathe, drink, or sleep, and she heals more rapidly.
After her powers were super-charged, much to surprise, she actually became a female counterpart to Uber Man's former power level, including gaining all his powers at his controllable levels, and she is, in fact, able to control her powers perfectly, unlike the others of Omni Force. However, she is NOT able to control the effects of her super-powered pheromones and horomones, leading to some very volitile mood swings depending on the time of month, and VERY unwanted attention from men and women alike, among other things.
Weapons/Equipment: She carries a lasso made, strangely, from Uber Man's hair. His hair is normally completely indestructible and immune to rotting or other effects, but he himself is able to shave/cut it with his vision powers, and knowing it's invincible properties, he'd saved it for possible use in making a superior body armor for important VIPs. Instead, he wound up refining it for a lasso for Mary. She was repulsed learning what it was made from, although it has the texture of a normal rope. She used this prior to, and continues to use it after her empowering, although now she is capable of breaking it if necessary, and in fact, has made a replacment from her OWN hair.
Abilities: Mary appears to have a highly developed psychological control of her powers, which has even allowed her to control the sudden immense power she wields now. However, this fails to extend to ALL aspects of her powers. She is also skilled in using her lasso.
Race: Meta-Human
Affiliation: Omni Force (Good)
Weaknesses: Mary is vulnerable to her own body's horomones, which like the rest of her, have been super-powered. As a result, depending on this, she may suffer very exaggerated and wild mood shifts, ranging from mindless rampaging, to highly suicidal behavior. This, like the rest of Omni Force's powers, is kept in check at the Sanctuary of Hope.
While considerable as a strength, she cannot control her pheromones either, which attract men and women alike, and make anyone able to see through any disguise she may have which does not mask or neutralize these pheromones, as, oddly, anyone who can detect or be influenced by these pheromones, can instantly recognize her for who she really is.
She is also considered addicted to medicines for treating horomone imbalances due to PMS, although this is actually more of her efforts to correct the previous weaknesses.
Strengths: As previously mentioned, she emits pheromones to attract anyone not immune, which she can use to advantage to coax them into aiding her, by revealing information, or assisting her otherwise.
Likes: Women's Lib, shopping, venting bad moods on villains
Dislikes: Undesired attention, her "Super PMS", being regarded as a "second hand Uber Man"
History: Mary is one of the descendants of Germany's superhuman experimenting, although she actually comes from secondary efforts after the war, for the sake of advancing medical science. She is only technically descended from those experiments, as the Uber Man experimenting was a beginning ground for the medicinal applications later researched, and thus, not actually "related" to Uber Man.
Mary has always been the type to try to stand strong and not rely on others, a trait which would seemingly clash with Omni Force. In fact, she was previously a criminal wanted for bank robbery, although the reason was due to her parents both dying from her father's meta-human powers going haywire and "infecting" her mother. Uber Man stopped Mary, but had sensed she wasn't evil. Learning why, he attempted to aid Mary in curing her parents, though they were unsuccessful. Mary, hurt by this, attacked Uber Man again. Releasing her misery in this attack, she broke down, and for the first time, showed her inner feelings to someone else. Uber Man then invited her to found Omni Force.
After Lyson's super-charging the team as his idea of making them a living joke of superheroes, Mary found she actually became what could be considered, Omni Force's newest incarnation of Uber Man, as the original is too powerful to act, and furthermore, had total control of her powers. Lyson found this out the hard way, with her breaking his jaw. Lyson simply warped reality to heal the damage, but found he could not reverse his change to Omni Force once he realized they'd also be harder to handle so powerful. Mary proceeded to throw him across the Atlantic in rage at this, a first showing she was not as in control as believed...
This was proven, when testing showed that the one part of her NOT supercharged, was her tolerance of her own horomones. While she is the new backbone of the fighting team, she's also a loose cannon that can go off without warning, or a hopeless, shattered shell of a woman, depending on her state. When she is balanced, and in actual control, she despises being a parody of PMS, and has been known to try to use large doses of medicines to try to keep this in check.
Family: Deceased
Description: Mary stands at 5'10", and has the Amazon build women would kill for. She has long brown hair down to her waist, and brown eyes, and her costume is, surprisingly modest for this era, a one piece bathing suit that covers from the neck down to her hips, which is black and blue in color, and has a gold metal band for a belt. Sadly, despite this modesty, it doesn't deter the swarming crowds.
Personality: Normally a strong, determined woman who intended to break all stereotypes of women (Which is WHY she's called "Contrary"), now she sometimes becomes extreme versions of these stereotypes instead, thanks to the fact her body has not fully adapted to the super-powerful horomones in it. When she is balanced, she is disgusted at her behavior while influenced like this, and has a very strong hate of Lyson for causing it. She is also known to go heavy on medicines to try to keep it in check. It may appear to the unwary she's lethally OD'ing, but in truth, her body is more than able to cope with these high doses without ill effect, although this sometimes means these doses also fail to work.
Quote: "I've got this covered...wait....RAAUGH!!!" *Proceeds to smash everything in sight.*
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Post by Forte on Aug 12, 2006 18:45:17 GMT -5
Player: Forte
Name: Miss Spell
Alias: Hexen, Abigail Reed
Age: 26
Gender: Female
Birthplace: Boston, Massachusetts
Powers: Due to a vast knowledge of magic, she is able to use several forms of magic, by way of inciting the name of an entity associated with the form of magic to loan her their power for use. She does, however, need to focus on how to use that power as well, which makes her form of overpowerment, that being a massive overload of information in her mind, a very serious problem.
Weapons/Equipment: Miss Spell may use amulets, talismans, or other mystic-related items, to aid in her magic weaving, some allowing her to use spells without incantation, although incantation still helps her to focus. She may also form weapons from pure magic.
Abilities: Her over-powering does have a benefit, that being she is essentially, a living library of knowledge. Though you may have to wait for awhile for her to recall the information asked, as the sheer volume of knowledge easily confuses her, especially concerning words with multiple meanings or have homophones.
Race: Human
Affiliation: Omni Force (Good)
Weaknesses: Primarily, Miss Spell suffers from severe over-analyzing situations, to the point of confusion and disorientation. In severe cases, she can actually become paralyzed in confusion, unable to decide what to do. Normally, it just makes her decipher orders or requests incorrectly, due to knowledge of every spoken language ever on Earth, all the meanings of all the words, and all the sound-alikes. This inability to focus usually makes the spells go haywire. Classically, she has even done the (in)famous "Make me a sandwich" goof.
Strengths: Due to this knowledge, she is ultimately on par with Uber Man's mental might. This makes her the best one to ask for information.....assuming she can manage her information overload problem to help.
Likes: Simple problems, uncomplicated questions, clear solutions
Dislikes: complex problems, complicated questions, confusing statements
History: Miss Spell, once known as Hexen, was somewhat of a dark horse member of the Omni Force, usually reserved and kept to herself, though out of need, not whim. She preferred to keep the rest of the team out of the magical battles she faced, since they had no natural resistance to magic, or none visible. She also keeps her history pretty hidden, though she actually took up magic on a whim, a normal, non-angsty teenager when learning. Her reasons were selfish, but when she learned the dark side of magic, she decided to use magic to keep it from bothering those unaware of it.
When she was overpowered, however, this changed. Now she is reliant on the other's help, because she very easily becomes confused, from too much information to work with. Usually, she is paired with Future Lass for this, since her powers make it easy to see these mix-ups coming and prevent them. But Miss Spell doesn't like having to be watched, and hates being unable to work by herself due to this condition. Furthermore, she was forced to reveal her heroine status to her family afterward, due to need of assistance in daily life.
Family: Joshua and Annita Reed (Father and Mother), Tyler Reed (Younger brother)
Description: She is at 5'4", with short brown hair, green eyes, and usually in somewhat revealing attire, being a black tank top, and slim blue jeans. However, she forms a magic outfit for combat, which is a long blue robe. In both, she wears an ankh pendant.
Personality: Personality wise, she would like to be an independant woman, and furthermore, usually prefers being alone. However, she is very easily disoriented by questions, references, and other odds and ends of input, due to a vast intellect, which interprets any of it by every possible meaning, however ridiculous or unlikely they are. Because of this, she needs help daily, to help snap her out of confusion stupors.
Quote: "Make you a sandwich? Er...ah...okay, by Indra, I beseech it!" *Turns Mary into a sandwich.* "....oh lord..."
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Post by Forte on Aug 13, 2006 0:39:52 GMT -5
Player: Forte
Name: Future Lass
Alias: Cassandra (Dubbed such after the Greek prophet of doom)
Age: 28
Gender: Female
Birthplace: Sao Paulo, Brazil
Powers: Initially, Future Lass had just one power - the ability to see the future. She could accurately and clearly see events before the events leading up to them had even occured, which made her a critical asset for Omni Force, albeit a strictly advisory one. With mental training from Mind Master, she was able to control how far ahead she could see, and even learned remote vision, the ability to see specific points in current time, and some finite skill in extrasensory perception, although she cannot read minds.
Once overpowered, however, she retained these skills, but was also made able to literally SHAPE the future, just by verbally declaring an outcome she desires. Prior to this overpowering, with help from Mind Master and Uber Man, psychological blocks exist in her mind to prevent her from being able to speak certain phrases, to prevent this power from causing cataclysmic outcomes. Lyson also had made sure none of the Omni Force's ultra-enhanced powers could interfere with his own or undo his change, but did not expect to lose much of it or expect the sheer level of power, and thus, Future Lass cannot simply fix their over-charge, even indirectly.
Weapons/Equipment: N/A.
Abilities: Future Lass has learned with practice and learning to be able to work out various complicated equations and chart complex areas on paper. This primarily helps her as intel for Omni Force in the field.
Race: Human
Affiliation: Omni Force (Good)
Weaknesses: Future Lass lacks any real combat skill, and despite expectations, she is basically a normal human, and does NOT have 24/7 sense of the future. She has to actually be trying to see certain aspects of the future, or she is otherwise as human as the rest of us. Also, if her speech is muffled, nothing she says will alter the future, as part of the psychological blocks in her mind for the power, so she is possible to kidnap without incident.
She also has to watch what she says, especially when saying something will or won't happen, because her stating it out loud will cause it to occur, and if she's not specific, the means the outcome occurs by can be tragic, bizarre, insane, impossible, or otherwise irrational. This is WHY she is called Cassandra.
Strengths: She has learned to be very creative, particularly with speech, as a means to step around her future altering powers. While there are still occasional incidents, for the most part, she's managed to avoid causing undue trouble.
Likes: Herbal therapy, relaxing
Dislikes: Murphy's Law, excessively being agitated.
History: Future Lass is one of the descendants of the experimenting that made Omni Man, though at this point, their bloodlines are diverse enough to both class them as human, and to write off any actual relation to each other, especially since the experiments prior to Omni Man do not share genetic codes.
Cassandra, as she's known by, was among the normal citizenship of Brazil, though raised among the upper class for a time. Her ability to see future events kicked in, however, in her teenage years, but due to the need for it, rather than age. By means of intense, unrestrainable visions of what would happen, she was practically incapacitated from joining her drunken friends in a carpool home after a party, any effort to shake the visions and enter the car just shy of knocking her out. After finally managing to stop the painful visions, by refusing to go with them in the car and find another ride, she shrugged it off as bizarre. The next morning, the carpool was found dead from driving off the edge of a cliff road. At this point, she reasoned what the visions were, soon able to control them well enough to have pain-free, non-imminent warning visions, although she lost her "danger sense" aspect as a result, though she prefers it this way, as the pain that brings from the severity of the danger, can actually render her unable to prevent it.
Initially, she used this on low-levels, mainly to evade social embarassments or accidents, though on one evening using her visions, she learned of her being asked onto an emerging hero team known as Omni Force, as an advisor. She was elated, but also learned that her visions are not always of what WILL happen, as the date of being asked came and passed with nothing. She then learned why. In her vision, she had sought out Uber Man to reveal herself, but she had erroneously thought Uber Man had come to her. As a result, she also realized the whole time she'd been proving, by her acting upon the knowledge of things to come, that the future isn't set in stone, and her power only shows the outcome of certain events, should they occur in the normal manner.
Finally, after a few years of trying to get into contact with Uber Man, she finally managed to reveal herself to Omni Force, and was welcomed as an advisor, though not before initially being turned down, shaking her ability to trust her visions further. Uber Man then came to her, and told her that he could not allow her on the Force, because aside from her visions, she was an untrained human, and could be hurt or killed. For the first time in ages reacting on instinct, and not her insight, she declared that she knew the risks, and she wanted to be able to help them avoid needless ones of their own. Uber Man then took her in on the team.
When she first had the vision of Benedict turning Omni Force's power to uncontrollable levels, she went to Uber Man and Mind Master, telling only them of the fate to come. Mind Master asked why, and Uber Man correctly responded that the rest of the team would become without hope and likely quit helping others to avoid the fate, rather than bearing with it and still being able to help people. Cassandra tried to tell Uber Man of what would happen to him, but Uber Man told her he didn't want to know, and that he'd face this threat as any other, opting to fight to protect peace, and willing to forfeit his life if needed. Mind Master questioned the decision not to inform the others, but followed it. Cassandra then had Mind Master put psychological blocks in her mind ahead of time, in anticipation of her own change, as Mind Master would not be able to do so later without risking her mental health.
Sure enough, Benedict bested Omni Force, and overcharged all their powers, but as another blow to Cassandra's confidence in her powers, had unexpectedly also locked her and any of them from being able to tamper with his powers in any way, indirectly or otherwise, and ruining the plan Cassandra had to best him. Benedict lost too much power to undo his own changes, and his impromptu insurance policy to keep his power backfired, preventing Cassandra from restoring them to undo the change. This trick also interacted somewhat with the psychological locks, keeping her from ANY effort to make a future to fix the damage fruitless.
Currently, she works as she did before, trying to avoid using her future altering powers, but does occasionally slip, as it's not hard to say something that'd impact the future.
Family: Unknown
Description: Cassandra, despite stereotype, is a white female, with blonde hair and blue eyes, at 5'2", and similar to Hexen, a thin build. She has kept herself fit, so she is not as helpless. Normally, she wears street clothes, as she does not go out on the field. On one occasion, however, she wore a copy of Mary's costume with Captain Bolt's bandana over her mouth as a disguise in order to go out to Omni Force when their communicators were cut off. She has since thrown out the idea she'd have to disguise, mainly out of the unforeseen embarassment of wearing a costume too big for her, particularly in the chest.
Personality: Cassandra is easy-going, and despite knowing the future, fairly happy, as she does not know of ALL the pleasant surprises in store.
Quote: *in response to a rude jerk who asked if he'd make out with a woman.* "No way!" *The jerk is then run over by a car while trying to say he was going to that night to prove her wrong.* "EEK!"
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Post by Forte on Nov 1, 2006 16:08:52 GMT -5
Player: Forte Name: Taskmaster Alias: Real Name unknown. Also goes by Tony Age: Unknown, at least an adult Gender: Male Birthplace: Unknown, Marvel Universe's Earth Powers: Not a true power, however, Taskmaster has the exceedingly rare mental trait of Photographic Reflexes. This means that from mere observation, Taskmaster is able to mimic the physical actions of others flawlessly, provided they're within the human range of possibility. The extent of this trait also allows Taskmaster to copy actions he witnesses at up to twice human speed, but since his body is not meant to sustain this, he cannot sustain it for long or he will be seriously hurt. The exact limit is unknown. However, by observing the bodyguard of Sunset Bain, Taskmaster has successfully caught a bullet. His Photographic Reflexes are NOT limited to actions he witnesses in person, which is a major contributor to how he came to be so skilled. Actions he sees on TV or othersuch media are also able to be copied. This is where he learned he can perform actions at double speed, watching a tape played at double speed, and finding out he could mimic it. Weapons/Equipment: Taskmaster is proficient in any weapon or firearm he witnessed an expert handling. At one point, Taskmaster carried special copies of each of these items, but has revised this by using a stolen simple construct energy generator mounted to his wrist, which can make energy variants of some of these tools, such as Spider-Man's webbing, or Wolverine's claws. Taskmaster also carries two Colt .45 pistols and a katana. Also of noted, he has copied Bullseye's unnatural accuracy, and as such, is also capable of using ordinary items as weapons. However, Taskmaster leans to more realistic damage done by those items. Taskmaster also wears a Kevlar uniform, with a skull-like mask of hard material of unknown type. Abilities: Aside from Photographic Reflexes, Taskmaster also possesses Photographic Memory, and the talent for mimicing voices perfectly. Taskmaster is a normal human who has trained himself to the Olympian performance level for strength, endurance, reflexes, and agility. Even if he is not using a copied skill, he is still dangerous. Due to the massive variety of skills he's witnessed, he is a highly multi-talented individual, with skills in things like demolitions, sharpshooting, swimming, lasso, various languages, and many other talents. Race: Human Affiliation: Mercenary, Deadpool Inc., Agency X, Thunderbolts (Actions teeter between Good and Evil) Weaknesses: Taskmaster is not capable of copying super powers. Also, he does not learn how to perform certain aspects of a skill he watches. If he watches a pianist play a concert, he will learn how to play the piano, but not how to read sheet music. If Taskmaster pushes his body too long into performing actions at double human speed, he will suffer serious harm. Despite his tenor as a mercenary, he does possess a soft spot for a specific young woman. Attacking this woman is not advised however. Deadpool beat up an abusive boyfriend of hers, but did not kill him due to promising her not to. Taskmaster did not make this promise, and shot the man after Deadpool left. The exact nature of the relationship is not known, though it is indicated the woman knew Taskmaster before he took to crime and mercenary work. Strengths: Taskmaster casts an analytical eye towards his opponents, and not just for him to take on their skills. After short observation, he can accurately predict not just the attacks, but the behaviors of the opponent he faces. This does not hold true against certain, highly erratic beings, particularly Deadpool, who changed his behavior and actions so completely, Taskmaster was virtually paralyzed by confusion and shock at the existence of someone able to switch combat style without even a hint of the old present. Taskmaster is also professional about his occupation, and does not typically let his emotions interfere. This has weakened someone in recent events. Likes: Deadpool (Drinking buddy), well-paying assignments, television Dislikes: Poor students, fighting superhuman beings, getting stiffed on pay, being beaten History: Much of Taskmaster's history is unknown. What is revealed, is when a boy, his talent was learned of when he copied a cowboy's complicated rope trick perfectly on the first attempt. He has used this talent to acheive success, deeming crime more lucrative than being a super hero. Family: Unknown Description: Personality: It's difficult to define his personality, as he tends to keep his emotions out of his actions. It's known he drinks, watches Chow-Yun-Fat (Though this may have been to learn skills), and appears to enjoy his current role as a mercenary. It's also known that, while still classified a villain, Taskmaster is not entirely bad. Quote: "If I even so much as feel a slight headache, I'll blow your head off." - Said to an evil psychic, during the offering of a deal.
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Post by Forte on Nov 9, 2006 22:19:25 GMT -5
NOTICE: The character this profile has details on, is a fan-edit of an existing one. This character is not original, but an edit. Just warning you.
Player: Forte
Name: Victor Von Doom
Alias: Dr. Doom, Doom, Lord Doom to his subjects
Age: 19
Gender: Male
Birthplace: Earth: Latveria, Europe
Powers: No actual powers. He possesses advanced learning into the mystic, however. He is the second most powerful human being on the planet in terms of magic, behind only Dr. Strange, the Sorcerer Supreme, and that is due to the title coming with a massive boon to one's magical prowess. Doom is next in line for the title of Sorcerer Supreme.
Weapons/Equipment: Lots and lots and lots. Doom also possesses perhaps the second most powerful mind in science and technology on the planet, second only to Reed Richards of the Fantastic Four by a hair. Doom, however, is much more active with his inventing, and among his inventions are...
Time Platform - Doom has beaten the rest of the world to a fully functional time machine. While he keeps it in his lab, he never uses it, prefering not to risk the consequences of tampering with time.
Doombots - Loathed by anyone who has ever gone against Doom, these machines are likely a mix of science and sorcery, as nothing short of their destruction or an autopsy can tell these annoying doppelgangers apart from the real deal. They can perform magic, fool telepaths, dupe those with superior senses and scanners, and think, act, and believe they are Doom himself. However, they're programmed to be weakened and no longer self-aware in the presence of the real Doom, or other Doombots.
Armor: Victor wears what can be considered a throw-back to the days of knights, a full body metal armor. However, this packs a lot of tech, thanks to Doom's innovations in micro-molecular circuitry and data storage. On top of this, under the metal layer is a special fiber weave that acts as a terrific insulator to temperature, electricity, various energy emissions, and helps blunt kinetic impact to supplement the protection of his self-designed alloy. The boots and back contain jet propulsion for flight. The gauntlets contain various energy weapons and tools. The entire armor contains "nerve patches" that send electrical signals into Doom's body, allowing him to "feel" what his armor does, with exception to pain. Also within the armor are muscle assisting micro-hydrolic actuators that greatly increase Victor's physical strength while in the armor. The armor contains a sealed nuclear power source, as well as solar energy/heat energy conversion. Victor can create a near-impenetrable force field from the armor, but he cannot fire out of the field, or recharge by solar means.
Mask: The mask itself can be considered part of the armor. The mask contains the same allow/fiber weave combination as the armor, as well as a sealed enviornment which can protect in the vacuum of space. The eye pieces can display various spectrums outside of human vision. The ear pieces can selectively filter sounds, and adjust the noise to be audible to human ears.
Abilities: Doom possesses an I.Q. that is incalculable by human standards, versed in virtually all study there is to learn on planet Earth, and a pioneer of many of them. He is also highly determined to prove to the world his self-perceived superiority. He is also notorious for thinking of virtually every contingency or back-up plan, and thinks quickly.
By blood, Doom is also a powerful sorcerer, though prefers to exercise his scientific might. He's not to be taken lightly, however, as aside from those with divine or cosmic titles, he's the most powerful human being on Earth in terms of magic.
Doom also possesses some skill as a king, as no king before or since Doom has ever managed to achieve or maintain the order and peace he has within Latveria. While he has been overthrown before by those who either sought to take his empire for themself, or saw him as a despot, all of these temporary rulers ran the wealth and prestige of the nation into the ground, Doom easily recovering the nation from these fallacies.
Race: Human
Affiliation: Himself (He's the monarch of Latveria)
Weaknesses: Doom has a bit of an ego. He is also, while formidable, only human. His pride is his most important aspect for himself. He is not known for taking defeat lightly.
He is also quite vain, and sensitive about his scarring to his face. He doesn't just correct these scars with his medical knowledge, however, because he feels it'd be trying to shamefully hide his mistakes. He has restored the burn scars to his face from prematurely donning his still hot mask, accepting he was impatient, but he will not remove the scars inflicted by his foes, until he crushes them permanently.
Strengths: Doom rules his kingdom with a, quite literally, iron-clad fist, but he rules fairly. His word is law in Latveria, and he always honors his word for a vow or promise, and he prides himself in his honesty, even to enemies. He does hold respect for others who prove themselves to be worthy in his opinion, and has honor. He refuses to slay or defeat an opponent if, in his words, "There would be no glory in the act". This means, he won't finish a foe off if they lost due to luck or outside events.
He's not entirely ruthless. He has motive behind his actions, rooted in his past.
Likes: Being respected/feared, immersing himself in his study/advancing scientific or mystical knowledge, Roast Goose with Red Wine (Though he only enjoys this when he's entertaining guests to his castle)
Dislikes: Reed Richards, Jake Long, those proclaiming themselves superior to himself, fast food, being treated as less than royalty.
History: This is not the typical, Marvel Universe Dr. Doom. This is a younger, more involved Doom. This history belongs to the version of Doom used in my RP verse.
His early life is much the same. His mother was shot and killed by a soldier before he was of age to remember, and his father was shot and killed before him, while Victor was 4. Victor was hurt, and with Werner's last words to his longtime friend Boris, Victor fled the country with Boris, but vowed revenge for the hate crimes against his culture as a gypsy.
Victor dove into the study of the modern education, as Latveria was a Dark Ages land and a Third World country. Victor was like a man possessed of a goal, by age ten possessing an I.Q. roughly 350, and advancing sciences even then, as well as studying the magic books his mother had left behind.
By age 13, Victor had already managed to convince the famous Oxford college of England to allow him to take the most challenging test they could craft for him, Boris helping in this by asking them to "humor" Victor. They consented, amused to see a youth his age taking interest in nothing else. Victor became a world name, and floored the entirety of the Oxford professors, with a perfect score in a test composed of everything Oxford had to teach. This was how Victor came to know of Reed Richards, a similar, slightly older brain child. Victor wasn't amused in the least someone was beating him at his own game, and used his fame as gifted to help get him to New York's MTSU, where Richards was currently studying, hoping to prove himself superior.
Doom met Reed, and while Reed was eager to converse with someone who could keep up with him, Doom was more interested in making it certain he was going to be the better of the two. Reed first took this as friendly competition, and said he'd be glad to keep up the game. Doom left fuming, realizing Reed, while his equal in learning, was not as mature as Doom himself yet. Doom had made himself act like an adult after witnessing his father's death. Reed had no such incent to lose his youthful optimism. Doom remained in New York for a time to witness the technology and use the MTSU resources to advance some of his work, but left, unable to tolerate what he perceived as a "moral pig wallow".
Doom returned to Latveria, where he was a wanted man, simply for being the last of his gypsy tribe, due to the ignorance and fear of the people that he was an evil warlock. Doom was bemused at the notion, before he sent what is officially his first Doombot to them, to be executed by the people, before using their belief he was dead, to plot a coup de ta of the ruling family. Taking a tattered green shroud and a cane as disguise, he posed as an old wiseman, and managed to charm his way into an advisor role in the kingdom. Over the course of 6 months, he organized the removal of the family from power, cumalating with his replacing the current king with a robot double, who then, acting as the king, "stepped down" as ruler, and handed the throne "to the man wise enough to take his place". Doom used that time to announce his being alive, shocking the people, and taking charge. By the time the true family escaped captivity in the castle dungeon, Doom had already turned the country into the third richest nation in the world, and the most technologically advanced. They quietly surrendered their true right to rule without a fight, unable to deny Doom was a far better ruler.
It was at age 18 Doom traveled back to New York, now using his prestige as a king to pave his way, and used his accepting being invited back to the MTSU university as a cover for his true intent. Mortified by New York's corruption, and tracking what he calculated as a key item to making contact with his deceased mother, Doom came to New York, to steal an artifact for his own use, regardless of endangering the entire city to do so. This artifact was currently being fought over between the American Dragon, being Jake Long, and the Huntsclan, a clan of humans who hunt down and persecute the mystical. Victor came into the picture, donning an early version of his armor and using an incomplete "skeletal" Doombot, to take the artifact, make the Huntsclan's existence public to the police, and aggrivate Jake with his arrogance.
These events came to a head when Jake Long, and the Huntsgirl both came after the Artifact. Doom had directly connected New York's power to this "experiment", and showed no concern for the lives of the city if the magic backed up into the power lines. Victor revealed his true colors in this, his anger, his pain, his hatred of humankind's indignity and racist treatment of his family and his life. This broke down into a battle to stop Doom's plan from killing everyone in the city for his own ends. During this, Jake scarred Doom's face with a claw, making the monarch back off, shocked at this act. The Huntsgirl removed the artifact from the machine being used to make a view portal, and the instability ultimately destroyed the building.
All parties escaped alive, Doom now in a blind rage, and declared a personal war on Jake for the blow to his pride, and preventing him from even getting to see his mother's face or know her voice. He declared himself Doom, and completed his armor for this purpose. Doom's plan was little more than a brutal campaign to physically and mentally break Jake and Rose, Rose being the Huntsgirl. During this, Doom intentionally revealed the two's identities to each other, finding fate to be a better tormenter than he could be, though he'd battered Jake violently. This concluded during a thunderstorm on the New York Roofs, Jake and Victor battling viciously, Jake smashing Doom's armor into uselessness, and sending Doom to fall several stories to the ground below. Doom survived due to the kinetic-reducing quality of the armor, but was still more a broken man than Jake. He had, however, obtained blood from Jake during his vendetta.
Victor returned, having assessed Jake's DNA held the pinnacle of magic evolution, a "gene" for virtually unlimited magical potential. Victor had spliced it into himself, to enhance his already impressive magic, but the power inside this gene was at first, too much to control, and forcefully transmuted Victor and his armor into a metallic "clone" of Jake. Victor was distraught, wanting to make a mark on the world, to ensure the legacy of his bloodline, but it'd be tainted with his body no longer that of Victor. His anger blinded him again, and he took this out on the Huntsclan, killing nearly all of them in a single blast, and taking a wizard named Panderas hostage to help perform a ritual to control the gene. Victor had finally burned through his anger during this, and was finally free of his blind rage, and able to see he had become much like what he fought, and had destroyed his legacy in the process. He found the irony bitter, and had encountered Jake in a hospital room holding Rose, whom Victor's attack hospitalized. Victor, finally having some rationality back after having released a lifetime of misery and anger out unfairly on Jake, would not harm Rose, and led Jake to finish their grudge back where Jake beat Victor before.
When Jake arrived, Victor's ritual was done, and he had his own body back, and magic power that essentially made him a god. Between the power "copied" from Jake, and Doom's natural affinity for magic, Jake was horribly outmatched. The dire situation, however, awoke that potential for power within Jake himself, and Jake instinctively released it before Doom could react, to rip the gene from Doom's body, stripping him of that power, and fusing the armor to Doom's body in the process. Jake turned the tables on the fight. Between his again failing to Jake, his guilt over some of his recent actions, Victor gave up his fight, and stepped back off the building, feeling as though he lost his purpose, with the intent to die. He bore his mask then, not wanting to shame his family name for his death.
Doom survived, however. While his armor was little more than a "second skin" in this fused state, it still managed to prevent him from being killed by impact with a car, and he barely escaped, but was in a gloomy state since, swearing revenge on the outside, but wishing he'd died on the inside. In his eyes, he'd lost direction, and needed to regain his will to continue. Even in this poor state, and soon losing control of his kingdom during it, returning his body completely to normal was child's play for him, but he did so only out of urging by Boris. The world had believed Von Doom dead once more.
About a year later, the present now, Doom has finally regained his self-confidence and his hopes and goals for his life, and the world. He forcefully took his kingdom back, declared himself to be addressed as "Doom" to the world at large, and now took to publicly wearing his newest version of his armor, taking a more stern and cold stand in the world, still leading his country as he once did, but to the rest of the world, Doom is a man possessed, with his goal of eventual world dominance, for the sake of eliminating the demon that has created him and ruined him: Prejudice.
Family: Werner Von Doom (Father-Deceased), Cynthia Von Doom (Mother-Deceased)
Doom has no living relatives, and is the last of his bloodline.
Description: Doom stands at 6' even, with brown hair and eyes. He has a long, thin scar on his right cheek. Usually, he is in an imposing full-body armor of his design, wearing a green coat/cloak with a hood, that's fastened around his body at the waist by a large leather belt. The cloak is fastened so it is open, showing the armor. He wears the mask sporadically.
Personality: It's difficult to define Doom completely.
Doom is a stern but caring ruler for Latveria, as the citizens willingly celebrate during Doom's self-made holiday for the kingdom, Doomsday. While perhaps egotistical a holiday, one can't deny he shows his subjects compassion enough to strive to maintain peace and order constantly and consistently.
You can't deny he's egotistical, though in his mind, he feels he's right to be, as he sees mankind as beneath him on an intellectual and moral level. He does acknowledge, however, exceptions to this, namely in Reed Richards, who outmatches him in scientific knowledge barely, and in Jake Long, an unlikely opponent, but the one who has scarred Victor's face, and thwarted his effort to contact his deceased mother. In Jake's defense, the method endangered the entirety of New York's population. Doom saw the majority of the city as a "wasteland of mankind's vile behaviors and inhumanities", and could not see why the magical population would ever stay there.
As of late, Doom has had some doubts in his own acts and confidence. His repeated failures to Jake Long, coupled with the fact he lost all control to his misery and hatred of humanity for leaving him as the last of his culture, doomed to extinction, has caused him to withdraw from the world, a shell of a young man. He has returned to the world stage, but still possesses self-doubt. He currently has dropped his grudge with Jake as "an empty vendetta", and focuses on his trying to prove himself superior to Reed Richards, now the leader of the Fantastic Four. Victor has, however, tussled with Jake on an occasion or two, mostly started by Jake over his remembering Victor's acts.
His reason for his rise to who he is, is his somewhat childish ambition to eliminate racism from the world, and to enforce peace and order, so never again, would a child lose his parents to ignorance, to irrationality, to hatred.
Quote: "Begone from my sight! You're not worthy of my time!" "Leave me alone...I, despite all my gifts and skills, am a failure.." "Don't take me lightly. I've had a year to gather myself and return to being the one destined to rule."
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Post by Forte on Nov 21, 2006 20:51:00 GMT -5
Player: Forte
Name: Jamie "Jack" Shaw
Alias: Captain Bolt
Age: 31
Gender: Male
Birthplace: Austrailia - Port Arthur, Tasmania
Powers: Shaw has powers revolving around his speed. He inherited this primarily from his grandfather Uber Man. Uber Man had once attempted to try to be a normal human being, before learning he either did not age, or aged infinitely slowly. Jack's father displays no powers.
Shaw possesses superhuman speed of an unmeasured upper limit estimated beyond light speed at maximum, possibly in excess even of Uber Man's speed. He also possesses an equally fast reaction and thought time. He also ages slower than normal humans, but not as slowly as Uber Man. He did not inherit the other powers of Uber Man, but he did inherit a bio-energy aura, which extends to anything Shaw is in contact with, which negates excess kinetic energy his body produces from it's speed. In layman's terms, his speed does not damage his surroundings because of this. He can consciously reduce or negate the effectiveness of this field on contact with certain objects, such as weakening the effect for his punches to increase their effectiveness. This field also reacts to anything that comes into contact with Shaw at hyper-velocity, preventing him from being torn apart by the forces incurred by the speed, or from receiving massive damage on impact.
Jack is also capable of mentally controlling his exact speed, meaning he can "shut off" his powers as such, although he maintains readiness to "turn it back on" so he can do so in an instant. He's shown gratitude for this aspect, particularly because he's already impatient even without the world appearing to be frozen in time.
This speed has been put to a number of uses, some cliche. He can perform the classic "running on water", "speed-induced tornados", and "running up surfaces", "molecular vibration", among others. However, he is also able to temporarily "fly" by "out-running" gravity. In order to do this, however, he needs a solid starting point to run off of. By minimizing his bio-aura, he can use his speed to perform several feats mimicing superhuman physique, although some are temporary. He can use the speed as momentum to lift great weights, leap amazing distances, or other actions resembling superhuman strength. However, he can't maintain these longer than a second.
However, his "overpowering" has resulted in his gaining so much speed potential, he can no longer exactly control his speed, and at his highest levels, his speed overwhelms his bio-energy aura to the point only himself, and anything skin-tight to his body are protected. This has destroyed outfits on occasions, right down to the underwear. This has also killed more than one civilian by ripping them apart from the intense forces, although despite Shaw's past, he has not been charged with manslaughter, particularly now that he has some ability to control this.
Weapons/Equipment: Shaw is skilled in firearms and basic knives as weapons. His original "costume" was his outfit as captain of his modern day pirate crew.
Currently, he wears an emergency spandex/skin-tight costume he loathes with a vengence, but needs to wear in order to use his maximum speed with decency. He also must wear a bio-aura amplification harness in order for him to use that maximum speed without damaging others or his surroundings, but this prevents him from controlling the aura, meaning his blows are of normal human strength, regardless of speed. However, the harness allows him to wear his old costume, but he has to keep the emergency one under it in case of harness damage.
His current opinion on the emergency costume is "Where did you GET this thing? Out of the red light district?"
Abilities: Aside from his speed, Shaw knows nautical reference backwards and forwards, including how to pilot a boat, and how to survive by the sea.
Despite his high speed, Shaw doesn't rely on it for his fighting skills, and is a skilled hand-to-hand combatant, using an unorthodox style built up during his young days in crime.
Race: Mutagenic Human
Affiliation: Omni-Force
Weaknesses: Without his harness, he'll damage anything he comes in contact with at his higher speeds. He also cannot precisely control his speed. With the harness, he cannot make his blows more powerful.
He has an annoying habit, not of using Austrailian English, but speech at high speeds.
Strengths: Despite his gruff appearance, he's intelligent, and a skilled field leader for Omni-Force. Unlike some of Omni-Force, he doesn't have reservations about using excessive force to stop a threat. Although he's usually berated for this, his enemies never get any measure of success in their plans, either.
Likes: Fast-made meals, seafood, Turbo modes on various electronics.
Dislikes: Snail Mail, slow or delayed responses, his emergency costume
History: Shaw is a bit tight-lipped on his past, citing he's got a right to privacy. He's still a bit new to being on this side of the law. It's known, however, Uber Man is his grandfather, although neither like to discuss that.
It's known he's Austrailian born, and came into piracy at a young age. His speed came not long after the fact, and he abused his power for personal gain, ultimately becoming the pirate the law knew as "Captain Bolt". During the forming of Omni-Force, Uber Man himself came to Austrailia, following a lead on where his children/grand-children from his one effort at leading a normal life went to after the end of World War II. Before he could find much of the information he sought, Uber Man caught the notice of the pirates with the high speed captain.
The fight was longer than most of Uber Man's fights against criminals, but the result was the same, ending in Captain Bolt's defeat when Uber Man combined his own super speed with his other powers to stymie Bolt's more crafty use of speed. After the fight's conclusion, Bolt questioned Uber Man about why he never came to visit, implying he already knew his connection to Uber Man. Later DNA testing confirmed this. Uber Man said he didn't know where his family went after his wife had been killed by a revenge seeking villain. Bolt ultimately didn't care about Uber Man's family absence, or his relation to the hero.
Bolt was later contacted by Mary, asked to join Omni-Force, offering him a chance to reconcile for his piracy. Bolt accepted unconditionally, though immediately protested when he learned Uber Man was on the team, and leading it, declaring he wasn't going to join because he was being made the favorite. Uber Man flatly told him he wasn't being favored, but asked to join since he had the best insight of them all on the black market, as well as had the skill for leadership needed in a second in command. Bolt reluctantly accepted membership, but turned down the role of second in command, set to prove he's worthy material for who HE is, not who his grandfather is.
Nevertheless, Bolt acts as a field leader for Omni-Force, simply because he thinks faster than anyone else on the team, with possible exception to Uber Man. It's not known how much, if at all, Uber Man held back on his speed at this point.
Bolt was outraged, disgraced, tarnished, and humiliated by Lyson's overcharging Omni-Force's powers. Bolt's outfit was destroyed by his speed, and he killed several innocent people by accident due to no longer having enough control of his speed to prevent the damage his speed brought on. Bolt was nearly pulled from the team by the United Nations due to this, only saved by Mary's defense of his actions as due to Lyson's tampering with their powers, and pointing out Uber Man had done much more harm because of this than Bolt had, and had been forgiven. Bolt vented anger on the United Nations at being picked out for blame, and accused them of, among other things, doing so because they and everyone else believed he only got on the team because of his relation to Uber Man. Bolt actually quit the team to prove a point that he could handle his own life, after making it clear he refused any special treatment.
Bolt wound up back on the team, however, to try to help the group restore their powers to normal levels, or find a way to control this new boost to power. With help from scientists, Bolt has a way to again control the damage his speed causes, although at the cost of his ability to boost his blows. However, despite this way to control his powers given to him, he remains on to help the others get control of their power.
Family: Uber Man (Grandfather)
Description: Bolt is 5'4", with medium length blonde hair that flows back into tufts, except for some bangs that hang down. He has blue eyes, white skin, but his face doesn't resemble Uber Man's. His normal attire is water-proofed utility boots, jeans with the legs torn off to make shorts, a blue tank-top and denim jacket with it's sleeves torn off to make a vest, and a blue bandanna over his hair, tied in the back into two "tails" reaching to his shoulders. The bandanna has a lightning bolt painted on the front. He never wears socks, and wears swim-trunks under the shorts.
Currently, he wears an emergency costume under this outfit, which, due to his very vocal protest to the design of the emergency costume, is worn under his usual outfit, and has been modified so it won't be visible under it, I.E., no shirt sleeves or pant legs. The costume is a modification of Uber Man's, with no emblem. Bolt despises it partly from the ridiculous nature of it, partly because he hates being treated different because he's the grandson of Uber Man.
Personality: Impatient and short-tempered even before his speed, he's moreso now that he can perceive the world agonizingly slowly. However, he manages to keep his cool most of the time, and is an effective leader. He is very touchy on his being related to Uber Man, and dislikes people asking about it.
Despite his usually gruff attitude, he means well, though he does run rough with the law despite his status as a part of Omni-Force. Particularly, since he's experienced the actual hardship of living against the law, he feels criminals can take more punishment than the rest of Omni-Force, or most courts of law, deem acceptable. He usually gets off with only a reprimand, since while possibly excessive, none of HIS Rogue gallery has yet successfully gotten away with a crime. Usually, this is because he doesn't give them the time to even utter a one-liner, by beating them senseless. Even Uber Man can't claim to preventing his whole rogue gallery from getting away with a crime, as his deceased wife stands as evidence to.
He doesn't take too well to criticism or being bullied/insulted, and usually retorts with sarcasm or insult of his own. He still has some anger and temper issues to resolve, which were built up by his time as a pirate.
Quote: "Yeah, yeah, tell the police, because 'What about my Maranda Rights?' means 'I'm a law-briber' to me. You're not getting off until I beat some good will towards men into ya."
"Uh-huh, yeah, I'm listening, you were raised by aliens and got powered by cosmic rays, thus you're evil and criminally insane or whatever. Can I beat the tar out of him yet?" - Bolt "uugh....can't you at least TRY to show some sympathy? Some of them have some real problems to cope with, and need someone to care, and you could TRY to show some concern..." - Mary "Coming from 'Miss Temper Tantrum '06', look, when you can keep YOUR enemies in check without my methods, then we'll talk." -Bolt
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Post by Forte on Mar 30, 2007 17:25:35 GMT -5
Player: Forte
Name: Alexander "Alexis" Forrestor
Alias: Alex, Savage, Chimera, "Hulk Wannabe" is one used by Blackout
Age: 17
Gender: Male
Birthplace: London, England
Powers: Due to incident with a compound of his own creation with Gyqaon as the primary ingredient, Alex is currently a "Were-chimera", whose transformations trigger primarily due to stress, emotion, or physical harm as a sort of defense mechanism to help promote healing and be better able to cope. These changes can also occur without warning or provocation.
As Savage, he has natural flight by massive wings, and immense physical ability, such as superhuman speed, reflexes, strength, endurance, and senses. He also heals fairly rapidly in this state, and it is confirmed he is immune to many illnesses and toxins humans cannot be, including cancer. However, he is possessed of animalistic instincts and a personality distinctly different from Alex.
Weapons/Equipment: Savage usually does not possess sapience enough to use equipment, but he may rip the enviornment around him apart to use as a weapon.
Alex is a world class geneticist and has some experience with other branches of science, and thus owns, or did own, a vast range of scientific equipment.
Abilities: As previously stated, Alex is a geneticist and scientist of top class, and very intelligent and fast-thinking, through self-enforced education and training. Part of this was a wide range of mental exercises to sharpen his wit, so he's not limited to one specific field of knowledge.
As Savage, a different persona is in control, but despite normally bestial behavior, it shares the same mind as Alex in most ways, so it has the same knowledge, though he uses it differently, and is more experienced in social interaction and outgoing behavior.
Race: Human/Mutagenic creation
Affiliation: Young Blood (Alex is an unwilling captive, Savage is a willing member.)
Weaknesses: As Alex, he's pretty physically weak, much like the common nerd stereotype. He's also meek, mild-mannered, and overly introverted. Thus it's easy for Jack to keep him "hostage" on the team.
As Savage, he may opt too often for brute force tactics and to the point behavior, which can drive others away or offend others. He's also usually less apt at using his intelligence, sometimes not even more than a mindless beast.
Strengths: Alex is analytical and concerned with doing what is right, also one to try to find answers to problems that are the best for the situation.
Savage is much more extroverted than Alex is, and when he is sapient, he is quite sociable despite his appearance. However he has animal instincts that may muddle this.
Likes: Alex - Freedom, quiet reading, Fish & Chips w/ green tea to drink.
Savage - excitement, action, parties, spicy and flavorful foods/i.e. General Tsao's Chicken w/ brown rice and whole crabs. (Note - LITERAL whole crab, still alive to boot)
Dislikes: Alex - Jack, Young Blood, foods that have too much flavor or spice, foods that are "unhealthy"
Savage - being attacked, excessive annoyance, Jack (To a lesser degree then Alex)
History: Alex was born with several crippling defects, which restricted him to a wheelchair and made his participation in normal activity impossible, as he could not support his own weight with his legs, or even lift much weight with his arms. It was originally suspected his brain would also be damaged, but he proved this wrong. He was bitter about this, and intentionally cut off his emotions to try to focus on what he perceived as the only way to try to have a normal life or to be respected, which was learning. He went after this with an overzealous effort, going well beyond his expected burden at all times, and putting too much stress on himself in the process.
This could be said to have paid off, as he has both graduated colleges and made himself known as a top-class scientist at a young age, and using his knowledge and concepts to make some advancments in the fields. That's what got Jack's attention to him, around the same time Alex, weary from his lifestyle as a near-cripple, found what he believed to be a way to heal his body, and possibly be his greatest contribution to science - a formula for genetic replacement that not only lasted, but made those changes affect the person within a short time span and make those results worthwhile. In effect, one could change their core DNA and change in the process. However, the funding for this research was to be cut, before he could do anything to validate it could work. Desperate, he rushed production, not testing Gyqaon's properties, or knowing the exact effect it could have.
It didn't matter much, as Jack and Nocturne raided the building soon after he had a working prototype of the compound. Alex learned the hard way there was someone better than he was in the pursuit of knowledge, as Jack criticized his formula for several flaws in it, the primary one being his lack of proper handling of the Gyqaon. Jack had come to kidnap Alex to ransom, but with convincing from Nocturne, he also forcefully administered the flawed serum to Alex and shoved him down a stairwell, using him as a diversion to escape. Since Gyqaon, when not properly controlled, works off the psyche of the person it's in, this traumatic event helped found how the serum worked in Alex, as well as reawakening the emotions Alex had mostly locked away.
Alex had been badly injured by the fall, but the damage, stress, and emotions triggered the Gyqaon to act, making the serum work. This triggered his first change into Savage, and he fought back on the police, who fired on him in fear. Jack later came after Savage to use in his plans, but wound up amused at the fact Alex was stuck as a werebeast due to earlier. Jack finally took his hostage, but wasn't thrilled when he learned Alex was presumed dead.
Jack keeps Alex in order to use Savage for his goals, but also because he doesn't want Alex to escape and make Young Blood's existence too public.
Family: Unknown
Description: Alex - Alex stands about 4'9", with short brown hair, blue eyes, and a thin build, usually in plain clothes. The clothes may be stretched out or torn from having transformed while in them.
Savage - Savage is close to 10' tall, with a monstrous form and huge musculature. His form is humanoid, but easily can move on all fours. His body is similar to a patchwork of animals, with a large lizard tail and scales leading from the end of the tail to the top of the chest, similar to a snake. The feet are like tiger paws, though the hands are still human-like. Claws replace finger and toenails. The body is covered in tiger fur, with a large fluffy mane of white fur and feathers around the neck. Alex's hair is still present, but it's also faded to white. The head has a dinosaur like muzzle, with shark teeth and reptile eyes. There are monstrouslly oversized bat wings on the back.
Personality: Alex is quiet, usually trying to be calm, and keeps to himself, while Savage is much the opposite, being a people person, and seeking a lot more excitement. However, if the trigger to the transformation of Savage is excessive injury, usually he changes into an animal-like mentality. Savage can be said to be the part of Alex that he tried to get rid of, and the truth is, the longer Alex retains this condition, the more the two personalities mesh, getting traits of the other, until they'll be just one personality. When this occurs, Alex will be able to transform at will.
Quote: Alexis - "Just leave me alone.." Savage - "GRAAAAHH!!" Savage - "What are we waiting on, let's do something already!"
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Post by Forte on May 26, 2007 18:02:24 GMT -5
Player: Forte
Name: Devlin Thompson
Alias: Alchemist
Age: 17
Gender: Male
Birthplace: Corpus Christi, Texas
Powers: Devlin and his "twin" sister Mala. while fraternal twins, share a few common traits, primary being they were both born without the gene locking off humanity's magic potential. As a result, both of them can use magic, which is something Devil Jack, a demon-human hybrid, cannot do because he DOES have the gene that locks magic off.
Unlike his sister, who focuses on the intangible of magic, such as energies and spells, Devlin focuses on potions and chemical concoctions. Devlin has the magical ability to "boost" the effectiveness or alter the effect of liquid mixtures, as many potion makers of old could do. In his hands, common hand soap can become effective enough to break down the dirtiest materials, or alter it's chemical balance into a toxic weapon. He thus usually carries vials of different mixes.
His magic is expressed through his creations, including powders and liquids. Thus, without either, he is basically human. However, he can make normally mundane mixtures like water with soap into powerful enchanting effects. This list includes transformation, boosting abilities, inducing varying states of awareness or consciousness, manipulating emotions, etc.
Weapons/Equipment: As stated before, Devlin carries vials of different mixes for his needs. He also carries some vials of components (Water, ground leaves, etc.) to use for emergencies.
Abilities: Devlin, as part of his magic nature, has enhanced memory and mental function. He is not at Devil Jack's level of intellect or recall, but he has excellent memory and knowledge of biological and chemical processes.
Race: Human/Mystic
Affiliation: Young Blood (Evil)
Weaknesses: Without his potions or powders, he's a normal human in physical ability, and he cannot use his magic except through that creative medium.
Devlin has a couple psychological issues, most noticeable being Obsessive Compulsive Disorder, regarding an unhealthy curiosity and fixation on making and using his potions. However, also noteworthy, he gets delight out of frightening or repulsing victims wit his potions, especially using them on the people themselves. He doesn't enjoy KILLING with them however, but he will gladly bring them close to death.
Strengths: Due to his innate ability to change or enhance the effects of his creations, it's easy for someone to be caught off guard by him, as even harmless mixtures can have big effects, or unnatural effects.
Likes: Chemistry sets, "Make Your Own Lunch" box meals, Puzzles, mixed drinks (Like Milk and Soda).
Dislikes: Ready-made meals, Uni-task tools, Outdoors.
History: Devlin and Mala share a history as brother and sister. For that fact, this will focus on Devlin.
Devlin has always been interested in what makes things. Routinely toying around with mixing household stuff together, he tended to get into trouble for it, sometimes creating very deadly poisons. However, ultimately no harm was done, as he was smart enough not to test his mixes on living things. However, he enjoyed the attention and reaction he got for his work, and kept moving on up. He has a couple burn scars and minor loss of smell, taste, and hearing to show for this, though his sister has corrected the lost sense on occasion.
It was on an April Fool's Day he learned of his magic, when he had rigged a shower head with soap and Kool-Aid. His sister was doused, but the effect somehow made her grow a layer of grass like fur. This was also when his sister discovered her magic, as after some distress, she literally commanded the effect to go away and it did. The two began exploring their magic, much to displeasure of their parents' religious beliefs. It didn't help that the revelation of magic eroded at Devlin's sanity, making him more and more unbalanced.
Tension between parents and children reached a boiling point, and Mala took her brother and fled to escape it. Devlin, however, began using his gifts to torment the public, and his sister was stuck with trying to keep him in check. Jack eventually found out about them, wanting to recruit them, offering the enticement of knowledge of why they had those gifts. Mala reluctantly agreed, and now they serve as Young Blood's magical members, as Jack himself cannot use much magic. Devlin also, to a point, took over some of the chemical work for the team, but Jack tends not to trust him with much of it.
Family: Mala Thompson (Sister), Steve Thompson (Father), Loretta Thompson (Mother), Stanley Smith (Maternal Uncle)
Description: Devlin stands at 5'3" with short, dark brown hair, and green eyes. He usually wears a vest with straps for holding vials and pockets for holding powders. He usually smells of a chem lab. However, depending on what potions he cooks up, he could vary greatly, such as transformation into varying forms.
Personality: Usually an introvert, Devlin likes to work with his chemicals, to the point of obsession. He will ritually work on making spare vials of potion, washing his hands, cleaning his lab, then doing it over again. While it's safe procedure, he does this in a repetitive loop at times, cleaning up before he's done for the day.
Aside from this, he also displays somewhat sadistic tendencies regarding using his potions on others, including ironic or demented effects on victims.
Quote: "What? Don't make that face, Hi-C's good with Sprite and cinnamon." "Heeheehee..Nice, niiice, how's it feel being the other sex now? Sick you say? Maybe a dab o' this will change your mind on it."
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Post by Forte on May 26, 2007 18:54:27 GMT -5
Player: Forte
Name: Mala Thompson
Alias: Dreamer
Age: 17
Gender: Female
Birthplace: Corpus Christi, Texas
Powers: Mala, like her brother, has access to magic. Unlike her brother though, she focuses it through spells and incantations. She can read the words in a book and use them to focus her magic into tangible form.
With Jack's coaching in magic, she has become incredibly powerful as a sorceress, able to use magic without speaking or gesture if necessary, and she now resides in a dimensional void, which is the "backdoor into other worlds". It's a chaotic realm, reflecting Mala's view of her life as chaotic.
Her range of effects is very broad, from flight, to elemental control, to transformation and hexes.
Weapons/Equipment: Mala has a storage of magical items in her home, and her home is accessible through impossible shapes or structures made tangible.
Abilities: Mala has artificially boosted memory by magic, allowing her to recall her tomes of lore and mystic.
Race: Human/Mystic
Affiliation: Young Blood (Neutral)
Weaknesses: Mala has to remain nearby for her magic to maintain it's effect, if she did not put much effort into it. While she can kill without much thought with her magic, no permanent effect will take place unless the effect was caused by gesture and incantation, and she puts energy enough into it. This also means her magic is able to be dodged for the lasting effects.
Strengths: Mala usually doesn't need to use permanent effects anyway, meaning a simple nod or glance can put a person into serious trouble with her. She also has strong moral belief, and does not usually help Young Blood in crime.
Likes: Books, older foods, enigma
Dislikes: Radios, fast foods, annoyance.
History: Mala and Devlin have a connected history so this will focus on Mala.
Mala grew up focused on her school work and reading, preferring books to the company of guys. She has a normal history though, up until the incident where her magic was discovered. She then began using it to make life more interesting for herself and her family, but her parents grew increasingly against the use of it, prompting her to leave with her now unbalanced brother. Through her brother's public displays, Jack found them and recruited them.
With Jack's help, Mala has refined her magic, and now serves as the "bookkeeper" of dimensions, a title giving her magic on par with reality control, but duties not to directly cause massive changes to reality itself for her own gain.
Family: Devlin Thompson (Brother), Steve Thompson (Father), Loretta Thompson (Mother), Stanley Smith (Maternal Uncle)
Description: Mala is 5'7", with shoulder length brown hair and blue eyes. She usually is in robes, taking her role as sorceress seriously, but she can be found in normal clothes too.
Personality: Mala is normally quite serious and calm, as well as not having much sense of humor. She has a bit of humor though, in her effects on others, but doesn't laugh at it.
Quote: "Enough with the motor mouth, or I'll remove it."
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Post by Forte on Jul 15, 2007 17:45:47 GMT -5
Player: Forte
Name: ?
Alias: Isolation
Age: Mid 30's
Gender: Male
Birthplace: West Point, Virginia
Powers: Isolation has some psychic power, primarily used to compensate for his body's physical loss of the five senses. However, he can also link his mind to another person's, to induce hallucinations of loss of the senses and bitter memories Isolation has.
Isolation has the ability, through psychic power, has a 360 degree sensory field around his body, letting him see or feel things around him, despite location compared to him. It's range, however, is limited to 20 feet.
Weapons/Equipment: Isolation commonly wears a sensory deprivation helmet that has no openings in the face, but an opening in the back to let his long hair out. There is a turn lock on each side of the mask that keeps it in place. It has a vocal emitter so he can speak clearly with it on.
Abilities: Isolation has formerly been trained in U.S. Marine and Army tactics and combat. He has lost some touch with this due to his lost senses, but he is relearning the skills.
Isolation also has superhuman senses due to the fact he is psychically replicating them, thus able to achieve traits in his senses not normally possible, such as sensing the world around him while wearing his mask. He can see and hear perfectly regardless of the mask.
The senses he still has, being sense of balance and coordination, have been superhumanly heightened as well, to help compensate for his lost senses, even before his psychic abilities awoke.
His mental powers have granted him spatial awareness to the point he can literally go without sensing anything through sight or hearing, and interact with the world around him regardless.
Race: Human - Psychic
Affiliation: Deadly Sins (Evil - Enforcer for Greed)
Weaknesses: Without his psychic power, he is completely helpless, as he cannot see, hear, taste, smell, feel, or otherwise sense the world around him.
Strengths: Due to his balance, he is excellent at acrobatics and close combat. He can also sense an opponent's attacks from any direction, giving him information in battle faster than normally possible.
Likes: Military rations, wearing his mask, Blindfold Chess
Dislikes: Mirrors, most foods (Taste is the one sense he has trouble replicating psychically.)
History: While his identity is unknown, it is recorded he was born and raised in West Point, and grew up aspiring to be like the soldiers trained there. He followed this dream, training to be the best he could be.
However, this was crushed when he was taken prisoner in a war, and tortured despite P.O.W. treatment specified by the Geneva convention. He was, among other things, burned alive, which is where he lost his senses. He was later rescued, but unable to trust anyone because he couldn't see or hear anything, or really feel, smell, or taste anything. He had actually believed himself to be dead.
A group of seven psychics whose powers are based on the Seven Deadly Sins found him, and the member Greed selected him as his enforcer. Uniting the seven's power, they managed to use their powers beyond their normal scope, to grant and awaken psychic power in Isolation. While he does not rival the seven in psychic power, the circumstances of this also made him immune to the seven's influence for that point on. However, he works for Greed to try to gain an identity in the U.S., as he was proclaimed dead.
Family: Unknown
Description: Isolation stands at 5'7", with waist-length black hair, and usually only wears the pants of a prisoner, with broken shackles on wrists and ankles, and the isolation helmet. His skin is heavily scarred from burns, and under the mask, he has no ears, nose, or eyes, and the lips are withered and shrunk, leaving his teeth and mouth exposed.
Personality: Isolation is rather serious, as well as a bit pessimistic, likening losing all five senses as what death is like. However, he also seeks to have some normalcy, and does enjoy some activities.
Quote: "What difference is there in death, and loss of the senses?"
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Post by Forte on Mar 24, 2008 23:45:06 GMT -5
Player: Forte
Name: Thomas Baldwin
Alias: Puppet, Marion, String Master, Hell Puppet
Age: 17
Gender: Male
Birthplace: Pennsylvania, U.S.A.
Powers: Puppet's powers are those generally associated with psychics, the ability to take control of minds and bodies, and to animate inanimate objects with his mind. He can also feed illusions and false perceptions into the mind. He cannot read minds, or attack telepathically. But he can perceive what those under his control can perceive. He can communicate telepathically to a point, to give orders to those in his control from a distance.
His power gives him some heightened resistance to other psychics.
Weapons/Equipment: N/a.
Abilities: Puppet has some limited degree of talent in getting around by Free-Running, although he is not an expert. While he cannot read minds, he has proven some intelligence by getting around the handicap, by ordering those under his control to tell him information they know. However, this requires he is physically present to hear it. He can only receive what the victim's senses do by his control.
Race: Human - Mutagenic
Affiliation: No group affiliations (Anti-Hero/Anti-Social)
Weaknesses: Because he cannot read minds directly, this means he can't access knowledge the victims possess without being directly present for them to tell him. This may also mean he may not be aware of their mannerisms, such as dominant hand or habit, and observant people may be able to spot someone under his control by this.
He cannot attack telepathically, only force illusions into perceptions, or control someone. He cannot use his psychic powers in any other way, exception of controlling inanimate objects.
Physically, he is a normal human, with no special endurance except for psionics.
Mentally, he has some sanity issues, including the belief "good" people should receive happy endings, regardless of the cost on others, and that "bad" people must receive horrific punishment. The cognitive dissonance caused when his objectives conflict (such as having to punish one good person to benefit another/having to punish a killer, such as Punisher, who also punishes bad people) can cause severe mental backlash, incapacitating him, and disrupting his mental powers.
Strengths: He is very creative and intelligent, as displayed by his method of getting around his inability to read minds. While under his control, he can push people he's controlling past the limits imposed on them mentally. He can also keep a sense mentally of their capabilities, and when in control of another, he can easily and instinctively tap into their potential and skills. However, he is not physically aware of how this process works, nor can he recollect precisely key details to replicate these skills himself.
With subtle use of his mental powers, he can be very convincing in person, or may make himself appear to be undetectable to the physical senses (Although he cannot deceive machines.)
Likes: Fairy tales, Anonymous status
Dislikes: Corrupt officials, fairy tales without happy endings
History: Because Puppet makes use of others for his actions, his history is rather murky. It is known he killed both parents on belief they were wicked people. It is also known he does not use a costume, and in fact, works a fast food job.
It is also known he is not above controlling heroes or villains to do his bidding, or to control victims into suicide.
Family: Mortimer Baldwin (Father - Deceased) Cecilia Baldwin (Mother - Deceased)
Description: Puppet stands at 5'3", with a lean frame, with short black hair that flows back into tufts, and green eyes. He is Caucasian, usually wearing street clothes.
Personality: Puppet tends to avoid sincere social interaction, and does not relate well with others without the use of his powers. He is awkward around others even on the best of terms.
He is viciously vindictive against those he perceives to be bad, and is not above comtemplating extreme methods of killing them, including controlling them into suicide, or arranging them to commit horrific crimes against others Puppet perceives as bad, in order for them to be arrested and be punished for crimes Puppet forced them to commit.
Quote: "Time to pay for your sins."
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Post by Forte on Sept 13, 2008 22:15:16 GMT -5
Player: Forte
Name: Asterisk and Rache
Alias: Asterisk - Jonathan Smith, Comedy, Wildcard
Rache - "Goodman" Samuel Brown, Tragedy, Revenge
Age: Twins, 24
Gender: "Identical" twins, male.
Birthplace: Unknown, stated as United States
Powers: No known powers. Rumored they can share their skills with each other psychically, but they do not display any powers.
Weapons/Equipment: Both use firearms of varying kinds. Rache uses a modified katana. Both wear masks, Asterisk's is predominently white, with yellow markings, while Rache's is black, with blue markings.
Both use modified and improvised weaponry.
Abilities: They both seem to have the same skills, including Free-Running talent, proficiency with weapons and close combat, agile movement, sharp reflexes, and various other skills. They have some talents they each have that the other brother does not appear to have or does not use.
They do have a rarely seen but significant talent for tandem fighting, which only fuels the rumor of a psychic link between them.
Race: Human
Affiliation: Asterisk - Mercenary/Assassin (Ranging from Good-Evil depending on his mood and contracts)
Rache - Vigilante ("Lawful" Evil - kills his targets)
Weaknesses: Asterisk - His unpredictable antics and behavior make it hard for him to keep alliances or the trust of those aside from Rache. He is also only human, despite his habit of intentionally getting himself into bad situations.
Rache - Rache usually refuses to work with others, aside from occasionally Asterisk. Has a few psychological quirks, including refusal to use a weapon that has been previously used by someone other than himself. He also "marks" the scenes of his killings, usually by writing "Rache" somewhere on the scene, with his own blood, and leaving as "clean" a handprint as possible. This is in part due to his need to assure no one can question if he was the one responsible as opposed to a copy cat.
Strengths: Asterisk - Due to his behavior, it's hard to predict what he may do. Asterisk also has a reputation as a talented mercenary due to his near-mythic skill in surviving tough situations he tends to purposely get himself into.
Rache - Rache's reputation is as a shadowy vigilante, brutally punishing criminals and corrupted officials alike. He is particularly known for his alleged ability to be invisible, which in truth is his talent for stealth tactics. He is also very intimidating, in part due to his previously mentioned "undenyable confessions" of his crimes.
Likes: Asterisk - Fast cars (and working on them), baseball, liquor, Pop-Tarts, tacos, brawling.
Rache - Charities, non-professional counselling (as the counselor), tennis, milk, granola bars, ramen noodles, keeping up with news.
Dislikes: Asterisk - Police, football, wasabi, tea, eggs (except Deviled eggs and foods where egg is an ingredient that isn't tasted, like bread or cake), pie (any kind), hobby games (miniatures, card games that do not use standard 52(54) card decks, non-gambling related dice games)
Rache - Most atheletes, criminals (with some exceptions he knows personally), curry (and other spicy foods), alcoholic drinks (any kind), chocolate (and to a lesser extent other sweets/candies), motorized vehicles, combat sports
History: Not much is known of the brothers' past, but what is known is that Asterisk is a hitman and soldier for hire, primarily for an insatiable lust for thrills and excitement, unable to be sated by conventional methods such as sports or roller coasters. As for Rache, he is much more somber in attitude, apparently having had his view of life tainted by some undisclosed incident in his past. While the two would appear to be bitter enemies on the surface, due to Rache's known murder streak of criminals, they do in fact get along, though not always smoothly. Asterisk acts as an information and weapon broker for Rache, giving him the resources for free, due to Rache's stubborn refusal for practices such as using the money taken from victims to fund his vendetta. Instead, Rache always donates the money to those victimized by those Rache hunts, or for charities, while Asterisk uses his pay primarily to supply both brothers with necessary materials like weapons or food. Despite their differences, there are recorded instances of them acting together, although Rache usually detests it.
It is noteworthy their alleged real names are both likely false names. Jonathan Smith shortens to "John Smith", and when Samuel Brown is addressed with his "Goodman" nickname, the name "Goodman Brown" is almost exactly the title of a short story and the name of the main character in the story, "Young Goodman Brown".
Family: Each other (brothers)
Description: Both are even height of 5'9", roughly same body build and weight, though Rache dresses in ways that hide or downplay his atheletic build while Asterisk usually flaunts his. Asterisk usually wears bright clothing, while Rache prefers dark or neutrally bright clothing. Asterisk's white mask is modeled after The Face of Comedy, with a mouth and eyes painted on in yellow, in a laughing expression. Rache's is modeled after The Face of Tragedy, with a sorrowful looking mouth and eyes in blue. However, both masks are painted to appear to be crying blood.
Asterisk in his mercenary outfit wears an indigo muscle-shirt with a small amount of armor, including superficial shoulder plating. He also wears blue jeans and combat boots, with fingerless gloves, wearing his shoulder length black hair down his back, styled straight. In his civilian guises, he tends to keep his hair in a similar style.
Rache's outfit is more covert, mostly blacks, including a long black trench-coat with the buttons all cut out and button holes sewn shut, and the cloth rope/ties removed, collar sewn down onto the coat. Under this he wears black shirt and jeans, with black leather gloves and boots, with armor under the shirt. The coat will usually conceal various weapons, including a hip-worn sheath for his katana. His shoulder length black hair is styled to appear tufted and unkept as Rache with part of it hidden in the coat and kept in place to make it appear much shorter, but in civilian guise, is worn straight in a pony tail.
Personality: Asterisk - Asterisk is very outgoing and thrill-seeking, which determined his choosing assassin work. In public, non-disguised, he is recognized as a thrill-seeking playboy and avid sports fan, as well as a ladies man. In his mercenary guise, his lust for fun shows through even more, as he intentionally chooses the hardest ways possible for his actions.
Rache - Rache's civilian guise has him posing as a former priest with a calm, happy attitude, but quiet nature, trying to counsel people who have been left homeless or for worse by life. As Rache, however, his brooding and serious mood show through, as he shows no mercy to his targets and uses the information he obtains as a civilian to judge his victims.
Quote: Asterisk - (civilian) Laaaaaadiiiieees, please, I've got time for ALL of you tonight.
(Asterisk) - (fighting his target, a were-wolf like Gyqaon mutant) BAD DOGGIE! *Breaks a bat across the wolf's skull.*
(Asterisk) - (his "password" for meeting Rache) Sorry preacher, I have no soul to save.
Rache - (Civilian) Please. I may have retired from being a man of the cloth, but I still see myself as a "Goodman".
(Rache) - (When a drug dealer tries to bribe him, said while brutally beating the man up.) My name is Rache. The word means "Revenge", or "Vengeance", and that is what I am. I am the Vengeance of the lives those like you poison and destroy. Their misery, their tragedy, are my incentive. Their pain, their anguished cries in the night are the reason I hunt down scum like you, to take back the joy you stole from them. Your money is simply making me more upset with you than I was before. *Then shoots off the man's hand with a sawn-off shotgun*
(Rache) - (Said to a corrupt CEO's bodyguard) You're protecting a monster. Are you aware of this? *The guard responds with gunfire that Rache dodges.* Then you're in my way. *Uses the katana to take out the guard.
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