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Post by Scyer on Sept 15, 2005 6:34:51 GMT -5
Here's a sample Template for character info. It is not neccessary to use this, nor does it need to be exactly like this. If your character is in multiple "dimensions" and they're different in each, you can use a different color font for the other universes info. Just make sure you state which is which.
Template:
Player:
Name:
Alias:
Age:
Gender:
Birthplace:
Powers:
Weapons/Equipment:
Abilities:
Race:
Race Pic: *if you feel it is Neccessary*
Affiliation:
Weaknesses:
Strengths:
Likes:
Dislikes:
History:
Family:
Description:
Personality:
Quote:
Template Description (borrowed from another forum):
Player: (This would be you, the owner of the character.)
Name: (Name of the character.)
Alias: (Any nicknames or codenames the character uses.)
Age: (Character's age.)
Gender: (Character's gender.)
Birthplace: (Where the character was born. It can be vague, such as simply the planet, or it can be detailed, right down to an address.)
Powers: (Any supernatural powers the character may possess.)
Weapons/Equipment: (Any armaments and/or special gear the character possesses.)
Abilities: (Any skill traits the characters possesses that don't qualify as super-natural.)
Race: (The character's race.)
Affiliation: (Character's alignment (good/bad/neutral/etc), as well as who they may work for.)
Weaknesses: (Downgrading traits the character posseses. This can range from personality flaws to extreme elemental or weapon weaknesses.)
Strengths: (Beneficial traits the character possesses. Mostly involving personality.)
Likes: (Things that pleases, attracts or is otherwise approved of by the character.)
Dislikes: Things that angers, repels or otherwise is not approved of by the character.)
History: (The character's personal history, up to their current state.)
Family: (Any family members the character may have. This can be parents, siblings, siblings of parents and so forth. Basically ANYONE related to the character.)
Description: (A physical description of the character, including height, weight, hair/eye color, and anything else you may desire to include.)
Personality: (Newly added, this is where you put your character's general personality description. Doesn't call for in depth stuff that you might want to keep secret though.)
Quote: (Something the character may have said in the past, or is likely to say, of any sort, from humorous to poetic to philosophical, depending on the character's personality.)
=====NEW TEMPLATE=====
Here is a template for Navis:
Player:
Name:
Alias:
Operator:
Gender Form:
Navi Type:
Navi Element:
Navi Image:
Buster/Weapons:
Abilities:
Affiliation:
Weaknesses:
Strengths:
History:
Description:
Personality:
Quote:
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Post by nocturne on Sept 15, 2005 8:45:51 GMT -5
Player: George Fasano
Name: Baron Nocturne
Alias: Fluffy-Sama
Age: 22
Gender: Male
Powers: Author Powers
Weapons/Equipment: Twin Black hookswords
Abilities: Good leadership skills and good with machines
Race: Anthro twin tailed fox
Affiliation: Dark Arkadia
Weaknesses: Angers too eaisly, and is very slow to trust somone.
Strengths: When angered, he can change his form and become more powerful, and also he is very loyal to his friends.
History: Was created by the Church of Sturges to be an assassin for them, but at age six began to question the killing he was doing. this marked him for death from the church, and he has been on the rum from them ever snce. as he was doing this, he met with His now Wife Maria, a human. They now are the leaders of the Dark Arkadia Empire, which fights for the forces of good.
Family: Created by high Priestess Morrigan Lunakko (Deceased), has three sisters, Symphony (Deceased), Aria (Descased), and Requiem (Deceased), and two brothers Rondo (Decsased), and Raphsody (Deceased). Now is Married to Maria Kunzite, and has a daughter named Lisa
Description: Black fox with two tails, fur is black all over except for his muzzle, chest and belly, which is white, and his tail tips, which are blood red. He has brown eyes and black bat wings. He's about five foot, and doesn't wear clothing.
Personality: Is very easy going and kind to his friends and family, but with new people he isn't quick to trust them. With people who wrong them however, he will hunt them down and make them pay for whatever wrong they have committed.
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Post by Forte on Sept 15, 2005 15:24:52 GMT -5
Original Character
Player: Forte (I'm not doleing out my real name)
Name: Forte
Alias: Lean Mean Green Killing Machine, Dwaggie (Reserved for love interests.)
Age: 18
Gender: Male
Birthplace: Unknown (doesn't speak about it)
Powers: This depends on the context, but typically a large variety of breath weapons, superior regenerative ability, natural flight by wings, and superhuman strength, speed, endurance, senses, and agility. His hide acts like a superior armor, even capable of dulling kinetic energy.
He's also the Author God of the Flying Dreams Studio's universe, but outside of there he does not have this power.
Weapons/Equipment: Nada.
Abilities: Forte is intelligent and cunning, and able to rend through most metals with his claws and fangs.
Race: Anthro Dragon
Affiliation: Good (Flying Dreams Studios)
Weaknesses: A strong fondness for strawberries, and very easy to anger.
Strengths: You don't want to be what he's angry at....
History: For a long time it was believed that Forte was the original Forte from the Mega Man universe, turned into a dragon by a magic user. However, it has been revealed that he never was that Forte (or Bass if you prefer), instead, the name being a nickname he has due to sharing the unique eye streaks and being a fan of the character. His true past is having been temporally cloned (Like all the other famous residents of the studio), but from a universe where the human population is replaced by anthromorphic creatures. During a temporal shift, the universe holding the studio has changed in many ways, among which being the revealing of this fact. He has a crush on Roll, but he has to compete with the REAL Forte for her. He also has (Mild) competition in alternate reality forms of himself that visit the studio, but their odds of success are negligible at best. Forte assumed the role of chief caretaker and Author God of the studio due to being the only truly unique being there who'd accept.
Family: Unknown, though pursues Roll as a love interest.
Description: Forte stands at 6'5", with green scales, indigo eye streaks, blonde hair, red eyes, and yellow front scales. He has human like hands with claws instead of fingernals, but only three clawed toes per foot and a "toe" on the back of each foot. He has a tail about 4 feet long, and large, bat like wings on his shoulder blades. His usual attire is variable, but usually human clothes modified for his body.
Personality: Forte is somewhat cocky and reckless, and prone to extremely violent and dangerous fits of anger when provoked sufficiently, but with friends he's easy going, and with those he cares for, calm.
Quote: "Grrr..."
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Post by Forte on Sept 25, 2005 16:43:22 GMT -5
Original Character
Player: Forte
Name: Amp
Alias: Zoom, Overdrive, lotta speed names. Also, Dynamo is a name he will be given later on after becoming more experienced, Dynamo chosen to reflect moving up from an amp of power, to a generator of power. He usually doesn't use the name since others also use it. Same with Zoom and Flash.
Age: 17
Gender: Male
Birthplace: Unknown (Due to amnesia)
Powers: Amp is capable of functioning on a much faster level of speed than most known beings, with exceptions of noted speedsters like The Flash or Superman. This includes reaction time, reflexes, thinking, and motion. Super speed in those aspects is his only real power, but he can use it to apply varying effects caused by this speed. Recently, he has discovered that, like some incarnations of The Flash, he can steal or give speed from other objects or people, although when the speed is stolen, this doesn't prevent the victim from simply generating more of their own. It also takes long periods of near-intense exertion to fatigue him, but this may just be the result of excersise and training. In the near future, Amp will develop his speed to the point that he can "Super Accelerate", his term for accessing an even higher level of speed where all time seems to stop for everything except him. In this state, not even the likes of Superman or the modern day Speed Force bearers can keep up, and it's believed only the Kingdom Come Flash can even hope to match him. Using this state of intense acceleration, Amp is even capable of using his speed to approximate powers he does not have, example being using his speed in a charge, to hit with much more force than his normal punches would be.
Also, like The Flash, Amp's body produces a special air flow field around it, preventing friction damage to himself or his clothes. Amp seems to be able to extend this field briefly to objects he has contact with, and this field can last until it slows to speeds friction would not affect it at. This means the items he throws also will not burn up by friction, until they slow down.
Weapons/Equipment: The only notable equipment is treaded shoes, which when combined with his speed, can help him scale sheer surfaces simply by running up them. He has, however, used other objects in conjunction with his speed as weapons, such as pitching stones at high speed for more powerful impact.
Abilities: Amp's normal human abilities include knowing how to do some jobs like simple carpentry and plumbing, lawn care, and other dead-end type jobs.
Race: Human
Affiliation: Neutral (Due to amnesia and lack of interest in full-time super-heroing.)
Weaknesses: While Amp can endure somewhat more than one would expect, possibly as a byproduct of his powers, he is still only human in terms of physical durability. He doesn't seem to become roadkill from slamming into something with his speed no matter how fast he went, but doing so can and will cause some serious harm to him.
Strengths: Due to his powers, Amp is a fast thinker, and able to reach complex conclusions in an extremely short time frame. He is also skilled in street fighting, taking after Bruce Lee's teachings of adapting what is comfortable for him to use.
History: Amp's past is murky, due to his memories being splintered and lost. He took the name Amp as his main name based on the powers he has and the fact other names, like Zoom, Overdrive, Flash, and Speedy are all taken for the most part, though that doesn't stop others from using those names for him. He had his powers as far back as he can currently remember, although he can remember it was an intense and likely dangerous event in his past when they emerged. It is possible he is linked to the Speed Force, as is The Flash, since his powers seem to be nearly identical to those of people who gained their powers from it. He has yet to display time travel with his speed, or attempt to do more complex feats like pass through solid matter or vibrate quickly enough to appear invisible. He has passed through walls before, but unfortunately for him, not in the intended manner, I.e., crashed through them.
Family: It is unknown at this time if he has any family living, or who they are or were.
Description: Amp is about 5'6", with dirty blonde hair, green eyes, and outfits that tend to change as he travels. Typically, he keeps treaded boots or shoes in one form or another, and long pants like jeans. His powers and his constant use of them seem to keep him trim, with some muscle.
Personality: Amp's personality seems to fluctuate a bit, possibly from lack of remembering himself. He tends to be easy-going, though can be prone to anger. He has no known self-doubt issues, despite before being called another Flash, and he has before used his powers for pranks.
Quote: "This lane is for hypersonic speedsters only."
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Post by Forte on Sept 27, 2005 17:32:00 GMT -5
EDIT: One of the Mercy-es has shown more abilities recently, thus getting revised.
Player: Forte
Name: Mercy Killers - Mercy and Mercy
Alias: Both women are simply known by the name Mercy. However, the first is also known at Lex Luthor's bodyguard, and the latter is known as one of the few women who have survived Gamma radiation exposure, and mutated into a more powerful form.
Age: Unknown. Both assume in their mid-twenties.
Gender: Both are Female
Powers: Mercy the Bodyguard - She has an undetermined level of enhanced human ability. She can and has put up a match against Superman, able to harm him, but she has been knocked out by Harley Quinn with a punch gun. It is possible she has a mind over matter of her limits, and needs to be aware of the threat to be strong against it.
Mercy the Gamma Being - This Mercy has mutated from Gamma exposure. In the Marvel Universe, the few humans who survive Gamma rays mutate as such. Study has noted Males' tend to change into perceived self-image or as an extension of a heart's desire. Women, however, changed into idealized self-image. Mercy has not gained immense human strength like the Hulk, but rather, the power to teleport instantaneously by thought, and telekinetic powers able to move objects up to 2 tons in weight, and multiple objects at once. This includes herself.
Edit: This Mercy has also displayed a powerful level of telepathy as well, able to scramble emotions, read into people's minds to see their emotional state or their fears, and place illusions in their minds. She can also communicate from mind-to-mind, and this is the primary power she uses, although subtle. She can also use this to block out others being able to sense or detect her presence, making them inable to see, hear, or smell her. A particularly mean trick is when she does this to everyone around her except one particular person, making the one appear to be talking to themself.
Weapons/Equipment: Bodyguard Mercy - She has used guns, but typically opts for hand-to-hand.
Abilities: Bodyguard Mercy - She is an accomplished street fighter, and physically fit.
Race: Human
Affiliation: Evil, although both are so due to coersion. Bodyguard Mercy feels she owes Luthor her service, and Telepath Mercy has a tracking device implanted in her brain, which others have used to keep her under their thumb.
Weaknesses: Both - Both are susceptible to being rendered normal human in ability if something can disable their mental powers. In Bodyguard Mercy's case, this is her confidence making her stronger.
Bodyguard Mercy - Her strength has limits. She is still normal human in this sense, and can be injured.
Telepath Mercy - If her emotional state is too strong, such as fear or panic, she can't teleport due to the need to focus on this. Despite her immense power, she is also only human in endurance.
Strengths: Bodyguard Mercy - She is intelligent in many senses due to her being a right hand woman to Luthor, with knowledge picked up from watching him.
Telepath Mercy - She is somehow able to foresee exactly what the area she teleports to is like BEFORE arriving, allowing her to do things like jump in on a conversation, comment on something that happened just seconds before, or, more importantly, warp in on a target and catch them by total surprise.
History: Bodyguard Mercy - This Mercy was another kid on the street, up until the day she actually ripped off Lex Luthor's suitcase. Oddly, he didn't press charges, but instead, had her become a bodyguard for him. Due to the need to pay back the debt, she agreed, and became loyal to him. Recently, this loyalty has faltered, even though it's stood up to tests as strong as Superman.
Telepath Mercy - An ordinary secretary up until exposure to Gamma rays, Mercy transformed into an ideal woman, gaining powerful mental abilities in the process. She has been used before to attack the Hulk, but was double crossed when she took interest in the Hulk's human side. She hasn't been seen since...until now.
Family: None Known.
Description: Bodyguard Mercy - This Mercy is about 5'5", with short blonde hair, blue eyes, and a black Lexcorp uniform with a short skirt. She can fight amazingly well in this, meaning the material may be stretchy.
Telepath Mercy - She stands at the same height as the former, with short pink hair, ice blue eyes with a slight glow, and a dark pink jumpsuit, with purple lipstick.
Personality: Bodyguard Mercy - She's calm, collected, quiet, and serious normally. When someone gets a bit too close to Luthor, or a little too arrogant around Luthor, she may become aggressive, and possibly punch their lights out.
Telepath Mercy - Arrogant, confidant, and self-sufficient. She likes to be dominant towards others, with some exceptions. She also likes to play mind games with victims, making them suicidal or easing the transition for those who die, living up to her name "Mercy". However, those who have her ire she tends to actively attempt this on, not typically trying this with others.
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Post by Forte on Oct 4, 2005 16:24:46 GMT -5
Player: Forte
Name: Soma Cruz
Alias: Demon King, Lord of Darkness, Dracula
Age: 19
Gender: Male
Birthplace: Unknown, in Europe, likely England.
Powers: Soma has the power to assimilate the souls of monsters, demons, and other like forces. When he does so, he can command the powers of those beings for himself, for such tasks as conjuring magic blasts, transformation, or other abilities the beings had. Soma can potentially command over all dark forces, if he chooses to accept becoming a full reincarnation of Dracula...
Weapons/Equipment: Soma has a large variety of weapons and gear, which can be stored within his coat due to the magics he possesses. Swords are a personal favorite weapon, but he can and has used guns, spears, hammers, fists, and other unusual weapon types. He once possessed a strange ring known as the Chaos Ring, which seemed to only react to him. When his powers were at a peak from housing many monster souls, this ring appeared to him, and when worn, made his magic inexhaustable. But it has not been seen since...
Abilities: Soma's natural abilities, and what is credited to his magic, are blurred, as he may or may not have his power enhancing his abilities. What IS known is he can wield swords and other weapons well. He can also wield massive weapons much bigger than he himself is.
Race: Human...?
Affiliation: Good...?
Weaknesses: Soma's known weaknesses are few, and those known are hard to exploit without becoming a strength for him instead. Soma cares deeply for his girlfriend Mina Haboku, and should something happen to her, it's impact on Soma could be intense. Soma also tries to avoid extending his powers to their fullest, lest he somehow break under the effort and lose himself to being Dracula.
Strengths: Soma is strong willed and determined, trying to supress becoming the evil Lord of the Night, and remain kind.
History: Soma's known history begins as an exchange student in Japan, becoming close friends with Mina, a caretaker at the Haboku Shrine. In 2035, Soma ventured to the shrine to view the first solar eclipse of the 21st century, only to end up inside the eclipse, where in 1999, Julius Belmont has sealed Dracula's castle. With help from Yoko Belnades, Mina, Genya Arikado, Julius, and Hammer, Soma dominated over a disillusioned missionary named Graham Jones, who believed himself to be Dracula Incarnate. To Soma's horror, however, in doing so, the castle recognized Soma as the true Dracula, instilling Soma with Dracula's memories and essence, but taking much longer to fill Soma with the chaos and evil. Soma's memories brought to attention that Arikardo, was in fact, none other than Alucard, Dracula's only son. Alucard had fought to this point to prevent Dracula's return, but now, Soma had to venture where only he could, to fight against the chaos. En route, he ran into Julius, who had no choice as a Belmont, but to kill Soma. Soma won, but realized Julius held back. Julius had sensed Soma's soul fighting against the darkness. Soma asked Julius to kill him if he failed to defeat the darkness. With encouragement from his friends, Soma dominated, and expelled the darkness from himself, being rid of Dracula and his powers forever...
Or so he thought...in 2036, a dark cult sent monsters after he and Mina to try to capture Soma and force him into being Dracula. Soma absorbed the monsters' souls, and Alucard told Soma he never actually lost his powers, only dispelled the souls in him. Soma again headed off to fight the darkness. When he fought Dimitri, a human with Soma's powers, Soma was horrified when his defeat had Soma absorb his soul as well. Against Dario, Soma prevailed twice, the second time cutting off the demon binding that gave Dario his flame powers. It was time for Soma to encounter Celia and stop her mad plans. Only he found she had tied Mina to a tree, and struck her dead...
What course will Soma take now...?
Family: Soma's family is unknown, but if he becomes Dracula incarnate, Alucard would be his son.
Description: Soma stands at about 5'6", with short white hair, blue jeans, boots, a black shirt, and a long white coat. His eyes are normally blue, but when Dracula's essence in him is strong, they become red, his hair is more unruly, and those in his presence can sense he is another being, even if Soma's mind is in control.
Personality: Soma is normally a conservative teenager, trying to enjoy the things others his age would. However, behind that is confusion about himself and who and what he is. He fights to keep himself, and avoid falling to the hatred. But with Mina's demise...
Quote: "Forgive me Mina...I couldn't keep my promise.."
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Post by Forte on Oct 6, 2005 18:03:04 GMT -5
Original Character
Player: Forte
Name: Oblivion
Alias: Chaos, non-being, Darkness.
Age: Possibly beyond time.
Gender: Neutral, but has extensions that can be either, both, neither, or something...
Powers: Oblivion is a force of existence outside the bordering edge of the plane of reality. It can be described as the darkness between dimensions when passing through them. The limits of it's powers, before and after changing, are unknown.
Weapons/Equipment: The initial Oblivion had no need, essentially being a force of ultimate existence. It's change into it's new state, however, sees a lot of weapon and equipment use from it's extensions.
Abilities: This is dependant on if you refer to an extension or it, current or original. Now, it has a higher form of hive-mind with it's extensions.
Race: N/a, extensions may appear or even BE virtually any race.
Affiliation: Evil (Well, yeah, considering the name. Though actually you could say it has delusions a grandere on the cosmic scale.)
Weaknesses: Light has traditionally been used to combat the Darkness, with amazing success. In current state, Light is not as strong, but still potent. It's extensions have varying weaknesses.
Strengths: Oblivion is capable of mimicing virtually any life form or state of being. In some cases, the mimics ascend from being mere chaos energy clones into a sentient life form that's a blend of real living tissues and true spirit with chaos energy mockeries.
History: Oblivion was originally best described as the root of all evil and negativity, outside of all realities, and seen as the darkness between dimensions. Xian Lon Chi once saw a vision of it when receiving his powers, and feared it, believing it to be his reward for a sinful life, waiting for him. It might be possible this is or was true. However, numerous attempts, some successful, in purifying or purging extensions of it that existed in various universes has ultimately changed what Oblivion is. Now, it is a void in which a multitude of chaos energy beings exist, all as part of a whole that has been splintered and divided. Their unity belief is that all reality is an illusion, created by "The Dreamer", and they attempt to "police" those realities, sometimes going so far as to try to end them, due to the logic of dreams needing to end sometime. They also are afraid they're losing control over the dimensions, and seek to enforce their control once more, to keep from slipping away into true nothingness.
Family: Each other, aside from that, fugedaboudit.
Description: There are too many possible forms for them/it to list.
Personality: Each extension is unique personality wise, except they all share the belief reality is a dream that needs to be controlled, or ended.
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Post by Forte on Nov 17, 2005 0:31:07 GMT -5
NOTICE: Edited 9/1/06
Player: Forte
Name: Crush
Alias: Code 742, Silver, Rook
Age: Physically - 23. Truth - 2 months
Gender: Male
Birthplace: United States, Nevada - Site of Project "Rook Takes King"
Powers: Since Crush is cloned from the energized cells of King, he bears all of the same powers as King, but has taken them further, not held back by a pacifistic nature or a concern for the planet. Also, Crush does not display his powers in the same ways, for instance, while King can show his psychic power in empathic use, Crush lacks this, but instead, has a much stronger mental barrier, which even King cannot overcome.
Like King, he uses his Chi for combat purposes, but Crush has learned how to directly manipulate the Chi fields of the planet itself, so while he cannot actually draw power from it as King does, he can use it to mimic forces of nature with his blows, with a preference for electricity.
Unlike King, he is capable of transforming himself into a fundamental force of nature. While he is actually cut off from much of his power in these states, Crush has found these forms very useful for transportation, especially in flying THROUGH an opponent, damaging them on the way. He cannot, however, sustain any of these forms for longer than a few seconds, making it impossible to use any of them for more damaging attacks.
Weapons/Equipment: Crush uses no weapons aside from his natural abilities. However, he is partial to wearing sunglasses to hide his eyes. His fondness for them is a bit abnormal.
Abilities: Crush's abilities that are not a result of his nature are hard to discern, as much of his knowledge is memory implanted. He does, however, seem to get along great with dogs or wolves. He has certain fighting techniques he notes as his own though.
Thunder Kick Barrage - Crush rushes a foe, unleashing a kicking fury, teleporting around the opponent to pummel them from all sides, before he warps in front and above the target, and backflips. He uses his Chi manipulation to gather the electrons in the air to his foot, making it appear lightning strikes his foot during the flip, before he finishes the flip, slamming his sparking foot into the target, discharging the blast.
Flash Magic - Crush's take on Vegeta's Final Flash. When he charges it up and fires, he will immediately teleport, and fire again from a different angle, duping someone into dodging the first shot, only to be hit by the second.
Breaker Surge - Crush back-flip kicks his target into the air, teleports immediately to punch them away to a new trajectory, teleports again to intercept them and uppercut them straight up, teleports to use a swinging kick to the spine, then elbows his target straight down, teleporting once more to be on the ground below, to intercept them by flying up with a punch straight to the base of the spine.
Heaven Flash - The same as the above, but he does not teleport to the ground after sending them down at it. Instead, he twirls into position, gathering energy into his arms, then unleashes a merciless salvo of silver Chi blasts straight down, ending it with a monstrous Chi beam that shines intensely, once described as "a light from heaven", which is how this was named. The final beam's destructive power is extreme, leaving only molten craters in it's wake, heat fusing anything that's just out of the beam's path into a mess.
Element Warp - While he is capable of true teleportation akin to King, Crush tends to opt for this in battle. He converts himself into shards of rock, fireballs, solid air cutters, or electrical arcs, then zooms at and through his opponent, before reforming into his human form behind the now damaged target, and continuing the fight.
Corona Edge - Crush forms a razor edged Chi formation over one arm, then rushes at the opponent with enough speed to ignite the Chi on the Earth's atmosphere. This leaves a distinct corona around the edge, while Crush slices through the target, with a blade temperature well beyond enough to cut painlessly through a human, as the heat sears nerve endings before they can transmit pain.
Race: Created Being, human in appearance
Affiliation: Self-interest, Evil
Weaknesses: Crush rarely takes threats seriously, with a level of over-confidence in his power. He may also underestimate his opponents, and generally does not put full effort into winning fights. His fighting is also protective of his sunglasses, and he has an odd aversion to being physically touched for any reason.
Strengths: When Crush has to acknowledge the fact he has to stop holding back, he will fight with precision and power barely rivaled even by King. He also has a strong motivation to prove himself as more than just a copy of King, and he's achieved this quiet well, though he sees this unsatisfactory until no one can deny he's a force unto himself.
Crush also lacks a serious weakness that King has. While King gets his power from his connection to the planet, if somehow, that connection is broken (Which is no small feat), he will be at human ability until the connection reforms. Due to Crush being cloned from King's cells while they were energized, Crush's full power is his natural state, and he does not receive his power from an outside source.
History: Crush's existence began before he did, in the fact the United States Government, out of fear of King, and the fact King flatly refused to act for any government, attempted to clone him. It took much time to successfully clone him from his energized DNA, but they eventually created one by modifying the genetic material somewhat, creating a powerful, but not completely of sound mind clone.
Crush had memory implants in order to try to make him a loyal agent to the U.S., but while Crush did not need power from the planet, his energized body also disrupted the mental programming, making him a "free agent". He does, however, possess all knowledge expected of someone his physical age, and extra. However, it was readily apparent he was also overly defensive of keeping humans from making contact with him physically, as he shot the scientist who took him from stasis in half simply for touching him, before leaving.
Crush has since adopted human behavior for himself, including clothing and language. He is aware, however, he was cloned from King, and he detests King, since Crush sees himself as a knock-off unless he can prove without doubt, he is better.
Family: None, unless you count King.
Description: Crush stands at about 5' 9", with silver colored hair and eyes, a muscular body, and usually wearing sunglasses of some kind. He also wears a white T-shirt, torn blue jeans, and fingerless gloves. Unique to Crush, is his Chi aura is also silver colored, though it turns red when he is deadly serious in fighting.
Personality: Crush can come off as cold and uncaring, though he does treat animals well. He is prone to aggresion and hostility to human beings. He has an aversion to human relationships, as he both looks down on them, and is also hurt by the fact he himself is not human. He is overly protective of allowing too close a connection to him, including counterattack on anyone who physically touches him for whatever reason. Initially, this resulted in typically deadly form, using his chi as a weapon, but he has since adjusted it, so his retaliation is suited for the strength level of who caused it. He no longer attacks normal humans physically with enough force to seriously injure them.
Quote: "Tch. Just another piece of trash."
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Post by Forte on Nov 21, 2005 17:30:30 GMT -5
Player: Forte
Name: Sesshoumaru
Alias: The Aristocratic Assassin, Lord Sesshoumaru
Age: At least over 50, but may be closer to 500.
Gender: Male
Birthplace: Unknown
Powers: Sesshoumaru is a dog demon, and an extremely powerful one. He is capable of low-level energy manipulation, mainly in the form of an energy whip. He is also capable of releasing a highly acidic and toxic mist from his hands. Sesshoumaru's other abilities that are beyond mere talents include transforming himself into a light-like form to travel, the ability to take the limbs of other beings to replace his missing left arm, flight upon a mist-like form, and transformation to and from his true form of a massive white dog. There is the possibility Sesshoumaru also has access to powerful magic.
Weapons/Equipment: Sesshoumaru has two swords to note which he uses fairly frequently.
Tenseiga - Sesshoumaru's inheritance from his father, this sword is incapable of directly harming the living. Instead, it is a sword able to restore the souls of others to their proper place, or revive the living by allowing the one using the sword to see and destroy the forces that claim life. The extent of the revival power can go so far as to revive parts of a creature that cannot survive on their own, and keep those parts alive. The sword is also capable of defending Sesshoumaru from possibly lethal attacks.
Tokijin - A sword Sesshoumaru had forged from the fangs of the Naraku incarnation that bit Tetsaiga in two. This sword has pure hatred breeding within, which can consume all who carry it, but Sesshoumaru's will seems more than strong enough to resist, as he does not even seem aware the sword makes effort to control him. This possibly means Sesshoumaru is completely immune, or his will is so strong he doesn't even notice. This hate can be used to force back assaults and damage foes in the form of a pink aura. Sesshoumaru can also use it to releash a powerful blue wave of hate called the Souryuha. This attack can even force back Inuyasha's Backlash wave, a move that turns an enemy's power against them.
Abilities: As a demon, Sesshoumaru has naturally heightened senses that put human ones to shame. Other abilities of his include an immunity to gases, toxins, and illnesses that could kill lesser demons, let alone humans. Some magic, including the kind normally extremely potent against demons, also does not affect him. He is not totally immune to magic however. Sesshoumaru also does not age. Sesshoumaru can also use bursts of super speed which are near-impossible to follow.
Race: Dog Demon
Affiliation: Self-interest, usually evil.
Weaknesses: Sesshoumaru is missing his left arm, making attacks to his left side more likely to succeed, as well as limiting his fighting ability.
Strengths: Sesshoumaru seems to be impossible to dominate by any means, refusing to be used in the plans of others, or to be controlled or absorbed. This suggests an ironclad will. While he may not show it, he also does care for his two wards, as well as Kagura.
History: Sesshoumaru is the older step-brother of Inuyasha, possibly having been alive for hundreds of years. He lives by a belief that the struggle for survival is the purest and most true way of growing stronger, and thus, rarely if ever uses outside means to gain power. His personal history is mostly tied to fighting Inuyasha to try to kill him, disdainful of Inuyasha's half human nature. Sesshoumaru thinks little of most humans, with Rin being a readily apparent exception. It's curious as to why he likes Rin, and bothered to revive her from death. However, she likes him as well, opening up her once lost cheery personality under his care.
Family: Inuyasha
Description: Sesshoumaru has long shoulder length white hair, a crescent moon mark on his forhead, amber eyes, a white and red outfit, a fluffy scarf-like form on his right shoulder, and usually followed by a young human girl and an imp.
Personality: Sesshoumaru is usually aloof and indifferent to others, possibly cruel to them as well. He thinks highly of himself, and protective of his underlings, especially Rin. If you bother/attack/harm/insult/offend Rin, chances are he will kill you. Which probably means, when Miroku finally goes about hitting on Rin, like he has just about every other non-ugly, non-married human female, Sesshoumaru may well do even worse.
Quote: "Inuyasha...I will kill you..."
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Post by Forte on Nov 28, 2005 18:29:48 GMT -5
Player: Forte
Name: Brolly
Alias: Broli, Broly, any variation of spelling for his name really. Other aliases are "The Legendary Super Saiyajin", "The God of Destruction", and other such names.
Age: Unknown. Estimated in his early 30's or late 20's.
Gender: Male
Birthplace: Planet Vegeta (Now destroyed)
Powers: As a Saiyajin, Brolly has instinctive awareness of how to use his ki, manipulating it for use as energy blasts, enhancing physical ability, flight, and other related uses seen in the Dragonball series. Brolly is also able to use his ki to form a barrier around himself that can block the effects of space, meaning it's a powerful shield.
Weapons/Equipment: Brolly has had bands on his forehead that can keep his rage in check by a form of mind-control. These bands are successful in use, until the approach of Goku, in which case Brolly's rage overloads them.
Abilities: Brolly's powers are a natural part of his Saiyajin heritage. However, Brolly has a much higher power level than many beings, having been born with a power level of 10,000 as a baby, compared to Goku's 2 as a baby, the 10 of an average adult human, or the base power levels of any character from the Saiyajin Saga in Dragonball Z, with the possible exception of Vegeta.
Race: Saiyajin
Affiliation: Insane-Evil
Weaknesses: Brolly still has his Saiyajin tail, which when grabbed, can instantly paralyze and weaken a Saiyajin. However, actually GETTING to his tail is another matter...
Strengths: Brolly is a powerful fighter, and capable of condensing ki into small blasts that have much more power than one would expect. Brolly is virtually immune to physical assaults of standard level - A shotgun placed right on his body and fired will fail to even leave a mark, and a human punching him will typically only succeed in breaking their own hand. However, physical assaults of a strong enough level will still cause harm.
History: Brolly's history begins on Planet Vegeta, with his birth as the most powerful Saiyajin alive. However, despite this, the wailing of a baby Goku kept him from sleep, and make Brolly instinctively despise Goku completely, to the point of corrupting sanity. Meanwhile, King Vegeta had condemned Brolly and his father Paragus to death, fearing Brolly. However, in the end, Paragus and Brolly were among the few Saiyajins to escape Frieza's destroying the planet, which may be another event that caused Brolly's mental instability. Brolly later was put in mind control by Paragus to be used as a tool to kill Vegeta and take over Earth, only to break loose with Goku's arrival. At this point, allegedly during the Android Saga's gap in time, Brolly easily overpowered Goku, Vegeta, Mirai Trunks, Krillin, and Piccolo in his Legendary Super Saiyajin state. It took all their combined power focused into one blow by Goku to incapacitate Brolly long enough to escape....
Family: Paragus (Deceased - Killed by Brolly)
Description: Brolly is taller than the average human or Saiyajin, at about 7 feet tall. He has a muscular, but thin build, with blue messy hair back in a ponytail, blue eyes, white tunic pants, a red vest tied around his waist hanging down, and brown boots. In basic Super Saiyajin state, which is very rare for Brolly to stop in, Brolly's hair is the usual gold, spiked upward, and his eyes green. In the more common Legendary Super Saiyajin state, Brolly gains immense amounts of muscle mass, his eyes become pure white with no pupils or irises, and his hair is a faded gold.
Personality: Brolly's personality is usually buried in his rage for Kakarot, making this difficulty to state. In a rage, Brolly may attack anything in his way, friend or foe. However, Paragus trying to leave him to die prompted him to kill the weaker Saiyajin.
Quotes: "Heh, I will teach you the meaning of pain!" "Monster? You're wrong, I am a god!"
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Post by Forte on Feb 19, 2006 14:09:57 GMT -5
Player: Forte
Name: Xian Lon Chi
Alias: The Black Chi
Age: Allegedly over 1000 years
Gender: Male
Birthplace: Ancient China
Powers: Due to the magical gems fused into his hands, his left hand can move life force from containment to containment, typically in the form of stealing or giving it. His body acts as storage for life force. His right hand can convert this life force into new forms. His left and right hand need to be touching the life-force, and by extension what has this life force, to affect it, or touching what he wants to put the life force in. His right hand can use life force in his body to cause a number of effects similar to magic. When he steals life force, he gains the knowledge and physical skills of who he took it from, and temporarily gains their super powers if they have them, but unless it is their life force that's the source of their powers, he doesn't keep the super powers. If their powers are granted by technology, he does not gain them.
Weapons/Equipment: Xian is skilled in the use of weapons of all martial arts styles, and several such as handguns, but prefers the use of empty-handed combat, partially to respect a great martial arts master he accidentally killed while stealing lifeforce from to learn their skills.
Abilities: Xian has immense knowledge and martial arts skill by way of his taking this from others. Even when his body is in an aged state, he is capable of fending off youthful fighters using skill to compensate for a weakened body.
Race: Human
Affiliation: Himself (Acts in self-interest more than in evil)
Weaknesses: Xian needs to steal lifeforce to sustain his life, and prolonged use of his lifeforce by his right hand, or period without taking lifeforce, will result in his body aging. His body weakens with age as a normal human's would. He is also overconfident in his abilities.
Strengths: Xian is a brilliant tactician by his knowledge, as well as knowing some of the secrets of life most humans never learn in their lifetimes. Also, is not heartless, and will help others.
History: Xian started off as a bandit in ancient China, and would have remained one if his brazeness hadn't led him to try to steal the treasures of a sect dedicated to Life and Death. Their ritual for punishment was for him to touch one of two identical gems to determine his fate, one representing life, the other death. Xian had the nerve to try to steal the two gems and flee, only for the gems previously unknown power when touched simultaneously to act, fusing them with his own body. The sect, believing he had hidden the gems, intended to kill him as punishment, but when he tried to push one away with his left hand, he stole their lifeforce by accident, learning the secrets of the gems from him. He did not gain complete knowledge, even by draining the entire sect's life, so he left thinking little else of it. However, as time passed, he has resorted to the gems again and again, eventually testing the bounds of the gems, and receiving a vision of total emptiness doing so. From then on, he uses them to cheat death, believing the vision to be what death is like. His prolonged life has granted him great insight on humanity, and his knowledge is almost unmatched. In the present day, he leads a covert group that has ties with the major political figures in all countries, and very few people that are not controlled by this group have knowledge of it's existence. Xian uses a major corporation as a front for it, as well as to study technology, which is a passion of Xian's, finding it fascinating. In the universe Xian exists in, it is primarily his fault for the death of Bruce Lee, accidentally killing him with his life stealing. It was one of Xian's grunts who planted the drug abuse evidence, and Xian killed them for doing so, since it ruined the man's name.
Family: He has many modern day descendants, but keeps contact with none of them.
Description: Xian is about 5'7", with black hair reaching down to his shoulder blades, usually in a black business suit. He also wears sunglasses, and typically unarmed.
Personality: Xian keeps calm and collected under most circumstances, having trained himself for this from once being a brash and aggressive thief. Despite manipulating much of the world through his connections, he has a strong code of honor and respect, and will torture and kill any of his underlings who make an act to breach this, I.e. the thug who made Bruce Lee's death appear to be by drug abuse.
Quotes: To thug that covered up the Bruce Lee incident-"You have the nerve to disgrace a noble warrior spirit...with THIS!?" "Life and Death, two forces that are absolute. Neither can cease to exist, and judge all beings."
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Post by Forte on Mar 20, 2006 2:00:09 GMT -5
Player: Forte
Name: Nicholas Blaze
Alias: Blaze, Inferno, Ignition
Age: 17
Gender: Male
Birthplace: Rome, New York
Powers: Nicholas has a mutagenic bind to fire and heat. He is near-totally immune to bodily harm by heat, fire, magma or other high-temperature causes up to and including man-made plasma. With training and effort, he has learned to also control these aspects, but cannot yet create it on his own. His control over flames and other fire-based elemental forces is precise and extreme, as he can amplify or diminish already existing fires, making little more than matchflame a raging inferno, or putting the same inferno out with no outside means.
Weapons/Equipment: He is currently equipped with a visor to prevent blinding by bright lights or fires, and a heavily modified flamethrower, with two gun like connections. Despite appearances, this is technically nothing more than an extremely bulky and impractical lighter. It's his control of fire that makes the fire blasts. Because of how this works, he can get a lot more use out of the fuel in it, than a normal flamethrower could get out of the same amount. He also once was equipped with a jetpack capable of high velocities, and was skilled enough to fly it expertly at these speeds without crashing. However, he has forgone this in favor of overwhelming targets with his fire.
Abilities: Outside of his powers, Blaze is a skilled hands on blacksmith and craftsman, who learned how to work with the trade on his own. His hands still bear burn marks from this time, as when he still practiced, his heat immunity was much less effective, mostly preventing him from feeling pain from heat. Blaze has also been trained for varied combat, using his powers to his advantage.
Race: Human
Affiliation: Mercenary
Weaknesses: As one would expect, cold-elements like ice, water, or similiar things are potent against him, partially due to the mutagenic material that gave him his power altering his body. His nerves actually feel both the sensations the cold would normally cause, as well as the senses burning would cause a human. This sensory overload will typically make combat difficult for him, if not outright force him to black out.
Strengths: Blaze has been trained in mercenary tactics of warfare, skill with equipment, and how to improvise in many situations, including in field first aid.
History: Nicholas Blaze was initially one of the Lost Children, a grouping of misfit children who left normal society for one reason or another. Among this group were a large number of children who had been infected by an experimental mutagenic gas, which turned them into metahuman beings, with power and ability beyond human limitations. With the passing of time, the ranks of the Lost Children gradually started to become corrupted by residual effects of the gas, slowly increasing the numbers of the metahumans. Nicholas was one of those who succumbed to these aftershocks, his powers a result of his hot temper and fascination with fire. It was later, however, that he was extorted into leaving the Lost Children to become a pawn in a rogue mercenary's game for power, in exchange for the other Lost Children being kept out of it. His last name was used as a codename from then on. As of yet, he has told no one why he has apparently betrayed the Lost Children, making them see him as a traitor. After this, he ended up as a mercenary for hire for terrorist groups, and unable to get out of it without revealing to these groups the existence of the Lost Children. Partially to cope with his futile situation, but mostly out of his growing obsession with fire, he takes to enjoying burning things to the ground, regardless of if they were alive or not, although he's not so obsessed as to wittingly torch an ally.
Family: Not known. Possible connection to Johnny Blaze (Known as Ghost Rider)
Description: Blaze is about 5'7", with shoulder length blonde hair, and wears either sunglasses or a visor that hides his eyes and prevents being blinded. In his mercenary outfit, it's not until a full-bodysuit of Kevlar, painted red with orange flames. He carries a specialized flamethrower that's been reduced to being a sort of glorified lighter.
Personality: Blaze is the stereotypical hot-headed fire user, although it is actually his temper and already existing fire-obsession that made his mutation go this route in the first place. He does care for the other Lost Children, but he is not able to act on it in his current situation without revealing them to parties who would take advantage of them or kill them. He does sometimes, however, become maniacal with his fighting, or using extreme measures.
Quote: "More kindling for the inferno of rage."
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Post by Forte on Mar 20, 2006 2:49:04 GMT -5
Player: Forte
Name: Jonathan "Johnny" Jones (Yes, I know, don't bring up where this comes from.)
Alias: The Ultimate Power
Age: 18
Gender: Male
Birthplace: Hell's Kitchen - New York City
Powers: Johnny's body has a unique form of "purified" adrenaline. This adrenaline is much more potent than that found in a normal human, causing a much more massive boost to strength. It also boosts the resiliance, agility, and endurance of the body, allowing Johnny to go longer without tiring, or handle more physical stress, make him more physically nimble, and making his body impervious to a limited degree. After each adrenaline surge, a portion of the boost remains, making Jonathan's base level ability better and better, as the boost also compounds on top of his current ability. This means he has the potential to become infinitely strong. This adrenaline, when injected into a normal human, will quickly burn their body out, killing them, and Johnny himself is not entirely immune to this, and it will eventually kill him long before he will live to see the age of 30. His current base-line strength is more than sufficent to rip a car in half with his bare hands, or lift and hurl a fire truck.
Weapons/Equipment: Johnny typically foregos weapons to fight hand-to-hand, as he feels it's more honorable, although if the situation is dire enough, he won't hesitate to rip up the scenery and introduce his opponent to what some of the Lost Children refer to as "The 7th Level of Pain".
Abilities: Johnny has a natural talent for hand-to-hand combat, possibly inheirited from his grandfather, a known prize-fighting boxer. However, Johnny incorporates all sorts of fighting moves into his style, making him highly unpredictable. To top it off, if the opponent is someone he particularly dislikes, or is evil, he will not hold back using dirty tactics, or in extreme cases, he will also not hold his strength in check to prevent killing them.
Race: Human
Affiliation: Leader of the Lost Children (Good)
Weaknesses: As previously stated, his own power will kill him. Johnny is somewhat arrogant in battle, and while he does get his natural agility boosted by his powers, it gains the least effect, meaning he could still be out-run or out-paced.
Strengths: When it's a serious situation, or it's a fight for the sake of others, Johnny will cease his playful and arrogant attitude in a fight, and fight like he means it. He cares deeply for the other Lost Children, feeling sympathy for their situation, as well as having a strong sense of justice. Although it should be noted this sense of justice makes exceptions, notably the fact the Lost Children commonly steal to supply themselves.
History: Jonathan is the appointed leader of the Lost Children, by right of the fact he's the most noble and least self-centered of them all, long before his powers emerged. He also is one of the few Lost Children whose joining the group was not due to emerging powers or ill treatment by society. He was initially looked after by his grandfather, as both parents were killed in a car wreck when he was still a baby, and he had no other relatives who could care for him. His grandfather raised him to be a good person, although his past as a fighter did influence Johnny's growth. When his grandfather died, he was going to be placed in a foster home, but he fled, refusing to let anyone replace the memory of his grandfather. It was during his fleeing he first ran into the Lost Children, who at the time were both extremely small compared to today, and little more than a common gang. Johnny's fighting instinct and pride as a warrior led him to challenge the leader for control of the gang. Despite cheating on the opponent's part, including use of a knife that scarred Johnny's shoulder, and a size disadvantage, Johnny won the fight, and reformed the gang into a haven for children who'd lost their place in the world. They went from common thugs, to a community of outcast children. Of the original thug-like gang, only one member actually remained. As time passed, Johnny has made several attempts to step down as leader and hand the role to those he feels better deserve the role, only for the others to insist he remain leader.
During the time metahuman children became wayward, it was Johnny's determination to stick to the purpose of his incarnation of the group that put the unease of the others of accepting them aside. The group grew quickly because of the children who were terrified of their powers fleeing to them. Ultimately, it was Johnny's kind nature that blessed and cursed him with his powers now, as he is one of the members who has felt the aftershocks of the mutations. In his case, it was his desire for the strength to protect those he cares about, but the hope this strength could never be used to bring harm to them, that determined his powers. As a result, his adrenaline became more powerful, but also bears a toxic effect to prevent others from trying to use it to make themselves powerful for greedy ends. It is partially Johnny's nature of putting others before himself, however, that caused him not to develop a true immunity to this poison.
Johnny once again tried to step down as leader soon after this, but when the toxic effect on him was found out, they once more decided to keep him as leader. This time, he was angry, not wanting to be leader by sympathy. He was challenged by another metahuman member of the group to fight to determine who leads. If Johnny won, they'd stop insisting he remain leader. If he lost, they'd keep it up. Despite his fighting prowess, he couldn't bear to go through with it, fearing he may harm the challenger, but the others stated they were willing to fight for their belief he should be leader. He relented, and will remain leader until his death.
It wasn't long after this, however, that his anger was pushed to the very limits. An outsider learned of one of the Lost Children, a very young boy named Mark, who had the gift of highly heightened extrasensory perceptions, and kidnapped him to try to force him to help win on gambling for quick cash. When Johnny and several others pursued to get Mark back, the kidnapper, still thinking selfishly, reasoned if he couldn't use Mark to get rich, no one should, and shot Mark in cold blood. As those who witnessed the following event, they have stated never before, had they seen Johnny so furious, ruthless, or heartless at anyone before or since. The man who kidnapped and murdered Mark, bore the full wrath of Johnny's anger, and was virtually decimated. This tragedy has further driven a wedge between the Lost Children, and outside groups.
Family: Several living relatives. Jonathan Wellington (Grandfather - Deceased)
Description: Johnny stands about 6', with wild brown hair, green eyes, and a well muscled form, but not overly so. He usually wears fingerless black leather gloves, jeans, and a tank-top.
Personality: Johnny is hard to describe personality wise, even by those who know him. He has a kind side, caring for the other Lost Children, and for friends. He has a dark side, completely merciless to those who go too far in hurting him in some way. He has an arrogant side, which he shows in battle. He's somewhat a mix of a warrior's aspects, but he does try hard to prove that he's not just a fighter, but a noble spirit.
Quote: "Hey, maybe we're kids, or just kids at heart, but we matter. We ALL matter. We live here too! So you want our home? Then you go through me, and you'd better fight like you mean it, or experience the seven levels of pain."
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Post by Forte on Mar 23, 2006 12:43:24 GMT -5
Player: Forte
Name: Pickles C. Kookybyrd
Alias: Looney Toony Professor of Weirdness
Age: 53
Gender: Male
Birthplace: Pierre, South Dakota (Our universe's version of him.)
Powers: Technically none, but his intellect is so far beyond that of virtually any other living being that's not omnipotent, he can practically warp reality with his devices. The inventions he makes take full advantage of laws of physics and essences of existence still unknown to virtually everyone else, which can appear to or actually negate or distort other laws of physics or reality.
Weapons/Equipment: Anything he can make or keep in his lab. Always wears what appears to be an absurdly thick pair of glasses. These are not for corrective use of his sight, but rather disguised multi-functional goggles, which include Microscopic, Telescopic, Infrared, Ultraviolet, Scanning, Sound, Underwater, Electrical Energy, Invisible Gases, and other things in it's vision modes.
Abilities: Pickles' sheer genius allows him to create practically anything he desires. It is purely his insanity and silliness that hold him back.
Race: Human (Although he does frequently meet with counterparts of himself which are not)
Affiliation: Good (He doesn't actually mean any real harm. He's just too nutty to help it.)
Weaknesses: Well beyond psychiatric help, is a near-total fruitcake with an insatiable desire to act silly and maniacal. Also tries to live up to the mad scientist stereotype, including the occasional "Speech of Doom" thing. Many of his inventions are actually extremely impractical versions of currently existing things, including a roadkill powered ice cream machine. (Getting the roadkill alone is just plain ludicrious. Aside from the near-assured contagion, there are actual laws against moving it without being an authorized roadway clean-up crew in some places.)
Strengths: He's quite skilled with technology in all forms, and capable of greatly improving upon virtually anything he can get his hands on....although you have to specify how you want it improved, or he'll "improve" it by making it something highly impractical or downright bizarre.
History: Pickles was once a sane and normal scientist in a different dimension, named Joseph Cook Byrd. However, he was a conceited one too. He didn't get along very well with his peers at all, and when he created a machine meant to greatly enhanced the mental ability of the brain, he wouldn't test it on anyone but himself, his vanity not allowing him to make anyone as smart or smarter than himself. Unfortunately, the machine DID work, but by forcefully linking his mind, with the minds of all of his counterparts in all realities. This means there's not one, but a near-infinite number of him with the same genius and lunacy, scattered across all universes. It's not uncommon for a counterpart of his to be the only sentient being in their universe, since many of the realms have not naturally evolved to sentience.
Pickles legally renamed himself for the sake of becoming truly looney, before working to surround himself in weirdness. He has also recruited assistants whom he has ensured will be nearly as whacky in one way or another. This list includes Fli N. Souppe, Jim Soxx, Par A. Dee, Mayo N. Aize, Aintz N. Pantz, and other, nameless individuals. Aintz literally keeps ants in his pants, Fli is constantly with flies buzzing around him, Jim smells as bad as his namesake, and Mayo wears a mayo jar as a "helmet". Par is the notable female of the lab, but the typical blonde bubble brain who sees the conductor, and not the train he's driving in her direction.
Pickles also has, accidentally or not, created rivals, a few of which merely by his existence or recruiting assistants. RoboTyrantus is perhaps the most "serious" of the threats, but his reason makes him even more warped than Pickles, trying to steal the planet's wealth, to buy lifetime food for his robots, despite the fact they don't need food, and he should be aware of that, seeing as he made them. Disco Maria is also a potent threat to many, since she's trying to forcefully merge our time with the 70's, so disco never dies and her enormous afro is in style. But, perhaps the most notable (This being because he's the only one who was stupid enough to make himself an enemy of Forte's, and get torn limb-from-limb for it) is Mordecai, a Sumo-like scientist bent on making the world morbidly obese, and make them like it. He managed to make Forte a victim in a different universe, using a supposedly uncurable drug. However, both there, and here, Forte tore him apart for kidnapping Roll to use as the bait. This makes Mordecai worth noting particularly, as the only one of Pickles' rivals that Forte (And Forte B, the one Mordecai succeeded in fattening) not only bothered to deal with (Since the others are just pathetic), but to execute to prevent further acts. The main reason for this execution was both Fortes didn't want him trying to hurt Roll again.
Back to Pickles, his current status in the studio universe is a major annoyance, but an ally nonetheless. Forte doesn't like him much, especially since he holds Pickles responsible for attracting Mordecai's attention to the studio in the first place, but he does admit Pickles is useful. However, it's this dislike of Pickles that makes Forte think of him before others to send on suicidal missions, hoping Pickles at least is scared into having some sense, if not rubbed out.
Family: None.
Description: He stands about 5'8", with brown unkept hair and a big mustache that covers his mouth. His usual attire is plaid pants, checkered shirt, and polka dot lab coat, but he has had variations with less clashing colors. On the other end of the spectrum, he also has versions of the outfit where the colors are different, but the patterns are the same. Or the patterns are swapped. (Checkers on Coat instead of shirt, or plaid on shirt and polka dot pants, for example.)
Personality: One word says it all. Whacky. He's frantic, rarely stays on one thought for long, and creates the weirdest things.
Quotes: "The C. Stands for Cookies!" (Replace "Cookies" with "Crazy", "Crackers", "Calculus", or other random words beginning with C, and you have a ton of quotes right there.) "Jim! Where's my Peanut Powered Think Hat!?" *Said while wearing it.*
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Post by Forte on Mar 31, 2006 18:50:52 GMT -5
Player: Forte Name: Mirai Trunks Alias: Trunks, Future Trunks, Adult Trunks Age: 21 Gender: Male Birthplace: West City (DBZ Realm) Powers: As a Half-Saiyajin, Trunks has the natural abilities of a Saiyajin, which is a high affinity for the use of ki, for the purpose of flight, energy attacks, and enhancing physical ability, as well as sensing ki. Despite Nature normally rendering hybrids as lesser than their parent races, Trunks and other Human-Saiyajin hybrids seem to have a much higher potential for power than their Pure Saiyajin parents or their Pure Human Parents. Weapons/Equipment: While most Saiyajins abstain from weapons besides their power, Trunks makes use of a specialized sword, able to endure the velocity and power he can swing it with, without deteriorating or breaking. The sword is not necessarily sharper than any other, but the combination of it's edge and Trunks' brute force behind the swings allows it to cleave through virtually anything. Abilities: Trunks is skilled with the use of his sword, and apparently ambidextrious in using it, as he can use it with either hand. He also has some experience with his mother's laboratories and inventions, knowing how to pilot a highly complex time machine she created. Race: Human-Saiyajin Hybrid Affiliation: Z-Fighters (Good) Weaknesses: Mirai Trunks comes from a timeline in which Androids #17 and #18 have decimated 3/4 of the sentient population, including all of the Z-Fighters. This weighs heavily on his being, knowing that if he had reached his Super Saiyajin and Ascended Saiyajin status sooner, they might have lived. Also, any Saiyajin that transforms into the Super Saiyajin levels, experiences an increase in the intensity of the emotions of anger, sadness, and pride. The higher the Super Saiyajin level, the stronger these emotions. Typically, on first transformation into a Super Saiyajin, these emotions can be hard to control, but practice in the forms can allow better control of it. Strengths: The harsh times he was brought up in have also helped Mirai Trunks push himself to train much harder than he would have otherwise. Despite the fact his younger self has reached Super Saiyajin state sooner, and can fuse with Goten to become Gotenks, Mirai Trunks is still ultimately much stronger, and not just because he's older. Compare Mirai Trunks, to the older form of the Young Trunks, even at the same age, Mirai Trunks would be easily more powerful due to taking fights and training seriously his whole life, and not relenting on training, both traits his young self does not possess. He also does not let his emotions hinder him in battle or defending others, and may or may not possess a Saiyajin's intense urge for challenging fights. If he does, he can supress it so a foe can't take advantage of it. History: Mirai Trunks' history is complicated due to the fact he is a time traveler, so his history has divergent points. In the original Dragonball Z Timeline, Goku died of a heart disease before Dr. Gero unleashed the threat of his Androids on the world. Without Goku, the Androids were unchallenged, killing Vegeta, and all other Z Fighters save Gohan and a young Trunks. Gohan trained Trunks in martial arts for the sake he could help turn back the Android threat, but Trunks wasn't able to tap into Super Saiyajin form yet. When the Androids attacked a city, Gohan knocked Trunks out so he wouldn't get killed fighting the Androids, but Gohan himself was killed. When Trunks found his body, his anger and emotions finally triggered his Super Saiyajin Form. Bulma created a Time Machine, and Trunks used it to travel back in time to warn the Z-Fighters and save Goku's life. This is the first divergence, as in one of two versions of Trunks' time, the android Cell killed Trunks and took his Time Machine back as well. When Trunks arrived in the past, Cell was there as well, waiting. Trunks arrived as a Cyborg Frieza and his father King Cold arrived, ready to destroy Earth in revenge on Goku. Trunks easily dispatched the entire threat, slicing Frieza in half, and blasting a hole through King Cold. However, Trunks was upset to learn he'd unnecessarily interfered with the time, as Goku was just about to join the fight to stop Frieza when Trunks got involved. Trunks' and Cell's involvement in the past changed much of the time, including making Androids #17 and #18 less evil, and by way of changing the time, erased Cell's existance in this timeline's future, although they still had to deal with the Cell who came back in time. The results of these changes meant that technically, Mirai Trunks' time should not exist now, but Bulma's Time Machine allowed him to return to his own time regardless. When he did, he used the fruits of his training in the past to kill #17, #18, and Cell. In the Studio Universe, however, he was pulled from his time after killing Cell, making the version of Mirai Trunks the studio has, the most powerful, as this one is on the verge of ascending to Super Saiyajin 2 power. His hardships still weigh on his heart, and the recent emerging threats to all life are peaking his Saiyajin Spirit once more... Description: The link is to Trunks as a Super Saiyajin. In normal state, his hair is purple, and in a style similar to Bulma's. quicksitebuilder.cnet.com/michiru1/sitebuildercontent/sitebuilderpictures/trunks22.gifPersonality: Mirai Trunks can be likened somewhat to his father Vegeta. He has a somewhat arrogant attitude in battle towards his opponents, but unlike Vegeta, he doesn't let it cloud his judgment or allow it to let the enemy get an edge. He's not heartless, however, but keeps alert to danger. He has before enjoyed training with his father or relaxing in a peaceful time. He does, however, have disagreements on how the other Z-Fighters handle battles. He even fought his father Vegeta for allowing Cell to reach Perfect Form, though to be fair for Trunks, this was a foolish act on Vegeta's part, who had been coaxed into allowing it by Cell appealing to his Saiyajin Pride and his curiousity. Quote: "You're about to fight a REAL Super Saiyajin!"
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Post by Forte on Apr 4, 2006 16:28:34 GMT -5
Player: Forte
Name: West Thompson
Alias: Nova
Age: 17
Gender: Male
Birthplace: Los Santos, California
Powers: West's body absorbs certain wavelengths of radiation and plasma energy, specifically Cosmic and Solar radiation, and the plasma energy found in stars. He can rechannel this into energy use for flight, power blasts, or manipulate the energy for certain effects. A psychological block severely dampens the effectiveness of these powers during the day, as well as weakening them to the point of being nullified with prolonged periods away from starlight. However, these are purely psychological blocks. In truth, he could be at full power during the day or away from starlight with no diminishing effect. It's also possible for him to travel in space without any ill effect, but he is not aware of this.
Weapons/Equipment: None
Abilities: West is skilled in navigation, due to some Boy Scout time, and a subconscious awareness of the cosmos. With this awareness, he can easily find specific places, but it doesn't help him find living beings.
Race: Mutagenic Human
Affiliation: The Lost Children (Good)
Weaknesses: Due to the psychological belief his powers work because of starlight, his powers are severely weakened during the day, when only the sun is visible. However, they are still potent in the day. Also, with time away from sun or star light, his powers will "fade" into nothing. Both weaknesses are mental only. He's also somewhat arrogant, which is easily exploited.
Strengths: West is self-taught and very keen on street wisdom, particularly about fads and fame. He also is immune to vertigo or other effects that would disrupt his sense of space, balance, or distance, although this is due to his awareness of the universe.
History: West's history is pretty simple. He was once a spoiled youth who had a perfect life by some standards. He was enrolled in the Boy Scouts for the purpose of taking his rotten edge off so he'd be more well behaved. It succeeded to a point, as well as teaching him some basic Boy Scout skills. However, it was during a camping trip with the scouts his powers from a previously unknown exposure to mutagenic gas emerged, due to his getting lost apart from the troop. He knew the stars could guide him back, but he hadn't actually learned how yet. In this incident of helplessness, he had an intense desire for the stars to help him, which was corrupted somewhat by an equal desire to be tough and powerful so he could boss others around. This resulted in his immense power, and a perfect sense of location by the placement of everything in the universe. However, his eyes changed color and glowed from the constant absorbtion of cosmic energy, his face bore a permanent tattoo-like scar, and he didn't know fine control yet. This incident had his parents disown him as a freak, which didn't sit well with him, as well as breaking his self-confidence, crippling his desire to be in charge. He ended up wandering, until he found the Lost Children. He made effort to become leader, but between his broken will to dominate, and Jonathan's unbreakable spirit, West was easily beaten, despite at the time, having a virtually ungodly power advantage over Jonathan. This ruined the last shreds of West's mean attitude by breaking his confidence, but Jonathan's resolve and forgiveness gave him something new to hold to heart. Hope, and the ability to feel content without being spoiled.
Family: Maria and Kennith Thompson (Parents)
Description: West is about 5'2", with hair and eyes a faint glowing color. His hair is dirty blonde, and his eyes are an amber gold. He also bears a black scarring on the left side of his face, in a pattern unrecognized by most. This pattern is an ancient rune for Space, but why this formed with his powers is unknown. He usually wears blue jeans, and a leather jacket with white paint on it.
Personality: West is best described as a jerk, arrogant, bossy, and hard to deal with, but he has a good heart. He also questions why he has so much power, when others deserve it more, but is never answered...
He wonders about why he is aware of space as it is, and why he has knowledge of the universe scientists can only dream of, but his search for the truth remains murky.
Quote: "I wield the universe itself. Do you REALLY think you can win?"
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Post by Forte on Apr 4, 2006 19:51:56 GMT -5
Player: Forte
Name: Mega Man
Alias: Rock Man, Rock, The Blue Bomber
Age: Estimated at 5 to 20 years physically. Emotional and mental age was created at 10, but this may have changed, despite lacking a maturation program.
Gender: Male machine
Birthplace: Dr. Light's lab, California
Powers: Mega Man is a robot designed initially as a helper, but adapted for battle. He is capable of analyzing how machines work, and possibly adapt his buster gun to use them as weapons or tools. He also has superhuman abilities, due to being a robot.
Weapons/Equipment: Mega Man is equipped with a plasma based energy cannon, trademark blue armor, and an adapting module that allows to assimilate weapons.
Abilities: As stated above. He has super-human equals of human powers.
Race: Robot Master
Affiliation: Dr. Light (Good)
Weaknesses: Mega Man has been shielded to an extent from EMPs, but may still be vulnerable to massive ones. He also must obey the Three Rules of Robotics. Because of this, he must not directly or indirectly harm humans, and he must obey Dr. Light. Although he may have adapted.
Strengths: Mega Man has been programmed with a strong sense of right and wrong, and of justice. He's also trying to help others in need.
History: Mega Man was originally created as a helper robot along with his sister Roll, to be Robot Masters, robots able to think and make their own decisions to a point. Mega Man and Roll both were designed with a much more complex version of this. Dr. Wily, however, felt unrecognized for his work on the project, and decided to use the Robot Masters to dominate the world and discredit Dr. Light for his work in making them. Mega Man volunteered to be made a combat robot to stop him. Mega Man has since aided people everywhere, and fought Dr. Wily's menace. However, it was after Mega Man beat Wily for the seventh time, that he was willing to kill Wily, to finally stop his rampage, and prevent him from hurting anyone else. Dr. Wily told Mega Man he couldn't because of the first rule of robotics, but it seemed Mega Man was willing to break the rule...
Mega Man has since resumed his task of defending the innocent and protecting justice, but has come to question himself...
Family: Dr. Light (Creator), Proto Man "Blues" (Older "Brother"), Roll ("Sister")
Description: Mega Man is about average human height, in blue armor, with brown hair, blue eyes, and usually accompanied by Rush.
Personality: Mega Man has sometimes been described as childish, hopelessly naive, or innocent. This is in part because Dr. Light made him as if he would be a son to him. However, Mega Man has a serious side that rarely shows, and is realistic about necessary violence.
Quote: "It's over, Wily!"
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Post by Forte on Apr 6, 2006 18:45:18 GMT -5
Player: Forte
Name: Anna Johnson
Alias: Haste, Overclock
Age: 9
Gender: Female
Birthplace: Spring Hills, Florida
Powers: Haste is able to alter the temporal flow of specific items, things, or beings, to drastically increase the speed of something. She cannot, however, slow them back down again due to inexperience, and also due to inexperience, anything not alive she uses it on will ultimately deteriotate from decades of age much faster.
Weapons/Equipment: None.
Abilities: Due to the first use of her powers, she has an inhumanly fast thought process and heightened reflexes because of this. Her speed and agility seem enhanced because of this.
Race: Mutagenic human
Affiliation: The Lost Children (Good)
Weaknesses: She's terrified of adult men other than those in the Lost Children, and exceedingly trusting of women. She also has paitence managing issues.
Strengths: She can come up with ideas and answers faster than normal humans, and generally kind.
History: Anna's history is bitter at best. She hardly knew her mother, who died when she was 4 due to the abuse of her father. Without her mother to abuse, he turned on her. After two months of this, Anna's mutagenic powers from the gas kicked in, the earliest ever. Due to her mother's hopes she wouldn't become like her father, Anna's desire was not to stop him directly, but to have the time needed to think of how to get away from it. Oddly, the powers more than overcompensated, and heightened her thought processing speed to the point everything in her perception is in extreme slow motion, including her own actions. Since she had this extreme fore-warning, evading the blows of her father was child's play. When he got more angry and wielded a broken beer bottle, she fled, and he chased her into traffic. Without the reflexes of his daughter, he was easily broken by an oncoming truck. This and previous events made Anna extremely timid and hateful of men, and her mother's care made her too trusting of women. She was also afraid of her powers, as well as the change made her appear impaitent. She wandered the country, and for a time, actually found peace assisting none other than Poison Ivy with her plants. This didn't last due to interference, and she fled again, finding the Lost Children.
Family: None living
Description: She stands about 3', with short red hair, green eyes, and a timid expression.
Personality: She's kind and rare to yell, but she does easily become annoyed when waiting on anything.
Quote: "Too slow..."
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Post by Scyer on Apr 7, 2006 20:57:34 GMT -5
Solar System: Stelasto
Planet: Errosia
Species Name: Janzi
Affiliation: N/A
Intelligence: Hive Mentallity Drone Unit: Low Queen Unit: High
Means of Communication: Hive mind. No communication between individuals present.
Description: Large 6-winged wasp-like insects. Can be noted as Extremely dangerous. They're exoskeletons are extremely durable, able to stand bullets and other solid-ammo weapons. They're generally wasp shaped only more angular, no curves present. They have 3 pairs of arms, 2 main arms with 3 claws, including an opposable thumb, possibly gained through evolution to cary food back to their hive. And 4 smaller arms with pincers. Extermely territorial, each hive has it's own color-coordination, so there is no set color pattern nor design. Hives are large oval shapped structures, usually burried a majority underground with only a little sticking above ground. They have no natural predators other than other Janzi and prefer to hunt in packs, resulting in near 100% kill success rates. They're approximatly 4 feet in length and 2 feet in width and height sporting a 3/4ths of a foot long barbed stinger. The only known creature on Errosia able to fight back against a pack of Janzi is a Blieger Beetle due to it's high defensive and offensive abilities.
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Post by Scyer on Apr 7, 2006 21:05:58 GMT -5
Solar System: Stelasto
Planet: Errosia
Species Name: Blieger Beetle
Affiliation: N/A
Intelligence: High
Means of Communication: Usage of electrical fields to communicate with nearby Bleigers. Unable to communicate long distance.
Description: A larger race of beetle-class insects on Errosia, they're the only insects Janzi's avoid regardless of condition due to their heavy armor-like exoskeleton. And another unique trait. Using special storage organs inside their bodies, they're capable of storing electrical energy for later use as a deffensive and offensive weapon. Energy is gathered in a majority from the Blieger Beetle's tendency to live at high altitudes. Using a series of spikes going down their "wing covers" as lightning rods, they can easily protect themselves from and capture and maintain electrical charges. These are launched as lightning strikes from one of it's 2 massive frontal horns. The Blieger is also capable of using it's electrical charge to form a primitive energy shield over it's body by sending electrical charges between it's body spikes. This shield is extremely strong against laser fire and physical attacks, but is somewhat weak against solid-type ammo. Despite it's large size, the Blieger is capable of running and flying at high speeds using gathered electricity as a "nitro boost" of sorts. They move extremely slugishly if the charge in their "lightning glands" runs out, however. A more physical description of the species is they are large, approximately 5 feet in length, 3 feet wide, and 2 feet tall, a solid 2 or so feet can be added to all measurements when body spikes are included. Female Blieger Beetles have smaller spikes than the males, and lack frontal horns, only able to use their electrical glands for defensive and retreat purposes, although they're capable of storing a larger amount of electricity having extra glands. They are known to travel mainly in pairs, the male usually on the offensive, and female on the defensive during attacks (though female Blieger beetles are known to give excess stored electricity to the male when neccessary, allowing for a teamwork system. This system allows for the Blieger Beetle to have an astoundingly high life span and survival rate). They have a single pair of 2 ft frontal arms consisting of 3 claw-fingers, all opposable, while having 2 clawed middle arms and 2 large clawed rear legs. All of equal length All joints are noted to have spikes, although smaller than the present back spikes. Underneath their large-spiked back plates are 4 protected insectoid wings. These wings are capable of taking the Blieger beetle airborne for short distances, but large amounts of electricity are needed for longer than 20 seconds at a time.
Note: It's been noted that a Blieger Beetle is capable of generating it's own electricity for storage so long as it's electrical glands are not fully drained. This allows for survival during low-lightning storm seasons.
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Post by Forte on Apr 8, 2006 17:18:57 GMT -5
Player: Forte Name: Deadpool Alias: Wade Wilson, Jack Age: Undetermined, and he never gives a consistent or straight answer to this. Gender: Male Birthplace: Unknown, and he never gives a consistent or straight answer to this. Powers: Deadpool's only real powers are a superhuman healing factor, and an immunity to psychics as a side-effect. Every cell in his body constantly regenerates, meaning he can regenerate any part of his body if given time. This has bound to a cancer in his body, causing him to be disfigured and his brain cells to constantly flux, which is why psychics have no effect on him. He also has heightened stamina, endurance, strength, and agility from this. Also, he is capable of breaking the fourth wall, and referring to events and information from the real world. He is not able to, unlike some folks, able to physically interact with the fourth wall to break the rules of physics. Weapons/Equipment: Deadpool carries various grenades with him, twin katanas on his back, and twin pistols and SMGs. He prefers to use the swords, deeming it more honorable, but if he's having a bad day, is mad enough, or just in a hurry, he will use the guns. He also carries a personal teleporter, notorious for the times it malfunctions. Usually this is due to the batteries being missing or dead. Deadpool is able to mentally control the teleporter to an extent. Abilities: Deadpool is a highly skilled mercenary, who while bizarre in antics, is recognized by many in the Marvel Universe as incredibly dangerous to fight. The X-Man Gambit has before bribed Deadpool to avoid fighting him, and Taskmaster has once stated Deadpool always dodges to the left, but right after, Deadpool was capable of changing his fighting style so radically, Taskmaster was paralyzed in shock and horror at the fact, and stated Deadpool wasn't human to be so chaotic. Deadpool also has, what he'd call a keen wit for humor. Most just see him as psychotic and annoying. Despite his crazy and stupid behavior, he actually displays considerable intelligence. This intelligence is mostly focused in things like varying forms of culture, the mercenary trade, and "street smarts". Deadpool has once been described as having an "encyclopedic" knowledge of jokes and humor. The specific type referred to, however, is not of good taste. Race: Mutagenic Human Affiliation: Mercenary (Neutral, but can be either depending on circumstance) Weaknesses: Deadpool rarely behaves sanely, and is plain whacky at times. As stated before, he always dodges to the left, although this is according to the Taskmaster, who was afterward beaten when Deadpool completely changed fighting styles. Strengths: Deadpool DOES have a sense of honor and a knowledge of right and wrong, although he may not acknowledge it at times. He also has a sense of humor, however warped it may be. Likes: Beer, Powerpuff Girls, Mexican food, Oprah, the Macarana, dancing, Taskmaster (Drinking Buddy), fixations on random things, "cooking" (His cooking methods are questionable at best), gambling, video games Dislikes: Black Swan, tofu, people messing with his head (Psychically or not - Black Swan fits this), old people, screwing up Family: Unknown History, Description & Personality: en.wikipedia.org/wiki/Deadpool_%28comics%29Detailed Personality: Deadpool, or Wade Wilson, is what many would call a nutcase. His behavior is erratic, guided by fuzzy logic and warped rationality. He does mean well, and despite classification as a villain, he does try to play the role of a hero. One can say his weird behavior is to hide insecurity and self-doubt, as he does have his moments of depression, seriousness, and/or self-pity. Usually, this is when he screws up badly. However, it's not entirely true his warped antics are a fraud. Nor is it entirely true it's due to his cerebral flux. He has before been cured of his cerebral flux, only to prove as crazy and whacky as ever. As Wade's once put it to someone trying to remove those traits psychically, "That's just the way I am, [censor]!" Wade has proven countless times that his odd quirks extend to all facets of his life. However, he also bears some normal traits, such as a Quotes: "Ha, I kill me, but first I'll kill you." "HEEEEELLLLP!!! I WANT THIS GUY TESTED FOR STEROID USE!!!" "Us Muties gotta stick together! Sometimes literally. Did I tell you about the time I fought Tar Baby in the sewers?" "Hey! Who ate my burrito!?" "You know, I bet the Olsen Twins use wrinkle cream."
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Post by Forte on Apr 9, 2006 21:55:04 GMT -5
Player: Forte
Name: Stalker
Alias: Seth Leshaird, Stephen Lanchaster, various other identities
Age: 17
Gender: Male
Birthplace: Whitechapel, London
Powers: Stalker is not a true superhuman, but he does have unnaturally potent innate talents. Stalker thinks and comprehends the world around him in three dimensional images. When you think of a paragraph, you might think of the words only. He'd think of the world around him when he read it. This gives him uncanny memory of details and events he was not even paying attention to. This also grants him a supernatural sense of spatial awareness, allowing him to theoretically operate even if all five basic senses were to be nullified. This skill easily combines with his talents as an assassin, allowing him to utilize techniques and tricks no other assassin would consider performing due to the high risk of self-injury. He is also able to read body language with a heightened level of skill, able to pick up on physical well-being and emotional well-being from others in ways beyond what words can describe. The drawback is, he is unable to speak or write, although he can read, and understand speech.
Weapons/Equipment: Stalker is proficient in numerous assassin tools, mainly in the use of stealth tactics, using "silent" weapons such as knives, shurikens, blow darts, and swords. He also keeps dirty tactic items such as blinding dust and poison coated versions of some weapons.
Abilities: Stalker has been trained extensively in physical training, including martial arts, and lethal hand-to-hand. Utilizing knowledge of pressure points on the body, he can easily cripple or kill a human victim with a touch in the right places, either temporarily or permanently. This can even induce a brief death-state in a victim, in which a human will be considered dead to most forms of vital sign detection (though not brain scans), but will revive prematurely with a strong jolt, like a baseball bat. Premature revival, however, has been described by victims as like waking up from a meat grinder.
Race: Human
Affiliation: Assassin (Neutral - Good/Evil determined by contracts)
Weaknesses: Stalker is still only human, and still somewhat inexperienced in dealing with other people. He also does not know how to speak or write in any known language, and at best can manage basic sounds. Although he has a talent for mimicking sounds, speech is beyond this skill. A great deal of his techniques lose impact partially or completely on any target that's not human, and there are rare cases a human's body is set up differently, rendering the pressure point tactics ineffective. Examples include if the human body's internal organs are for some reason placed differently (Such as the conditions where either the heart, or the entire internal organ structure, are mirror imaged, and it's possible to have both), the physiology has been altered, or the willpower of the target is sufficent enough to overpower the effects of the pressure points.
Strengths: Stalker is able to sense the emotions of others by their body language, making him better at determining how to react to the emotions. This helps him either know when and how to calm someone, or to provoke them. But this knowledge is limited to action-based mood adjustment, such as gestures of his body. He cannot, for instance, predict why exactly someone is angry, or predict what would truly calm them.
History: Stalker was initially a London born child, but he was stolen from the hospital as a baby by an assassin cult, partially to stress-test the nature/nuture debate in Assassin terms. He was taught to read body language, and to react quickly. He can read and understand speech, but he can't write or speak. His thoughts are also in images, three dimensional ones. While he didn't back out of killing early, he does doubt killing because he's told to. He comtemplates his purpose. He's unsure of why he kills, and the importance of it, but he does understand if he doesn't kill, he will be killed.
Family: Unknown.
Description: Stalker stands about 5'4", with brown hair and blue eyes. He usually wears dark ninja-like clothes, which cover his mouth, but not his hair.
Personality: Stalker is somewhat of a wildcard. He's a serious assassin, but he may goof off against non-targets, not fighting seriously, or making them look like fools. He enjoys having fun, but he finds no fun in his job, or killing to defend himself.
Quote: He's MUTE, WHAT quotes?
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Post by Forte on Apr 12, 2006 1:01:44 GMT -5
Player: Forte
Name: Irvine Bhrams
Alias: Dynamo, Thunderbird
Age: 17
Gender: Male
Birthplace: Los Angeles, California
Powers: Irvine's body is capable of the generation and storage of vast quantities of electricity, and he is able to manipulate electrical energy, including that in his own body, to potent effect. Also, the more electricity in his body, the faster and more agile he is, as well as more durable. He can readily absorb electricity with no ill effects. He has an upper limit of energy storage, but the exact limit is not known, but assumed to be less then beings like Electro or Livewire, who both are capable of becoming pure energy, which Irvine cannot achieve, although he can mimic certain effects of it.
Weapons/Equipment: Irvine wears leather gloves and sunglasses at all times, which he claims is mostly to look cool, but also to prevent his own powers from blinding him, or scorching his hands. He also carries a metal pole as a weapon, which can conduct his electrical energies, or conduct them into him. He uses the pole as a bo staff, and oddly, it is about as flexible as one, but much more resiliant. It is believed he manipulates the electrons of the atoms of the pole, to make it this way, and this possibly limits his power in battle.
Abilities: Dynamo is very nimble and flexible, and capable of acrobatics and motions of the Olympian gymnast level, possibly as a by product of his powers. He is not trained in these feats, however, so inexperience can hold him back.
Race: Mutagenic human
Affiliation: The Lost Children (Good)
Weaknesses: While rare, it is possible for him to overcharge, and this results in a powerful but limited range EMP, and his passing out. The EMP resulting from this is extremely dangerous to anything in 10 feet by way of possibly causing massive disruption of the electrical field of the body, shutting down the heart, or causing the electrical field of the body to turn inward and fry the victims. Dynamo is immune to this feedback. He also loses the benefit of heightened speed, agility, and endurance as he uses electricity stored in his body.
He is also limited by the fact his powers do not come with an instinctive awareness of how to use them. He has to learn ways to use the powers on his own.
Strengths: Dynamo is best known for being reckless and goofing off in battle, but this is primarily to promote this behavior in his opponent, provoking them into rage and attacking foolishly, which is when he strikes seriously. He is also known somewhat as a guardian angel to some.
History: Irvine's life was normal for the most part, and it's sheer dumb luck he gained powers at all from the mutagenic gas that has affected so many other Lost Children. He did not gain his powers until after joining the Lost Children. He fled from normal society not because of abusive parents, or a horrid life. He fled, because he felt overwhelmed by the responsibilities being placed on his shoulders, and believed himself too weak to handle them. This fact initially led several of the Lost Children to label him as irresponsible and foolish. He took to using the metal pole about now, and practiced with it, to try to prove them wrong, as well as to try to prepare himself to accept responsibilities to come.
It took time for his powers to emerge as well, since he received them by second hand exposure over a long time to the mutagenic members of the group. Even then, they wouldn't show, until a few of the kids from the Lost Children were being tormented by adult thugs, trying to harass them into aiding in crimes of profit. Irvine's intense need and desire to strike with the speed, force, and ferocity of a thunderbolt is what molded his powers to manifest as they did, easily dispatching the goons with agility they couldn't touch, and force that felt like a freight train crashed into them. This also subconsciously charged his staff weapon, using the energy to subtly alter the molecular bonding of it, making it as flexible as a true bo staff. One of the children he saved claims to have seen the image of a giant bird when Dynamo had discharged a huge amount of electricity to disable the goons' escaping vehicle, which is where his nickname "Thunderbird" comes from. He has since also manifested more tangible forms of this bird of the bolts in battle, in unusual ways. As he uses his powers, this Thunderbird seems more and more like a real force in his powers, which leads some to question if his powers really were a result of mutation...
His family has made effort to reclaim him, to care for him, but Irvine has flatly refused. Some have criticized his decision as irresponsible or stupid, but in his mind, he has a greater purpose with the Lost Children, watching over the young and the weak of them, protecting them from those who would harm them, hunting those assailants like a bird of prey.
Family: Maria and Kennith Bhrams (Mother and Father)
Description: Dynamo is about 5'6", with shoulder length blonde hair, a yellow T-Shirt that has the front torn open so it shows his torso, blue jeans, leather gloves, and sunglasses. Physically, he's fit and trim, but not particularly muscular, as he doesn't work out to the degree Johnny or certain others do. He focuses on agility training.
Personality: Personality wise, Irvine is easy to mistake as a goofball and overly cheery. However, he does prove he has a serious nature, by being especially protective of the younger Lost Children, and less likely to hold back against anyone who picks on them.
Quote: "Shocking, isn't it?" "You've got until this pole's lit up like a Christmas tree to drop the girl, or I'm shoving this thing right down your throat.." "Hey, I warned you. It's your fault you've graduated to being a cripple. No more picking on little kids for you."
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Post by Forte on Apr 19, 2006 22:30:42 GMT -5
Player: Forte
Name: Blues
Alias: Proto Man, Protoman
Age: Unknown
Gender: Male Robot
Birthplace: Dr. Light's Lab
Powers: Unlike Mega Man, who was initially designed as a helper robot, Blues was created to lead Sniper Joe robots for the purpose of maintaining peace. As a result, he is technically more combat capable than Mega Man, including upgrades he has received in the past.
Weapons/Equipment: Blues is equipped with a long shield that is possibly made of the same or a similar material to the Mettaur helmets, as it has yet to be shown the shield can be damaged.
Like Mega Man, he is equipped with a Buster Gun that can be charged for more powerful effect, and he can copy weapon or design schematics to use new weapons. This is not likely to have been included in his original design, but he has before temporarily upgraded into the guise of Break Man, in which he was immune to any weapon Mega Man used except the Mega Buster. This upgrade might have been done by Wily, but nothing is known for sure. Blues may have gained the ability to copy weapons at this time.
Abilities: Similar to Mega Man, Blues is a bioroid, a humanoid robot that is capable of thought and emotion. Blues has a fatal defect in his system that leaves him in constant and great pain, and this may also result in his behavior, which makes him appear to be a carefree wildcard.
Race: Bioroid
Affiliation: Dr. Light, Mega Man (Good)
Weaknesses: As before stated, a defect in Blues' body keeps him in great pain, although he has learned to endure it amazingly well. This defect may eventually lead to a system error, but Blues has refused treatment from Dr. Light purely because he does not want to risk his personality being rewritten.
Strengths: Blues is noted for having a sense of good and evil, and choosing to act for good on his own, without being made to by others. This means Blues, despite not taking orders from a human, is not rogue, but rather an invaluable ally, as he may well have a greater capacity to think and reason than Mega Man himself.
History: Exceedingly little of Blues' past has actually been revealed. It is known that he and Mega Man, beyond armor and personality, are allegedly completely identical in design, but Blues has never removed his helmet, making confirmation of this impossible. Blues is also the first robot Dr. Light created, when Dr. Wily was still an ally, but he fled for unknown reason after creation.
It is to be noted heavily, that while Blues, under the name Proto Man, did appear as a counterpart under Wily's command in an American made cartoon of Mega Man, this is not to be accepted as canon, because of several flaws with this decision. The creators of the show were possibly confused by Mega Man 5, where Dr. Wily had tried to frame Blues as evil, using a shape-shifting robot named Dark Man. Secondly, Bass, the typically accepted evil counterpart to Mega Man, had not yet been made, leaving Blues the only remaining canidate.
Family: Dr. Light (Creator), Dr. Wily (Co-Creator), Mega Man (Younger "Brother"), Roll (Younger "Sister"). Beyond this, one may consider him connected to the Robot Masters, or to any robot Dr. Light has since created.
Description: Blues is at the same height and build as Mega Man, but has a gray and red color scheme as opposed to Mega Man's sky blue and darker blue. He also has a visor in his helmet that resembles sunglasses, which is never removed. A yellow scarf is always worn by Blues, and he usually wears his Proto Shield on his back when not using it.
Personality: Blues' entire attitude revolves around being a free spirit, but unlike Mega Man, does not allow an idealistic perspective to guide his actions constantly. He helps Mega Man when he is needed, but not out of a programmed necessity.
Quote: "I'm not a renegade. I CHOOSE not to lose my sense of self. That's why I didn't let Dr. Light repair my defect. I didn't want to chance that he might alter my personality."
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Post by Forte on Apr 20, 2006 21:01:52 GMT -5
Player: Forte
Name: Carter O'Donnell
Alias: Long Bolt, Deadeye
Age: 22
Gender: Male
Birthplace: Dublin, Ireland
Powers: No true superhuman powers, although some consider his accuracy a power.
Weapons/Equipment: Carter has one of his eyes replaced with a highly complex and intricate machine eye, with multiple sight spectrums, and various sight options that are controlled reflexively, as we might control our eyelids to close or open.
He also has a high preferance for long range weaponry, like sniper rifles. Since his eye contains the spectrum visions he'll need, he can opt for scopes that focus purely on range. He also can use infrared laser sight, in a spectrum not visible to human eyes, because his machine eye can still pick it up.
Abilities: Even before his eye was replaced, he was noted for uncanny accuracy, typically with long range weapons, but also with other weapons. This is due, in part, to having had vision naturally sharper than 20/20. He has, however, lost both eyes to Stalker in a previous encounter, and isn't able to tolerate the extremely painful procedure that replaced one eye again, so he only has one replacement. He wears a patch over the non-replaced eye.
Race: Human
Affiliation: Mercenary (Per contract, leans to evil.)
Weaknesses: He only has one working "eye", on his right side. The machine eye has an artificial depth perception, but it does not make up for the fact he's blind on his left side. Because of this, attacks from his left are not seen, making him susceptible to them.
He also is known somewhat for being fidgety and impaitent at times. He is not particularly the best at sniping, due to the fact his paitence is finite, and if his paitence runs thin, he may prematurely fire while waiting, giving himself away. His sniping skill is in his accuracy even in a hurry, not for his ability to wait.
Strengths: His artificial eye is self-contained in power and tech, and is not vulnerable to any sort of technological interference. It also means smoke screens, some forms of stealth camoflauge, and other tricks at hiding from view are useless against him. He is still, however, weak to simple deceptions such as misdirection or hiding behind objects dense enough to mask heat signature.
History: Carter, unlike Stalker, was not bred to fight, but instead only received his military training at age 18, for army purposes, in the U.S.A. He is fully Irish by blood, but was raised in America, and such, does not possess an Irish accent as expected. During his training and assessment, his abnormal accuracy with guns singled him out for sniping training, in which he performed beautifully. He also performed as fluidly under fire, having before defended a moving Humvee while on it, using a PSG1, from pursuing Humvees, and had stopped the chase with one shot. He used the shot to cripple the driver of the lead car in the shoulder, making him crash, and causing the entire pursuit to crash. The fact he achieved this while on a moving vehicle flagged him for notice in a top class mercenary unit, and their first assignment was to find and kill Stalker. Carter's failure arose from inexperience in the ways of an assassin, Stalker scaling the ceiling above, and dropping onto him, as Carter expected him to be on the floor below. The close quarter fight resulted in a sword slash across both of Carter's eyes, destroying both of them, and making him blind. Stalker spared Carter, as a soldier's eyes are their most important trait, and without sight, they are useless.
Not wanting Carter's sharpshooting skill to be lost so easily to them, the unit paid for a replacement eye for him, but the procedure caused intense pain, making Carter highly reluctant to endure it again for the other eye. However, the one eye is all he needs, and he has caused Stalker much grief as he has pursued him out of vengence and an unfinished contract.
Family: Aran and Lindsy O'Donnell
Description: Carter has dark red hair, and an eye patch over his left eye. His right eye appears to be teal in color. His outfit depends partially on his contracts.
Personality: He's pretty open to allies and easy-going, though to enemies he's been described as cold, ruthless, and lacking honor, as his long range combat keeps him far from face-to-face confrontations. He is also touchy about his eyes, and the nickname "Deadeye", which refers to having one useless eye, not his skills.
Quote: "Sure, sure, just give me a minute to kill this stragler, and I'll meet you at the pub in about 5 minutes." "First one to call me Deadeye gets to share the nickname." "Oh lordy, I'm Dead-EYE, not Dead-POOL! Keep it straight, man!"
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Post by Forte on Apr 23, 2006 1:50:04 GMT -5
NOTICE: EDITED TO THE "Young Blood" TEAM VERSION! READ FOR CHANGES!
Player: Forte
Name: Chaos
Alias: David Cahill (Real Name)
Age: 17
Gender: Male
Birthplace: Dunfree, Illinois
Powers: While he has no true powers, his insanity gives him an abnormal "clarity of reason and will", as he put it once. While he is very unstable mentally, he has abnormal moments of insight that borderline on precognition or super-human awareness of his surroundings and of those in his presence. This is not a true power.
He is highly resistant to telepathic assault, as his mind is already fractured. Telepathic probes will be distorted and have multiple feedbacks, as if there are multiple minds. If one tries to enter his mind-realm, it is an unnaturally vivid and tangible plane inside his mind, much unlike the normal Astral Plane. This may be due to his mental state. Telepathy can work, but it will come with a distorted mess of information, images, and sounds as well due to the odd way his mind works unless the psychic delves into his mind realm to sort it out at the source, which may endanger them.
Weapons/Equipment: He carries several glass and mirror shards to use as bladed edges and thrown weapons. He also has a knife modified for combat, that Devil Jack has made for him.
Abilities: David is a skilled practitioner of "Yamakazi", which is "The Art of Motion". This means he regularly partakes in using urban and sub-urban landscape as a playground, such as wall-kicks, roof-jumping, and various acrobatic feats using city landscape in them. This skill is better known as Free Running.
He also enjoys just about any form of entertainment expected of a male teenager, including video games, movies, and pranks. But this does NOT include getting girls. However, he has a sort of skill with each.
Possibly due to his odd mental workings, David can rapidly assimilate new information and skills, usually displayed as a form of mimicry. He can learn complex skills that would take years to truly master within days.
Race: Human
Affiliation: Young Blood (Evil/Insane)
Weaknesses: His mind is unstable, making him unpredictable to rely on in battle. He is prone to occassional, erratic behavior, including unprovoked mood changes with little or no outward signs of this.
He is only human, regardless of the extremes he pushes his abilities to. Also, his state of mind dilutes his sensations of pain, which means he can be brought down by attacks he hardly noticed, such as sedatives or blood loss.
Strengths: David seems to be a "lunatic savant" as it's once been put. Being said, while he is a certified psychopath, he's got a certain genius unexpected of him, particularly due to his normally childish behavior.
Since he's not predictable, and worse yet technically immune to telepathy, it's nearly impossible to tell what he's got planned at any given time. This means it's easy for him to catch someone off guard. He's also known to do things a sane person wouldn't, which may distract or disturb others and throw their fighting off.
History: David's life was good. He was a happy youth, but life took a harsh turn, when his mother died in a car accident while taking him to kindergarten. His mother was ripped to shreds by shattered glass, and his own body heavily scarred, including some minor damage to his brain. It is unknown what the damage's role in his insanity is, though it is credited the wreck itself caused it, as he was left dying until emergency units could free him. Due to his father's work as a scientist for the government keeping him from going to his injured son, David was left with no one while he was taken to the hospital, at the young age of 5, with no friends or family..
David was permanently scarred physically and mentally by the tragedy, remembering with absolute clarity, the horrific screams, the noxious smell of blood and oil, the inferno of flames, the world shattering around him..
As he grew up, he became distant from any living being. His peers were driven away by his scars, and adults mistakenly believed he needed left alone. His fragile mind slowly tried to mend itself from the horrors of that day, but he needed human company to ever hope to be normal again.
The impersonal attitude of his father's employers kept him from spending the time he wanted to with his son, and David grew up resentful, and took to vandalism to try to get any attention at all. The negative attention, however, only made things worse. It drove everyone further away, and his father continued to try to set David on the right path, unaware of the real danger. And as he continued these actions, they began to ignore him once more.
Unknown to others, especially due to his already scarred body, David had tried more than once to commit suicide by cutting at vital areas. His misery was great, and he wanted to escape the nightmares he continued to have, with the shriek of tires, and the shattering of glass being his lullabies. He continued to sink into misery.
It was a cold night, despite being May. The night of a high school graduation for his class, and despite his athletic body and handsome form, not absurdly huge with muscle, his personality and scars kept others from associating with him. He hardly cared by now, not even bothering to dress formally for the affair. He was a perfect target for the jock crowd to "have some fun", grabbing him, and carrying him to drop onto the punch bowl. The glass broke and cut into David, and ruined the table. As the pain went through his body and mind, and the commotion finally brought the attention he'd always wanted, these events were too much for his strained and damaged psyche. In the pain, the noise of the crowd, the intensity of the moment...he came to a grim conclusion..
He got up, to face the bullies, who were still laughing at their handiwork. He ended their laughter forever, using a piece of the punch bowl as a blade, killing them, then everyone else in presence, with an insane bloodlust, having made the deranged conclusion he could MAKE people pay attention to him, by commiting actions so horrible, they couldn't ignore him. His sanity was quickly eroding, and what little was left roared in his mind this wasn't right, and to head home for his own sake. He left quickly, returning just after his father did. He encountered his father, who was horrified by what David had done. Not fully understanding the extent of David's madness, his father tried to scold him for such horror. This last assault of negative attention pushed David too far, and he killed his father. The actual shock of doing this broke what little sanity was left, and left David's mind in a jumbled, unstable flux.
After that night, David's been in an unpredictable, but child-like mindset. He no longer sees the horrific and disturbing aspects of his actions, and usually spends his time in a passive, friendly mood, even when he's attacking others, seeing his violence as "play", as much as he sees video games or sports as play. Jack has recruited him for his sheer deadliness, and Jack believes he can manipulate the child-like David. But is he as innocent as he appears?
Family: Timothy Cahill (Father-Deceased), Alessa Cahill (Mother-Deceased)
Description: David stands at 5'2", with short black hair that hangs down in spikes, down his neck to the shoulders, and even over his ears, unkept. His body is covered in blade scars, including across his neck and face. He has frost blue eyes, and even in his murdering, he has a friendly, sympathetic shine to them. He usually wears normal street clothes, like jeans, T-shirts, or similar. He usually carries a pouch with him, which may holds his bloody implements of death, or something as innocent as a game system.
Personality: Unstable, immature, and lacking much of the behavior taboos we have, he can be giddy and calm one moment, then a bloodthirsty beast the next. He is completely unphased by his killing others, regardless of who they are, though he has an influence on several of Young Blood's members, since he can truly talk to them on equal ground of being alone and ignored, hurt by the world. He's the only person who can talk to Nocturne without Nocturne becoming irritated at them, and the girls of Young Blood seem to understand his mind has no traces of a guy's usual lust for women in it, even when he physically touches them for whatever reason.
It is believed, that he holds the entire world responsible for leaving him alone, since that is what it felt like to him back then, and as a result, he innately hates everyone, even though he doesn't behave like it. This hate is what motivates his ability to cross taboo lines few others would dare tread, to seek a sense of revenge. However, his broken sense of self-identity and sanity make it difficult for him to even remember why he started killing, or the perceived injustice of others.
Sometimes, David appears to be suffering from arrested development, behaving childishly in many respects, including being overly naive, displaying irrational and child-like beliefs, and expressing juvenile desires and behaviors. This is not a constant, as sometimes he appears to be mature beyond his years, or act as a young man his age should. These all are examples of when he is lucid enough to pass for being sane enough to be persecuted for his crimes and given a death penalty.
At other times, however, he is very sinister in his nature, with logistical fallacies that do not even make sense for a child, or displaying irrational or abnormal reasoning. Examples of this are his inability to grasp basic instincts in normal people, such as maintaining a job and financial security. He also views life itself as a game, and that death is the equivilant of losing. It's not uncommon for him to initiate unorthodox games of "tag", with the victims having to flee from him, as he is "it", and killing them is tagging them out.
He tends to avoid killing by "mundane" means, such as simply stabbing someone or using a gun, as a leftover of his derangment in the school. As part of his logic of gathering attention to himself, he intentionally attempts as unusual or extravagant deaths for others as possible, regardless of practicality, the fact it makes others hate him more, or other flaws. Even when he kills someone with his blades, he tries to include variety into the equation, usually in the form of "extra work" on the corpse.
Quote: "Heh, Hi there!"
*Holding a piece of mirror in hand, reflecting his opponent's terrified expression back to them.* "Want to play?"
*In a rare, semi-lucid moment.* "Life and Death. Why are people obsessed about it? Everyone's always rushing to try to make sure their lives are secure, they're wealthy enough for their life, try to cheat death, try to make sure they have something to leave behind when death calls them. But what good is it? Why live, if you can't actually USE that time you have? What good is wealth? What good does success do if no one will remember you when you're gone? What I do is to enjoy the time I have left, and use that as what I leave behind for everyone I care about when it's my turn to die."
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Post by Forte on Apr 23, 2006 16:40:46 GMT -5
NOTICE: THIS POST HAS BEEN EDITED TO MATCH UP TO THE "Young Blood" VERSION!
Player: Forte
Name: Jack DuGalle
Alias: Devil Jack.
Age: 18
Gender: Male
Birthplace: Not revealed. He claims it's in Maine.
Powers: Jack has very limited demon magic, mostly in basic illusions. He also possesses a super-human regenerative ability, but this only fuctions when he is injured, giving him superhuman stamina and physical ability to help protect himself. He also bears enhanced visual accuity and can see into spectrums humans can't in his right eye.
Weapons/Equipment: Tons, mostly self-made.
Demon Helmet: A cutting edge design in solid holographic tech, the true appearance is an altered BMX helmet that's virtually self-contained. It has sensors that read Jack's expressions, and projects them in live-time onto the illusion of a flaming devil's head, translated to suit the image. The sensors also detect physiological data of emotion, and external ones detect the surrounding enviornment. These two sensors overlap data for projecting the image of the flames, which react accordingly to his emotional state, and outside influence. The flames can bend in the wind, or be briefly blown out entirely.
Aside from this, it contains an oxyonic gas mask that filters breathable air by charged electrons attracting harmful gases to a filter, which breaks the gases down and converts them into the brimstone smell he bears in costume. There is also a specialized visor that prevents being blinded by bright lights or glare, can be charged to filter out smoke, gas, or fog from the vision, and includes various HUD systems. Also contains a voice emitter/changer, and a tracking beacon attuned to the random frequencies of his candlestick.
Costume: The costume itself has some tricks. It appears like a mix of Gothic attire, Biker attire, and theatrical demon attire, but there is a Kevlar/DragonSkin mesh lining in the torso to protect from gunshots, and cushion the vital organs from fall impacts. There is an especially tough line of it along the spine.
Candlestick: The Flying Candlestick he rides was designed to appear like a real candlestick, but larger, and contains various systems and supplies. The Candlestick is specifically balanced to support Jack, his cat Midnight, and a full arsenal of his weapons, and still have power to carry up to 300 pounds of extra weight without affecting performance. Included in the stick, is a similar flame image for the wick, and an internalized holographic projector. Tuned to Jack's helmet for easy flight to him. Also has "Smart" flight, and can recognize what to avoid flying into without a pilot.
Gloves: The gloves he wears are heavily insulated, and contain 10,000 volt electrical blasters in the fingertips, which only fire when his hands take a specific gesture by his own will. The sensors can detect outside force pushing his hand into position, or the very subtle nerve impulses that'd form in his hand when he wants it to fire.
Bag O' Tricks: A satchel Jack carries around, that holds his thrown weapons. Weapons included are...
-Whirly Devils: Circular black blades, with red markings, that can be thrown like boomerangs. Jack's gloves are padded so they don't cut through the gloves, and more importantly, Jack's hands.
-Skull Bombs: Skull-shaped hand-grenades, but better than military ones. They're lighter, more explosive, and can be set to explode on contact, or with time. Also has variants such as Flash Bangs.
-Gas Ghosts: Handkerchief like weapons, they are non-lethal, but the gas from them can cause intense illness in a victim, resulting in vomiting, dizziness, confusion, and blurred vision.
-Gas Bombs: Similar to the Gas Ghosts, but can affect a larger area, and may contain other gases, such as thick smoke of varying colors, a mild hallucinagenic mist, or sleeping gas.
-Recon Bat: Not actually "Thrown", but stored in the pouch. He can control these from the candlestick, using them to view remote locations, or fly them into hard-to-reach places for attack. Weak and easy to damage, but may contain explosives.
Abilities: Jack has photographic memory.
Also, due to his bloodlines, he inherited a human gene that makes his brain, in the physical sense at least, practically made for the purpose of reasoning out complex ideas, concepts, mechanics, and formulas. In essence, his mind is like a high-power computer when involved with anything academic or mechanical in nature. It is only due to his demon blood that he was spared the genes usually paired with it, which cause a trade-off in social functioning, rendering those with it very impaired in their ability to function socially, including the ability to differintiate humans properly from inanimate objects.
A simpler explanation, is it's absurdly easy for him to revolutionize any area of science or learning.
Race: Human/Demon Hybrid
Affiliation: Young Blood (Evil)
Weaknesses: Jack is only slightly better than human in physical ability unless his life is in danger, due to the odd working of his healing ability. Thus, he has to make due with his tricks.
He does also sometimes work too hard on some things, spending days in a row on a new device in his workshop.
Strengths: Exceedingly little technology is beyond Jack's understanding, including some alien technology. He also is relentless in his work on devices and machines, and refusing to take failure for a final result when he works on something.
Deception and trickery are also skills he excels in, having muddled records of his past to the point each individual record of it conflicts vastly with the others. He also knows some Magician magic, and has a vast understanding of the REAL kind of magic.
History: Jack was born to a human father, and a demon mother. Unlike the popular Inuyasha series, he is not much stronger than a normal human, and he looks virtually identical to one save for eye color.
However, his parents are both dead due to their races. Human fanatics murdered Jack's mother, citing she was an "unholy beast", and demons unfairly claimed Jack's father for his past as a soldier who did not regret the lives he took in a war, taking him to heck. Jack was orphaned, and no one wanted him due to his abnormal eyes, and later his even more freaky, rapid learning.
Jack quickly grew up to be cold, cynical, and resentful of people due to their attitude towards him, and by age 4, was already rejecting any attempts to reach out to him, when one would expect he wouldn't be a lost cause for YEARS later. He spent his time reading anything he could find on sciences and mythology.
Someone did try to adopt him, seeing his incredible mind as a sure sign to make him famous, but Jack quickly changed their minds by releasing the use of his illusion magic.
Jack soon left, wandering the United States. At around 15, he gained work as a top-notch mechanic, using his previous dismantling and reassembling vehicles and his mind skills to fake having a complete formal training. During this period, it's also rumored he'd already established himself as a weapons and technology broker to anyone who could afford him. He was undiscovered as not having actually even gone through grade school, let alone mechanic training, when an official investigation into his past was conducted by the police, after he "repaired" someone's car, replacing everything but the interior and body, making a vehicle that ran only on small amounts of electricity, then tried to patent his design. His patent was delayed due to needing more identification, and the police and truant department withheld that from Jack to try to make him complete his education. Instead, he put the client's car back to normal, burned his returned patent, and conned a college into giving academic testing for evaluation, and arranged for them to send the results directly to the authorities. With his having perfect scores aside from minor discrepancy on an essay answer (Due to his giving an answer too complicated for the one reviewing the test to make sense of), he got the authorities to give him access to his identification papers.
For the first time, Jack had a last name, and a family to seek. Jack followed up on the information, only to discover his father was deceased, and there was no record of a mother. Jack tracked what family was alive, only to discover his uncle, Techno-Tyrantus, inherited the same awesome mind power, but at the price of an extremely dysfunctional social ability, unable to even tell Jack was alive and not just another robot of his. In a battle to prevent being "dismantled for analysis", Jack took tech from Tyrantus, used it to make weapons, and rendered Tyrantus' entire workshop of machines ruined by an EMP. Tyrantus himself had replaced part of his body with cybornetics, and the EMP left him paralyzed and a heart too weak on it's own to sustain him. Jack threatened to kill Tyrantus, but then called for an ambulance to take him away, leaving to follow another lead.
Jack followed a lead of the mystical variety, and literally traveled to heck itself to meet his father, only to find imps using his father's skull as a kick ball, and that Jack couldn't get access to where his father's spirit was held. But he did get a lead on his mother. Jack found he could only get to heck, while ALIVE, because he had demon blood in his veins as well as human. Demons tried to hold Jack there due to that, but he kept his cool, and pulled off a rather unusual plan by his standards. By specifically aiming his bargain for freedom to a specific type of demon, and giving the right bribe, he was allowed to leave. He gave what he called "Something some humans worship intently." He gave the demon indecent magazines, and aside from making that demon content enough to let him go, he also amused much of the entities that hated humans. They let him go on the belief he shared their hate of humans, and would be a valuable tool for their vendetta.
However, Jack hated BOTH races he was of, for being intolerant and taking his parents from him, and for their past attempts to end his life for being "an abomination". Jack had stolen his father's skull, and a record of his mother from heck while he was there, and used the record to track her last place in the living world to a cult of humans who were aware magic was real.
Jack attempted to infiltrate the cult under the guise of a normal human to learn of his mother's fate. However, he was unable to keep his cover when he found his mother was kept alive, though mutilated so she couldn't escape, and kept for torture. Jack had his first and only know record of an emotional outburst then, so close to finally having any sort of family. Jack ended up caught, and the cult leader stabbed him in the right eye with a knife used for sacrificial rites. He was believed dead, and they began offering his mother too, as part of a rite intended to prevent anymore such hybrids.
The rite failed, even with his mother's life taken. The cult was in an uproar, until Jack got up from the wound, removing the knife from his head, and body burning with the power his blood gives him when his life is hanging by a thread. Jack fought back savagely, despite what would, and should have been an instantly fatal wound. Jack then finished the cult leader off by stabbing their own sacrifical knife into their heart, in blind rage at what happened.
Jack later healed from the wound, except his eye has healed as that of a demon, giving him heightened sense in it. Jack also took his mother's corpse, and his father's skull, and had them given a proper burial on a hill in Maine overlooking the sea. Jack has taken the handle and guise of Devil Jack, out of respect for his mother, partly due to his guilt over his failure of saving her life. His parents are the only people he had any sincere concern for.
Jack has formed Young Blood for the purpose of revenge on not just humans, but both races for their intolerance and ignorance, helping to mold the members into a dangerous force with hopes neither world will be able to stand up to them and will be crushed. Jack reveals his past to no one, and passes off his idea for the team as going with a theme and to capitalize on crime.
Oddly, Jack keeps no outfits except different copies of his costume at the Terrors' home, or variants of it.
Family: Both Parents deceased. Techno-Tyrantus (Uncle)
Description: Jack is at 5'4", with brown hair and amber eyes, and white skin. However, he appears 5'7" with the devil head illusion counting the horns, and usually in a black and green outfit of his costume.
Personality: Jack is conniving, greedy, sneaky, and cruel. He also is something of a mad scientist, coming up with all sorts of unusual designs and plans. He sometimes prefers to spend time in his workshop than around others, but sometimes prefers to torment others. He comes across as somewhat arrogant, but typically this doesn't last when someone gets to know him better, as he never repeats boasts more than once. He has little or no real concern for anyone but himself among the living, though he can be an influential talker with his great wisdom. He's a manipulative and hateful person to many, and is not above cruel treatment.
Quote: "People fear the macabre. They fear evil spirits, superstitions, and totems of evil, all of which are things they created in their ripe imaginations. Why is it they all fear these things? Unless it's not just imagination..."
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Post by Forte on Apr 23, 2006 22:03:51 GMT -5
NOTICE: EDITED FOR THE "Young Blood" REVISION!
Player: Forte
Name: Nocturne
Alias: That's the only "name" he uses.
Age: 19
Gender: Male
Birthplace: Unknown
Powers: Nocturne has the mutagenic power of controlling and manipulating darkness and shadows, and use them for a variety of uses, including teleportation via shadow portals, making them physical for attack, or metamorphosing himself. He can also gather darkness, and transmute it into material for his body, replacing lost or missing body parts of himself with them. He initially believed he was healing himself with it, but the fact these areas "healed" are even more vulnerable to light proved otherwise. Oddly, while bright lights can blind him, his eyes seem different from the rest of him, and do not burn away in light, nor does he even need to gather darkness for them to reform, as they do so automatically.
Also, since virtually all of his body has now been replaced by these "shadow repairs", he is no longer a true organic being. He no longer requires sleep, although can feel a sense of fatigue. He does not require air, but gases can still affect him, as he still has the reflex of breathing.
Weapons/Equipment: He must wear his sunglasses virtually all of the time, or be blinded by even simple electrical lighting. He also wears a lot of clothing to cover his body, as light on his skin causes pain, and sunlight ignites it.
Abilities: He has a talent for putting anyone near him in a bad mood, using his own unending one. Aside from that, he keeps others out of his personal life entirely, meaning no one knows.
Race: Mutagenic Human
Affiliation: Young Blood (Self-Centered Jerk)
Weaknesses: Light as strong as store lights can cause pain to him if it touches his skin or eyes. Sunlight causes those same areas to burst into flames, which cannot be extinguished until he is out of the sunlight. It's generally considered fatal for him to be in sunlight, but he can survive it if he's hasty in escape.
Strengths: Due to the fact he makes no emotional connections to anyone or anything, he has nothing that can be threatened to make him refrain from something except himself.
Also, he is capable of taking one form that while made of shadows, is immune to the light weaknesses his human form has, and contrary to belief, he can use his powers in sunlight.
History: Much of his history is murky, but it is known, that before mutagenic gases affected him, he was an albino. In his own words, he felt like others treated him as a freak, the darkness that infects society, and that he'd never enjoy sunlight. He also wanted released from being an albino. These things mixed into the resulting changes. His hair and body changed, making him appear non-albino, and he wielded darkness with ease, but his fear of never being able to enjoy the sun came true, as it now was a lethal weapon against him. His isolation from the sun, and being further driven from others due to his powers, made him furious, and hateful of normal humans. He lashed out at them for awhile, until his hate ate away his emotions, leaving him a cold, hurtful being.
He still seeks to achieve his own goals, and has joined Jack's team because he can attain them with them, possibly ridding himself of his light weakness.
He is, however, capable of that on his own, by taking a monstrous devil form that resembles the bestial king of demons in Fantasia's "A Night on Bald Mountain". In this form, he is a massive, solidified monstrosity of shadows, with the mass and power to crush virtually anything in his path, and his anger at being persecuted rekindled. However, it is a form Nocturne takes only for extreme measures, or to utterly destroy a victim's sanity as well as their body.
It is worth noting, that the inside of the shadow portals he uses, has thousands of pairs of menacing, glowing red eyes, similar to his own, which seem to pierce the soul. Nocturne himself is unfazed by this sight, but it makes the other members of Young Blood highly unnerved at the idea of using his portals, unless they close their eyes while going through. Even then, they rarely have the courage to enter on their own, afraid of what the darkness hides...
Family: Unknown
Description: Nocturne is about 5'5", with solid black hair, and pure red eyes that have an ethereal glow, which he hides behind sunglasses. The glow can be seen through them. He also wears a long black trench coat, a gray shirt, jeans, calf-high black boots that clasp shut, and fingerless leather gloves.
Personality: Nocturne is cold, hateful, and impossible to get along well with, as he refuses to open up to anyone or anything. He has several times attacked allies who have persisted in efforts to become closer friends with him, and rarely cares for anyone's opinions on him or his actions. He has before described himself as an embodiment of darkness. However, in his own words, "The only darkness I embody, is that you humans created."
He is, however, capable of a good mood, but only at night, when the sun is not out, and he is in a relatively murky enviornment. The reason is light of virtually any kind causes him discomfort. If it does not cause physical harm, it leaves him edgy and irritable.
Quote: "Dwell unto darkness, and suffer forever more!" "The darkness I represent isn't the physical kind. It's the sort humans create by their actions. I represent the consequences of their prejudice, their hate, their sin." "Leave me ALONE!!" "You can't deny it. I wouldn't exist as I do if humans weren't irredeemable scum!"
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Post by Forte on Apr 25, 2006 18:12:23 GMT -5
EDIT: Modified for Young Blood.
Player: Forte
Name: Michael Davidson
Alias: Maelstrom, Typhoon, Tempest, Deluge, Michael Remmingway (His true last name)
Age: 17
Gender: Male
Birthplace: Tampa, Florida
Powers: Michael has the psionic power to control the liquid and gas states of matter, and a reflexive psychometric ability to instantly comprehend the entire molecular structure of matter under his telekinetic control, and process that information rapidly, allowing for fast control of the matter, or equally fast changing it on the molecular level for various purposes. He once had omnipotent psychic power on all fields of it, but has instinctively turned most of his power in on itself, to form an impossible to breach psychic shield, that only serves two purposes. The first, is that no outside force can unlock the psychic power he can no longer use on his own. The second, is he is undetectable by psychic awareness. He is not immune to psychics, they just cannot detect him by his mind, regardless of power.
It is possible for him, by manipulating the stratosphere, to cause weather phenomena beyond his normal control, such as an electrical storm, or hailstorm, but he rarely resorts to such overkill tactics.
Weapons/Equipment: Maelstrom wears a pair of special goggles that Jack made, which have a blue tint to them. The tint is actually an electron-based charge, which makes invisible gases visible to the wearer. It also removes the distortion water makes from vision, if he's underwater.
Abilities: Maelstrom has some talent in video games, but doesn't measure up to Chaos. He also has limited photographic memory. The only thing this applies to is the Periodic Table and molecular structures.
Race: Mutant
Affiliation: Young Blood (Evil, but not as muchso as Jack)
Weaknesses: Maelstrom has to be conscious to use his powers, and any effects he was consciously controlling when he goes unconscious end immediately. If he was causing a windstorm, for instance, it ends when he's out cold. The only exceptions to this is a subconsciously controlled use to prevent him from drowning or suffocating. If he were thrown in a river, or locked in a room with poison gas or no air, his powers are used to the bare minimum needed to preserve his life.
He is also overly arrogant, believing his powers give him a virtually unbeatable edge, though he is quite defeatable.
Strengths: He is among the least evil of Young Blood. While he is a career criminal like the others, he draws the line at unnecessary killing or cruelty, and sometimes tries to enforce this on the others.
History: Michael is the second son of the Remmingway family, and the second child from the family to be born with vast psychic potential. When he was born, the power of his older brother had already surfaced, and accidentally damaged Matthew's body. His parents, afraid Michael would be like him, sent him out for adoption, and cut off contact. Michael is unaware of this.
He was adopted to a happy home, and thanks to the parents sharing similar hair and eye color, he never suspected he was adopted. He also didn't have his powers emerge until street thugs tried to mug him. His powers unleashed violently, and thanks to no experience using them, with no control, as the thugs were brutally dealt with, in ways such as telekinetically breaking every bone in their body, or dropping dumpsters on them. This event traumatized Michael, and he became withdrawn from others, wanting to never use such power again. Unwittingly, he locked off his own powers.
It was years later before he dared use them again. By now, he'd recovered from the events, and become an active young man again. However, he wanted to test his powers now, to use them for better means, and so he would learn to control them to prevent that accident again. This allowed a tiny fraction of his original power to be released. Unknown to him at the moment, the full extent of the power he has now was released, but at the time, he only learned to control liquids.
Due to the family hitting hard times financially, nearing bankruptcy, Michael turned his talent to thievery, but when his foster father learned, he was furious, angry at Michael for doing so. He knew he taught Michael to be a better person. Michael knew his father was right, but he was also angry that he was being scolded for trying to help. His rising emotions released into a windstorm that destroyed everything in the area, except himself. Horrified, he fled, but learned to cope with his mistake.
Jack, however, wouldn't let it die. Michael had never met him before, but Jack's connections allowed him to blackmail Michael into the fold. Michael was hateful at first, but has learned to accept his place, albeit grudgingly.
Michael may seem the least likely for the role, but he can be seen as a voice of conscience for the team, despite his stormy past. He himself knows the corruption of power and the lure of evil, but the pure truth of how horrific it can be was revealed early to him, and has terrified him out of falling entirely into the abyss of sin. He uses the facade of avoiding capital punishment if they're caught, and toning down his actions so that the world won't take drastic measures to stop them, but in truth, these are just nails in the coffin for him. His main reason for holding back, is he doesn't want to ever kill again...
Family: Matthew Remmingway (Older brother)
Description: Michael is 5'6", with short blonde hair, blue eyes, and normally wears a leather jacket, goggles, jeans, and galoshes. He has tried spandex-like costumes, but his powers don't exactly like that fashion statement. He claims he was practically indecent once his old costume got water-logged, and he'd rather wring water out of denim, than have an embarassing moment in spandex.
Personality: Maelstrom acts like a tough guy, hardened, and aware of the true nature of the world around him. He steals, is a known criminal, and won't hold back from fighting others. But deep down, he's afraid of himself, and his powers. He's afraid he'll lose control, and kill again, and he avoids killing whenever he can. He understands killing is necessary at times in his career, but he tries as hard as possible to make it unnecessary in his life.
He does still talk and act tough in battle, and may make death-threats to a foe, but he doesn't typically follow through with them. If the enemy is particularly dangerous to him or the team, though, he will to protect them.
Quote: "Who needs a blow-dryer? Gimme a little room and five seconds, and I can jet-dry you." "You have a choice. Drowning or Suffocation." "I can make a tornado off the F-scales, do you think you can beat me?"
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Post by Forte on Apr 26, 2006 2:12:44 GMT -5
NOTICE: The profile formerly here, has been changed for a trio of original members of Young Blood, whose powers are intertwined.
Player: Forte
Names: Catheline Jones, Amber Lee, Katlin Rogers
Alias: Carnation, Facade, Blackout
Ages: 17, 16, 17
Gender: Female
Birthplace: Beverly Hills, San Fransico, Los Angeles
Powers: Carnation - Simply put, Carnation is immortal. Or more precisely, she won't stay dead. She can psionically split her mind and consciousness from her body at the time of her death, which re-enters shortly, automatically triggering her powers to restore her body to perfect health. In addition, she gains new power(s) or ability(s) based on how she died. However, she can only retain one set of these powers at a time, and automatically replaces them each time she revives.
If within 20 feet of both of the other girls, however, she keeps every power she earns by reincarnating, and she can restore the recently dead back to full vitality, even able to take decades off of one's physical age in the process. The only exception to this, is she can revive either Facade or Blackout from recent death without being boosted.
Facade - Facade is a shape-shifter able to take the form of other human beings. She can increase/decrease her mass to a limit to do this, but she cannot mimic non-human abilities.
If within 20 feet of both of the other girls, however, she can shape-shift to any form only limited by imagination, and there is no known limitations imposed on her ability with this condition, in terms of size, traits, or abilities she can mimic.
Blackout - Blackout is able to emit psionic signals that can disrupt the conscious mind, usually resulting in knocking them out. These signals can be directed as mind blasts, and are unaffected by conventional barriers such as walls, though materials treated to resist psionics, and telepathic barriers can block her.
If within 20 feet of both of the other girls, however, she becomes a high-class telekinetic and telepath on top of this.
Weapons/Equipment: N/a
Abilities: Carnation - Best described as the well-aware shopper, Carnation likes to think of herself as spotting a good sale when she sees one. However, she also knows her way around social circles, and has some awareness of business.
Facade - Being born to Japanese parents, she knows fluent English and Japanese easily. She is also talented in several U.S. and Japanese performance arts, oddly enough including Kabuki, which is NORMALLY performed only by men.
Blackout - Unlike the other dark-skinned girl on the team, Crash, she's had a relatively normal life and education. She also knows some Spanish and a bit of African, but not enough of the latter to hold conversation or translate.
Race: Mutagenic Human
Affiliation: Young Blood (Evil/Ditzy/Evil)
Weaknesses: Shared - All three have their powers based on psychic ability. While it's highly specialized, it's still mental in nature. Also, all three of them must be alive and conscious when in each others' presence in order for the boost to occur.
Carnation - She's basically a special meat shield to anyone who can just keep altering how they kill her. And if they DON'T kill her, she's normally just normal human in ability, making her easier to deal with. She also can't control what exact powers she receives for countering how she previously died. One time she may resist bullets by becoming physically tougher, then the next she may only heal better, or she may do better and become living granite.
Facade - Mostly being a bubble-brain. She's naive, silly, and not always able to keep acting out a role she's posing as.
Blackout - Blackout's blasts ARE visible, and have a travel time that can be dodged. They are not as fast as thought, meaning she needs to aim with a slight lead to hit.
Strengths: Shared - When all three are within at least 20 feet of each other or closer, their powers are boosted and amplified in scope greatly.
Carnation - Since she cannot stay dead, she's become quite fearless of her own well-being, which gives her the courage to try for all sorts of physical training.
Facade - She can mimic voices, DNA, fingerprints, and other bodily traits perfectly in her disguises, so when she can KEEP A STRAIGHT FACE AND KEEP ACTING THE ROLE WITHOUT GIGGLING LIKE A LOON, she can be a convincing decoy.
Blackout - Blackout has the advantage her power based attacks can pass through solid matter to hit a living body with a psionic aura, I.E. something at least as intelligent as a dog or cat. This means she can trick people into getting hit.
History: Their histories begin separate and normal. Carnation a Beverly Hills playgirl, Facade an American-born girl of Japanese family, and Blackout struggling with life on the streets. Fate brought them together, along with others, into the hands of a sadistic mad scientist.
This scientist is not notorious, but has kidnapped many young women for his plans, getting his kicks by his experimenting on them. When it came time for the trio, they were locked up in the same cell awaiting their time, and as days passed, they came to know each other well, planning to meet up on the outside if they got out alive. It later became evident they were together, as part of an experiment to create a shared consciousness. To their luck, it was a partial failure, and they still retain individuality. It has, however, opened their minds to each other's perspectives, truly uniting them like sisters that should have been.
The Trio, like several other prisoners, were freed by Jack while he was rounding up members for Young Blood. He was interested in Facade's shape-shifting, but was forced to take in Carnation and Blackout as well when he learned of their link. He has grown to find their powers useful as well. In particular, while she hates him for it, Jack continually uses Carnation for "meat shield moments".
Family: Undisclosed.
Description: Carnation - Carnation stands at 5'3" with fair skin, green eyes with long red hair, a short brown leather jacket, tight jeans, and a small purple shirt. She wears hiking boots.
Facade - Facade has taken the most odd appearance for herself, at 5' even, with shoulder length black hair, a thin build, and completely in a white body-suit, except for a mask on her face bearing the Face of Comedy of the performing arts.
Blackout - Blackout has darker skin than either of the other two, with short brown hair, brown eyes, dark blue shirt and vest, and denim shorts. She wears combat boots.
Personality: Carnation - reckless, brave, and arrogant, she has a strong attitude.
Facade - Anything you can say about dumb blondes applies to her. Ditzy, bubble brained, goofy...one wonders if she even knows the team is evil.
Blackout - Somewhat a mix between the previous two, she's aggressive but not reckless.
Quote: Carnation - "Now I'm mad you-" *Killed by gunfire, revives as stone* "Knock it o-" *Smashed by wrecking ball, gets super strength.* "QUIIT III-" *Torched by fire, gains fire control.* "STOP OR I TORCH THE CITY!!!"
Facade - "Heeheehee...looks like fun!"
Blackout - "Are you nuts? ...don't answer that."
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